[NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Share your work-in-progress SMBX episode or browse and support others'.

Which version of SMBX2 should be used in development?

Poll ended at Thu Apr 18, 2019 4:43 pm

SMBX2 Beta 3
0
No votes
SMBX2 MaGLX3
2
50%
Both, use beta 3 for most levels and MaGLX3 for levels that include the new features
1
25%
Use beta 3 for now and add new items in once the full release of beta 4 arrives
1
25%
 
Total votes: 4
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Tue Apr 16, 2019 1:14 pm

Enjl wrote:
Mon Apr 15, 2019 8:46 pm
Eri7 wrote:
Mon Apr 15, 2019 4:09 pm
Enjl wrote:
Mon Apr 15, 2019 3:56 pm
Anything in MAGLX3 that's stopping you from using it for development? The few bugs that do exist are fairly easy to avoid, I believe. Few quirks with things like snake blocks and chucks, which are easily worked around by not using them. Unless you're thinking of a bug that's fairly impactful to an episode's development which I struggle to think of but would like to know about.
We are using some deprecated luna lua stuff which don't work in maglx3.
I see, thanks for responding so quickly. If the desire to use new features ends up outweighing the struggles to overcome with adapting to newer tech, keep the following in mind:
- encrypt and data class are no longer necessary since SaveData is a thing. That adaptation is fairly quick and painless:
-- local var = data:get(field) --> local var = SaveData.field
-- data:set(field, var) --> SaveData.field = var
-- data:save() --> nothing, done automatically whenever smbx saves

- you're able to fairly easily create local copies of most libraries if you need to. What I tend to do is store them in a "libs" directory in the episode folder and then access them with require("libs/library"). Some (like textblox) might need to be modified a little in order to pull their resources from different folders by default (a "libs/library" folder to accompany the library itself, for example)
- if the problem is the red warnings near the top, rest assured that whatever currently throws up these warnings will only be removed by beta 5, and that none of them will show up when playing the game outside of the editor
Firstly, afaik textblox was never used in the episode so far yet the editor throws up a warning about it being deprecated.
Secondly, i've only been getting orange warnings as opposed to red ones.
Also is it necessary to have a "libs" folder inside the episode? So far i've always just placed libraries inside the episode folder.
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Re: Mario's Kingdom Adventure

Postby Enjl » Tue Apr 16, 2019 2:25 pm

Taycamgame wrote:
Tue Apr 16, 2019 1:14 pm
Firstly, afaik textblox was never used in the episode so far yet the editor throws up a warning about it being deprecated.
It doesn't throw up warnings in any newly created levels on my end... Maybe a sneaky load call somewhere? I think the warnings usually say the file and line number where the load call happens.
Taycamgame wrote:
Tue Apr 16, 2019 1:14 pm
Secondly, i've only been getting orange warnings as opposed to red ones.
Colours aren't my strong suit. As long as they briefly appear at the top of the game window when starting to play, we're talking about the same ones.
Taycamgame wrote:
Tue Apr 16, 2019 1:14 pm
Also is it necessary to have a "libs" folder inside the episode? So far i've always just placed libraries inside the episode folder.
No. I just like to have a subfolder to keep things organized.
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Re: Mario's Kingdom Adventure

Postby Cedur » Fri Oct 18, 2019 12:35 pm

This project is getting a revamp. More info coming from Tay soon (hopefully)
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sat Oct 19, 2019 9:15 am

I'll probably be making a new post for it, to avoid confusion. IF that's not actually allowed (pretty sure it is), I'll be posting it on the other MKA project thread.
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Re: Mario's Kingdom Adventure

Postby Cedur » Sun Oct 20, 2019 7:08 am

Taycamgame wrote:
Sat Oct 19, 2019 9:15 am
I'll probably be making a new post for it, to avoid confusion. IF that's not actually allowed (pretty sure it is), I'll be posting it on the other MKA project thread.

Why the other one? This one was the more recent one.
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sun Oct 20, 2019 12:28 pm

Cedur wrote:
Sun Oct 20, 2019 7:08 am
Taycamgame wrote:
Sat Oct 19, 2019 9:15 am
I'll probably be making a new post for it, to avoid confusion. IF that's not actually allowed (pretty sure it is), I'll be posting it on the other MKA project thread.

Why the other one? This one was the more recent one.
Because this is the MKA(2) thread. It's just to avoid confusion, and if I post it on this thread then people will think MKAR is part of MKA (when it's actually a remake of the original).
Anyway, nothing will be posted to the forums until I have enough proof of progress to showcase.
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Re: Mario's Kingdom Adventure

Postby Cedur » Sun Oct 20, 2019 2:56 pm

I first thought you were making a new thread anyway, so I got confused to read that you would bump the first and way deprecated MKA topic. So you said you are remaking the levels from there, right? What will happen to the ones in this thread?
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sun Oct 20, 2019 5:17 pm

Cedur wrote:
Sun Oct 20, 2019 2:56 pm
I first thought you were making a new thread anyway, so I got confused to read that you would bump the first and way deprecated MKA topic. So you said you are remaking the levels from there, right? What will happen to the ones in this thread?
So to clear things up.
MKA (Mario's Kingdom Adventure) is everything within this thread. This is the exploration-based episode. (think of this as MKA 1)
MKAR (Mario's Kingdom Adventure Remastered) is going to be a new thread, this is the remake of the original MKA (think of this as MKA 0)
Everything in this thread (MKA 1) is being worked on separately from MKAR.
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Re: Mario's Kingdom Adventure

Postby Cedur » Mon Oct 21, 2019 3:29 am

So this thread is the project that Eri is still in charge of, right?
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Mon Oct 21, 2019 10:19 am

Cedur wrote:
Mon Oct 21, 2019 3:29 am
So this thread is the project that Eri is still in charge of, right?
Exactly, and I'll be starting up a new thread for MKAR.
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Re: Mario's Kingdom Adventure

Postby EHX » Sun Dec 22, 2019 10:03 am

So are you still taking part in this project, or do you hand it over to Eri entirely and focus on remaking the old MKA in the new MKA's engine-ish codebase whatever-you-want-to-call-it?

(Also, I guess I can remove the old MKA from my signature. For some reason the forums wouldn't let me log in for a while, lol)

Added in 5 minutes 43 seconds:
EDIT: Nvm the second part, I didn't even have it in my "Awesome Cancelled Projects" list, somehow I thought I had. Probably had it covered by the "there's more" back when it was considered cancelled.
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Re: Mario's Kingdom Adventure

Postby Cedur » Sun Dec 22, 2019 2:07 pm

Read the above posts. There is now both MKA and MKAR. Also feel welcome to join the Novaverse server.
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Re: Mario's Kingdom Adventure

Postby EHX » Sun Dec 22, 2019 4:44 pm

That's not really my question. Is Taycam taking part in both MKA and MKAR, or is s/he focusing on MKAR so that Eri is continuing MKA on his/her own?
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Re: Mario's Kingdom Adventure

Postby Eri7 » Sun Apr 26, 2020 7:05 am

EHX wrote:
Sun Dec 22, 2019 4:44 pm
That's not really my question. Is Taycam taking part in both MKA and MKAR, or is s/he focusing on MKAR so that Eri is continuing MKA on his/her own?
Taycamgame is taking part in the development of both MKA and now titled MKE (Mario's Kingdom Expedition) however I am currently in charge of the development of Mario's Kingdom Adventure. We have been polishing a lot of old content and also redesigning it, with LGLMAKING joining the level designers team, we have been making solid progress on the development of MKA. With the addition of MrDoubleA as a coder for this project, we will also be able to produce good bosses. We also redesigned so many levels that we ended up with a lot of old levels that me and Taycamgame have been thinking on using for a secret world in MKA.

I made a spread sheet for the progress of MKA(not done yet but close): https://docs.google.com/spreadsheets/d/ ... sp=sharing

We are also in need of beta testers, since we are trying to improve the already existing progress, we need people's opinions on knowing if we are doing it right.
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Soon we will showcase teasers and previews of our progress, MKA will be finished this year, just I'm not sure exactly when.

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Re: [NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Postby Taycamgame » Thu Apr 30, 2020 10:25 am

30/04/2020 - What's New?

Updated the OP! It's been an awfully long time, and it has been in dire need of a touch up. There isn't much that has been added, but check it out!

Paved the way for a cleaner experience when viewing this thread in future. The structure has been altered slightly.

Many new / updated screenshots will be posted to this thread in the near future - keep your eyes peeled!

That's all for today's update. Catch you soon!

- Stargard :)
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Re: [NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Postby IceFlower99 » Wed May 06, 2020 4:16 pm

The game style of each game looks so great, especially the SMW and NSMBWII styles uwu

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Re: [NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Postby Eri7 » Wed May 06, 2020 5:06 pm

IceFlower99 wrote:
Wed May 06, 2020 4:16 pm
The game style of each game looks so great, especially the SMW and NSMBWII styles uwu
Do you mean levels? Because that's only a single episode (game), but if you do mean levels, then thank you :D
(We have changed the NSMBWII style to a sprite based style just so you know, we won't be using any assets from HD games such as the New Super Mario Bros series)

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Re: [NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Postby Taycamgame » Thu May 07, 2020 8:42 am

Eri7 wrote:
Wed May 06, 2020 5:06 pm
IceFlower99 wrote:
Wed May 06, 2020 4:16 pm
The game style of each game looks so great, especially the SMW and NSMBWII styles uwu
Do you mean levels? Because that's only a single episode (game), but if you do mean levels, then thank you :D
(We have changed the NSMBWII style to a sprite based style just so you know, we won't be using any assets from HD games such as the New Super Mario Bros series)
I only initially used NSMB graphics because i thought they would work well. But honestly it was better to just have sprite based graphics
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