(Request) NSMBWii's Sand and water geysers

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(Request) NSMBWii's Sand and water geysers

Postby TheGameyFireBro105 » Sat Aug 01, 2020 2:00 pm

Can someone make the geysers? You should be able to choose the water/sand design to match their respective BGOs. That way it will be pretty easy to do.
Last edited by TheGameyFireBro105 on Sat Aug 08, 2020 10:51 am, edited 1 time in total.
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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby Murphmario » Sat Aug 01, 2020 5:13 pm

If I were to guess, probably. Don't see how you can't make them.
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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby TheGameyFireBro105 » Sat Aug 01, 2020 11:39 pm

I have no idea how to program AI in LunaLua, let alone design geyser graphics that actually look good.
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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby chuckster » Sun Aug 02, 2020 8:10 am

TheGameyFireBro105 wrote:
Sat Aug 01, 2020 11:39 pm
I have no idea how to program AI in LunaLua, let alone design geyser graphics that actually look good.
you could always try the graphic request forum! as for if its possible - i would imagine so. i swear ive seen them somewhere in smbx before anyways... done by someone... my memory is pretty rusty though.

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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby Tails608 » Sun Aug 02, 2020 12:59 pm

TheGameyFireBro105 wrote:
Sat Aug 01, 2020 2:00 pm
Can someone make the geysers? You should be able to choose the water/sand design to match their respective BGOs. That way it will be pretty easy to do.
You can easily do that via events :

You can attach a semisolid with a gfx and a water / quicksand box on a layer (by exemple "geyserwater" or "geysersand"), then use events to move the geyser you have placed, no real need of lua for that

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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby Electriking » Sun Aug 02, 2020 1:51 pm

Tails608 wrote:
Sun Aug 02, 2020 12:59 pm
You can easily do that via events :

You can attach a semisolid with a gfx and a water / quicksand box on a layer (by exemple "geyserwater" or "geysersand"), then use events to move the geyser you have placed, no real need of lua for that
You probably would need LunaLua to force upward movement when inside the geyser. Layers and events would be inefficient for this (and probably not possible if the geyser dissappears and reappears as it does in NSMBW/U)
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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby TheGameyFireBro105 » Sun Aug 02, 2020 6:49 pm

Electriking wrote:
Sun Aug 02, 2020 1:51 pm
Tails608 wrote:
Sun Aug 02, 2020 12:59 pm
You can easily do that via events :

You can attach a semisolid with a gfx and a water / quicksand box on a layer (by exemple "geyserwater" or "geysersand"), then use events to move the geyser you have placed, no real need of lua for that
You probably would need LunaLua to force upward movement when inside the geyser. Layers and events would be inefficient for this (and probably not possible if the geyser dissappears and reappears as it does in NSMBW/U)
Can you make it for me? I put this post here because the last time I asked for Lua code in gfx request, someone said it didn't belong there.
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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby Tails608 » Wed Aug 05, 2020 10:23 am

Electriking wrote:
Sun Aug 02, 2020 1:51 pm
Tails608 wrote:
Sun Aug 02, 2020 12:59 pm
You can easily do that via events :

You can attach a semisolid with a gfx and a water / quicksand box on a layer (by exemple "geyserwater" or "geysersand"), then use events to move the geyser you have placed, no real need of lua for that
You probably would need LunaLua to force upward movement when inside the geyser. Layers and events would be inefficient for this (and probably not possible if the geyser dissappears and reappears as it does in NSMBW/U)
Yeah you right, this isn't a perfect way to recreate a geyser

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Re: Are NSMBWii's Sand and water geysers possible in smbx?

Postby TheGameyFireBro105 » Thu Aug 06, 2020 1:47 pm

Can someone do it for me? I'm planning on recreating NSMBWii 2-1 and NSMBU Waterspout Beach, both of which has these obstacles. The other things these levels contain are much easier to do. 2-1's enemies are all in SMBX: Goombas, koopas, piranha plants, and boomerang bros are all in the game!
And Waterspout Beach's Huckit crabs are basically just stationary smb3 spikes! The only other difficult thing is creating the Clampy that guards a 1-up.
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