Suckerman7 GM wrote: ↑
Mon Jul 06, 2020 3:05 pm
Enjl wrote: ↑
Mon Jul 06, 2020 3:04 pm
This error can happen for many reasons. It would help if you could share the level, so that I can take a look directly and see if I can find the culprit. If you don't wanna post it in public you can pm me.
Ok. I will send it via PM.
Just started the level and immediately got a warning (might be a new thing in the upcoming patch, i forget):
I recommend sticking comfortably below 20000 blocks. As soon as you go above 20000 at runtime, the game will crash. At runtime blocks may be created from operations such as hitting a ?-Block.
You can check the Debugger (hoopster icon) in the editor to see the block count in the level.
Methods of reducing block count include:
- large bgos or sizables for fill tiles
- making sections smaller
- removing blocks that are never visible
I went into the edtior and removed all Lava and Cave fill blocks and got rid of 22k blocks. You might be able to easily save 20k by using the sizable technique, making sure that lava fill is placed in key points to prevent priority jank.
(unrelated but i recommend moving the level file outside the level folder so that people have an easier time loading the level from windows file explorer)