SMBX2.0 Crashes upon loading

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thedarkcave215
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SMBX2.0 Crashes upon loading

Postby thedarkcave215 » Wed Jul 01, 2020 3:35 pm

I'm trying to open SMBX, but it keeps throwing this error at me:

Code: Select all

== Crash Summary ==
LunaLua Version: LUNALUA 9ea2886
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: c:\github_new\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (1680): RenderWorldHook
2: 008E0880 (smbx): worldLoop
3: 008C16F5 (smbx): Sub_Main
4: 6600A048 (MSVBVM60): EbLoadRunTime
5: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
6: 66003981 (MSVBVM60): ThunRTMain
7: 660036FA (MSVBVM60): ThunRTMain
8: 66003600 (MSVBVM60): ThunRTMain
9: 0040BDE2 (smbx): start
10: 76ED7C24 (ntdll): RtlGetAppContainerNamedObjectPath
11: 76ED7BF4 (ntdll): RtlGetAppContainerNamedObjectPath
It only happens when I open my episode.
What do I do?

EDIT: It turns out that there were too many tiles on my map. What's the tile limit for .wldx files?
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Enjl
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Re: SMBX2.0 Crashes upon loading

Postby Enjl » Wed Jul 01, 2020 3:55 pm

wldx doesn't work at the moment. The limit is the same as for wld files, 20000: viewtopic.php?f=69&t=2130&p=19064&hilit=world#p19064
Ideas are useless if you can't make them real.
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thedarkcave215
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Re: SMBX2.0 Crashes upon loading

Postby thedarkcave215 » Wed Jul 01, 2020 4:06 pm

Enjl wrote:
Wed Jul 01, 2020 3:55 pm
wldx doesn't work at the moment. The limit is the same as for wld files, 20000: viewtopic.php?f=69&t=2130&p=19064&hilit=world#p19064
Is there a way that I can see how many tiles are on the map?
Soon enough, this pandemic will be over. ;)
(gen 1) If you like SML2, put this into your signature the first time you see this and add 1 to "gen x"
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Enjl
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Re: SMBX2.0 Crashes upon loading

Postby Enjl » Wed Jul 01, 2020 4:10 pm

thedarkcave215 wrote:
Wed Jul 01, 2020 4:06 pm
Enjl wrote:
Wed Jul 01, 2020 3:55 pm
wldx doesn't work at the moment. The limit is the same as for wld files, 20000: viewtopic.php?f=69&t=2130&p=19064&hilit=world#p19064
Is there a way that I can see how many tiles are on the map?
Does the debugger not display it? (Hoopster Icon)
Ideas are useless if you can't make them real.
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thedarkcave215
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Posts: 81
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Re: SMBX2.0 Crashes upon loading

Postby thedarkcave215 » Wed Jul 01, 2020 4:31 pm

Enjl wrote:
Wed Jul 01, 2020 4:10 pm
thedarkcave215 wrote:
Wed Jul 01, 2020 4:06 pm
Enjl wrote:
Wed Jul 01, 2020 3:55 pm
wldx doesn't work at the moment. The limit is the same as for wld files, 20000: viewtopic.php?f=69&t=2130&p=19064&hilit=world#p19064
Is there a way that I can see how many tiles are on the map?
Does the debugger not display it? (Hoopster Icon)
Thanks, that worked. Turns out that I had way to many water tiles!
Soon enough, this pandemic will be over. ;)
(gen 1) If you like SML2, put this into your signature the first time you see this and add 1 to "gen x"
I support:
Spoiler: show
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