8luestorm's NPC Pack

Share and discuss custom LunaLua code and content packs for SMBX2.
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8lue Storm
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8luestorm's NPC Pack

Postby 8lue Storm » Wed Jun 24, 2020 9:38 pm

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Welcome! In this pack, I compile most of the NPCs I have made so far. Might not be much for now, but whenever some NPCs can be released, they will go here. Have fun!

Download: Contents!
Here's a list of the contents currently in this pack:
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A classic. Throws hammers left and right while supported by a swinging platform. Independent from the platform, comes with SMW hammer replacing npc-30.
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A request from FireSeraphim, whose end was to replicate the throwable barrels found in the Donkey Kong Country games. Also comes with a Checkpoint Barrel.
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Used in my level Bio Spark Backwoods. When the player is nearby, starts throwing blades endlessly, until it's stomped or the player goes away. Comes with npc-85 as the projectile.
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Intended for a level of mine, there are two Dayzee variations: Bubble Dayzee, which shoots harmless bubbles that push you, and Crazee Dayzee, that sings a killing melody! Come with npc-88 and npc-269 as the projectiles.
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My very first NPCs! These brawny bodyguards have many abilities depending on their shell color. Watch out for the yellow one!
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Movement might not be accurate with SMW, but it doesn't stop this spirit from haunting your nightmares!
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Serve many purposes, 4 variations. Depending on the design, they take a different number of hits. Brown ones can be damaged by most things, gray ones, only by some.
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Do NOT come near him unless you want to see his true form... Once you do, he won't stop chasing you, so get rid of him!
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Novarender
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Re: 8luestorm's NPC Pack

Postby Novarender » Wed Jun 24, 2020 9:58 pm

Looks pretty cool!
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Re: 8luestorm's NPC Pack

Postby Hatsune Blake » Wed Jun 24, 2020 10:08 pm

These all look awesome! Fantastic work. The Amazin' Flying Hammer Bros is especially awesome, as I love some Super Mario World.
Check out my custom GFX pack!
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Re: 8luestorm's NPC Pack

Postby MegaDood » Wed Jun 24, 2020 10:37 pm

This looks really good! Well done. I like how the Crazy Dayzees have new AI compared to the ones from YI.
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Re: 8luestorm's NPC Pack

Postby Chipss » Thu Jun 25, 2020 12:46 am

Heck yeah this is some cool stuff.
Best way to contact me: Chipss#9594 on Discord

Check out my project: viewtopic.php?f=90&t=25639

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Re: 8luestorm's NPC Pack

Postby TheGameyFireBro105 » Thu Jun 25, 2020 3:54 pm

I'd love to see a boss bass, at some point.
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Re: 8luestorm's NPC Pack

Postby MECHDRAGON777 » Sun Jun 28, 2020 4:51 pm

I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?

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Re: 8luestorm's NPC Pack

Postby 8lue Storm » Wed Jul 01, 2020 4:07 pm

TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
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Re: 8luestorm's NPC Pack

Postby DisasterMaster » Thu Jul 02, 2020 8:56 pm

8lue Storm wrote:
Wed Jul 01, 2020 4:07 pm
TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
I believe he meant the projectiles from the Flyin' Hammer Bros, Bio Sparks, and Dayzees. Those overwrite base npcs rather than use new custom ones. Essentially, he's saying it would look weird if you had a Dayzee and Larry Koopa in the same level.

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Re: 8luestorm's NPC Pack

Postby MECHDRAGON777 » Thu Jul 02, 2020 11:31 pm

DisasterMaster wrote:
Thu Jul 02, 2020 8:56 pm
8lue Storm wrote:
Wed Jul 01, 2020 4:07 pm
TheGameyFireBro105 wrote:
Thu Jun 25, 2020 3:54 pm
I'd love to see a boss bass, at some point.
Noted.
MECHDRAGON777 wrote:
Sun Jun 28, 2020 4:51 pm
I like the Fragile Blocks. Is it possible to get those "Projectiles" there own NPC though?
You mean the block fragments that fall when the block is broken? If so, yes, but... Why should they be their own NPC?
I believe he meant the projectiles from the Flyin' Hammer Bros, Bio Sparks, and Dayzees. Those overwrite base npcs rather than use new custom ones. Essentially, he's saying it would look weird if you had a Dayzee and Larry Koopa in the same level.
Pretty much this. I was saying I liked the Fragile Block and that the other NPCs should have their projectile replace new NPCs instead of base-game NPCs like DisasterMaster said.

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Re: 8luestorm's NPC Pack

Postby Animebryan » Fri Jul 03, 2020 5:25 am

Wow! These are awesome! I could totally use some kirby enemies in my game. Do think you could pull off a pidget & flying carpet from SMB2?
Need serious help with Lua based features :(

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Re: 8luestorm's NPC Pack

Postby 8lue Storm » Fri Jul 03, 2020 10:53 am

MECHDRAGON777 wrote:
Thu Jul 02, 2020 11:31 pm
Pretty much this. I was saying I liked the Fragile Block and that the other NPCs should have their projectile replace new NPCs instead of base-game NPCs like DisasterMaster said.
I chose basegame because I was used to working with it. The only instance where I didn't have projectiles from basegame was in the Red and Yellow Elite Koopas's fireballs, where I just borrowed the code for the SMB3 Hammer Bro Hammer.
It's a valid point, though, when an update comes, I'll have them changed
Animebryan wrote:
Fri Jul 03, 2020 5:25 am
Wow! These are awesome! I could totally use some kirby enemies in my game. Do think you could pull off a pidget & flying carpet from SMB2?
Hmm. Maybe.
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Re: 8luestorm's NPC Pack

Postby Hammerless Penguin » Sun Jul 05, 2020 5:50 am

I've been missing out on a lot of stuff here. I gotta try these out soon they look really cool.
Check out this big neat project coming soon to smbx2 beta4!
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Re: 8luestorm's NPC Pack

Postby Bloxxerstudios » Wed Jul 08, 2020 3:46 am

I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?

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Re: 8luestorm's NPC Pack

Postby Enjl » Wed Jul 08, 2020 3:56 am

Bloxxerstudios wrote:
Wed Jul 08, 2020 3:46 am
I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?
It means what it says. pnpc is deprecated. Warnings like that only appear in the editor and hit at things you might wanna fix.
https://www.youtube.com/watch?v=A3qBcwecmXk
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Re: 8luestorm's NPC Pack

Postby Bloxxerstudios » Wed Jul 08, 2020 4:07 am

Enjl wrote:
Wed Jul 08, 2020 3:56 am
Bloxxerstudios wrote:
Wed Jul 08, 2020 3:46 am
I've got a very strange Error, although it doesn't seem to be affecting the NPCs in general? I'm still unsure what it means myself. This happens whenever I utilize the Elite Koopa Troopas in a level:
"Warning: pnpc is deprecated."
Is the error I'm getting. Any idea what that might mean?
It means what it says. pnpc is deprecated. Warnings like that only appear in the editor and hit at things you might wanna fix.
https://www.youtube.com/watch?v=A3qBcwecmXk
Ah, I should've known. I'll take a look at the tutorial... But my coding knowledge is chemerical, so I doubt I'll actually get anything, ha ha. Thanks for the help, anywho!

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Re: 8luestorm's NPC Pack

Postby Enjl » Wed Jul 08, 2020 7:37 am

Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.
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Re: 8luestorm's NPC Pack

Postby Bloxxerstudios » Wed Jul 08, 2020 4:52 pm

Enjl wrote:
Wed Jul 08, 2020 7:37 am
Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.
You don't get it. Somehow I'll still manage to screw it up. Anything to do with coding, even if it requires simple copying, will take me like an hour to do due to my complete incompetence with it.

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Re: 8luestorm's NPC Pack

Postby Enjl » Wed Jul 08, 2020 5:27 pm

Bloxxerstudios wrote:
Wed Jul 08, 2020 4:52 pm
Enjl wrote:
Wed Jul 08, 2020 7:37 am
Following the tutorial doesn't require coding knowledge, just watching and copying what you see knowledge.
You don't get it. Somehow I'll still manage to screw it up. Anything to do with coding, even if it requires simple copying, will take me like an hour to do due to my complete incompetence with it.
Your goal is to exactly copy the changes to the code that I do in the video. PM me what's causing you trouble and I can try to explain.
Ideas are useless if you can't make them real.
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8lue Storm
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Re: 8luestorm's NPC Pack

Postby 8lue Storm » Thu Jul 09, 2020 3:36 pm

Wait, I thought I had removed pnpc from my NPCs. Guess I'll have to redo my "cleaning" again.
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!


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