Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]

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Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]

Postby ShadowStarX » Wed May 13, 2020 3:11 am

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Welcome everyone who sees this. Want to make an impressive level? Now's the time as the first contest using SMBX2 Beta 4 has begun. Submit a level or a pair of levels and enjoy the contest!

Submission:
  • You may work in a teams of up to two people
  • Any participant can have their name attached to two levels at maximum
  • You agree to have your level included in the contest episode if somebody makes one
Submit your levels in the Chocolate Contest X1 submission thread.

Rules:
  • Your level must be compatible with SMBX2 Beta 4 Patch 2. That means no 38A/1.4.4/1.4.5 levels! So either use SMBX2 Beta 4 Patch 2 or SMBX 1.3.0.1 (preferably the former)
  • You cannot submit a level that has already been released publicly
  • The judges may know which level you made but you should try to avoid spoilers. So screenshots and asking for help publicly are allowed, just make sure to put everything in spoilers! (I urge all participants to use the #ccx1 channel in the SMBX server)
  • You are allowed to use any of Beta 4's playable characters for your level
  • Judges are not obligated to beat overly difficult levels and may judge them while using cheats
  • Judges are not obligated to review joke levels. Said joke levels will be disqualified upon the judges' consensus.
  • You need to have at least one exit, which can be anything besides a Warp Exit, a Switch Palace or a Game End event
  • You can have up to 2 secret exits (SMW stars also count as exits)
  • Stealing a level will result in disqualification
  • You have to submit before the deadline, so if you are late, the level will be disqualified
  • Disqualification of one of your levels won't affect the other level (e.g. if you make a joke level and a serious level, the serious one will still be accepted if it's not disqualified for another reason of the above)
  • Do not use switch palace blocks! If you do so, levels will be judged in a state where none of the switch palaces are pressed or will be replaced with '!' mark switches, depending on the circumstances.
  • If you're using SavaData or GameData, make sure to make your variables only affect your entry. Initialize your SaveData/GameData like this to avoid conflicts:

Code: Select all

SaveData[Level.filename()] = SaveData[Level.filename()] or {}
GameData[Level.filename()] = GameData[Level.filename()] or {}

local saveData = SaveData[Level.filename()]
local gameData = GameData[Level.filename()]
Tips:
  • Creativity is heavily weighed in the contest, so go all out and make the level you've always wanted
  • Test your level thoroughly! Make sure that everything works the way it is intended. (such as having the starting point where it's supposed to be or if there are any softlocks)
  • Make sure your lua code functions properly if you have a luna.lua file.
  • Using a sensible audio format such as .ogg or .spc files for music in your levels is strongly recommended. Do not use extended versions of music either!
  • Don't just submit a level from your project!
  • Don't have a secret exit for the sake of having one! No secret exits are better than bad secret exits.
Judges: those with a bold name have already finished and submitted their reviews
  • Enjl
  • Taycamgame
  • Radiance
  • 8luestorm
  • ShadowStarX
Sancles-chan is not judging but she's a cohost and is making huge contributions to the contest. She has helped in preparations and will also be the one distributing the contest entries to the judges.

Participants: those who submitted two solo levels will have a ×2 written after them
  • Core
  • Wintermourn
  • dragonfan96 ×2
  • TLtimelord
  • georgespezi12
  • Mikepopularpro
  • cato
  • computerfan0
  • litchh × 2
  • Melko
  • Cloth Pocket
  • AirShip
  • MegaDood
  • GorgiUpcevWOW
  • Idruinn
  • WerewolfGD × 2
  • AndrewPixel
  • cold soup
  • Thessbmzocker
  • Mechdragon777 × 2
  • Fuyu {Natsu}
  • Petraheim
  • Ness-Wednesday × 2
  • SPEEDIE × 2
  • Kixubug
  • Quantix
  • PROX
  • ssumday × 2
  • Kumatora
  • R1G3L
  • Sancles-chan
  • Shinbison
  • Pakoo
  • andregemeo23
  • TheTrueMarioMaster
Interested:
  • Kborg64
  • LGLMAKING
  • The Thwomp King
  • Fryzzah
  • Murphmario
  • Saltlord
  • Oshi
  • Superiorstar
  • FirestarPlays
  • Public Enemy Number 1
How the judging will go: after the end of the submission period, Sancles-chan will download, test and distribute all the submissions to the judges. Scoring will be based on the following:
  • Structure [30 points] - General level design theory, including progression, flow, difficulty curve and fairness.
  • Creativity [15 points] - The creative ideas attempted in the level, be it narratively, aesthetic or in terms of gameplay.
  • Creative Implementation [30 points] - The quality of the implementation of the creative ideas put forward in the creativity rubric.
  • Aesthetic Synergy [15 points] - How well the audiovisual elements of the level blend together and compliment the design. Here you might find bonus points for little flourishes and deductions for clutter.
  • Functionality [10 points] - How stable your level is. (Is it playable without hassles? Are there lua crashes? Does the level lag?)
These sum up to a maximum of 100 potential points.

Resources/Helpful Links:

Chocolate Contest X1 Submission Thread Link
SMBX Discord Server

Deadline: July 12, Sunday, 11 PM EST
Last edited by ShadowStarX on Fri Jul 17, 2020 2:47 am, edited 64 times in total.
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Re: Chocolate Contest X1 (Signups and Rules)

Postby KBorg64 » Wed May 13, 2020 3:19 am

I'm interested. Been getting back into SMBX and finally making a level again would be fun.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby MECHDRAGON777 » Wed May 13, 2020 3:36 am

PROX wrote:Ping
Thought you should see this. I might want in.

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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Core » Wed May 13, 2020 3:56 am

i'm interested. sounds interesting heh
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby dragonfan96 » Wed May 13, 2020 4:00 am

So um, Its been absolute eons since i touched SMBX, and well I heard through the Grapevine SMBX2 Beta 4 Released and seem what's available
I might give it a try... I'm like brand new to SMBX2 since I've only known Legacy the most using SMBX but i'll give it a shot and try a level with SMBX2... its got alot of really neat stuff

But i'll be up for it as a participant
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby PROX » Wed May 13, 2020 4:04 am

Ah finally! It's here!
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby LGLMAKING » Wed May 13, 2020 4:30 am

I'll just say I'm in
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby AndrewPixel » Wed May 13, 2020 5:24 am

I'm definitely in for this!
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby FireyPaperMario » Wed May 13, 2020 5:26 am

Would enter this contest, but I'm trying to figure out Patch 2 rn! So pass

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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Enjl » Wed May 13, 2020 5:54 am

FireyPaperMario wrote:
Wed May 13, 2020 5:26 am
Would enter this contest, but I'm trying to figure out Patch 2 rn! So pass
So is everyone else. The 2-Month submission period is in part designed around allowing people to use this contest as an opportunity to show what they have done in figuring out Patch 2.
And, all things considered: There isn't much to figure out if you already used Beta 4. All the changes are in the changelog, too: http://codehaus.wohlsoft.ru/changelogs/beta4.html
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby cato » Wed May 13, 2020 5:58 am

Just any levels? No special gimmick or theming?

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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Enjl » Wed May 13, 2020 6:05 am

cato wrote:
Wed May 13, 2020 5:58 am
Just any levels? No special gimmick or theming?
The theme, as outlined in the rubric and tips, is that creativity is very highly weighted. Coupled with lua being allowed, this contest is about making your vision come to life in the best way you can manage.

There's a secondary gimmick of being allowed to submit 2 levels, but I recommend focusing on making one really good level over two just moderately good levels.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby The Thwomp King » Wed May 13, 2020 8:25 am

Looks awesome! Definitely count me in as well!

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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Ness-Wednesday » Wed May 13, 2020 8:41 am

2 levels? Cool! Okay, I'm intrigued to submit 2 levels for this because darn it's been a while there's been a multi-submission contest.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby ShadowStarX » Wed May 13, 2020 9:22 am

Ness-Wednesday wrote:2 levels? Cool! Okay, I'm intrigued to submit 2 levels for this because darn it's been a while there's been a multi-submission contest.
That is true, but I would like to second Enjl's statement here:
Enjl wrote:ondary gimmick of being allowed to submit 2 levels, but I recommend focusing on making one really good level over two just moderately good levels.

I'd also urge people to watch at least a few of Mark Brown's videos regarding platformer game design! (link in the main post)
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Fryzzah » Wed May 13, 2020 10:18 am

I think I might give this a try...
Looks like it would be pretty fun.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Murphmario » Wed May 13, 2020 10:30 am

I might join this. Not sure though.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Kixubug » Wed May 13, 2020 11:42 am

I'm might be able to participate in this contest, but I'm pretty sure this contest will might be fun, though I can be a bit busy doing other stuff at times.
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby LGLMAKING » Wed May 13, 2020 12:52 pm

Small detail: You might've forgotten to add my name in the OP's field "Interested"
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Re: Chocolate Contest X1 (Rules and Discussion)

Postby Quantix » Wed May 13, 2020 1:19 pm

count me in
viewtopic.php?f=69&p=286856#p286855

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