WIP Graphics Showcase III

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FireyPaperMario
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat Apr 25, 2020 6:17 am

Good news SMBX, I made a new SEGA Mega Drive style background for my GFX pack:


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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat May 02, 2020 6:41 am

I decided to go back on my SEGA Mega Drive/Genesis cave graphics again, because why not Zoidberg, and since nobody bothers to revitalize this topic? Added the cave tiles that'll replace the 16-bit Super Mario Bros. 1 cavern tileset, located on the bottom left corner of both original and edited sheets:

  • Original:
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  • Edited:
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Whatcha think so far?

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Re: WIP Graphics Showcase III

Postby Rhosty » Mon May 04, 2020 8:01 pm

I'd say the edited tileset definetly looks better than the original

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Re: WIP Graphics Showcase III

Postby Enjl » Tue May 05, 2020 2:01 am

I think it's the other way around. The only difference between the two seems that a paint bucket tool has been globally applied to the top section of the tilesets. While it's true that the contrast between the two colours of the top section is much better than before, the contrast between the top and fill sections of the various tilesets seems to be taking a hit as a result. Would it make sense to give the different tilesets different palettes for the top, like this?
https://i.imgur.com/P173PmQ.png
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue May 05, 2020 4:40 am

Once again, you never failed to amuse me with your edit suggestions, Enjl. I just save your edit of the tileset, just as a "Thank you", I'll credit you when I publish my Mega Drive/Genesis GFX pack. ^^"
Btw, whatcha community members also think of my SEGA Mega Drive underground Background?


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Yes, it almost looks like the SMB1 underground BG.... :roll:

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Re: WIP Graphics Showcase III

Postby Squishy Rex » Fri May 08, 2020 4:14 am

Well it's getting there slowly. Might expand the Star Express beyond the specific carriages you get in Treasure Tracker so you can make decent train levels. Just a thought. Anyway the wheels and wheel rods are all animated now so that's a thing.
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Re: WIP Graphics Showcase III

Postby Eri7 » Fri May 08, 2020 4:18 am

Squishy Rex wrote:
Fri May 08, 2020 4:14 am
Well it's getting there slowly. Might expand the Star Express beyond the specific carriages you get in Treasure Tracker so you can make decent train levels. Just a thought. Anyway the wheels and wheel rods are all animated now so that's a thing.
Image
Holy cow, this looks so modern, amazing job Squishy, also I have a question, would you return on making more Captain Toad tilesets since I'm working on a Captain toad project and your current assets have been very useful so far :D

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Re: WIP Graphics Showcase III

Postby Squishy Rex » Fri May 08, 2020 4:28 am

Eri7 wrote:
Fri May 08, 2020 4:18 am
Holy cow, this looks so modern, amazing job Squishy, also I have a question, would you return on making more Captain Toad tilesets since I'm working on a Captain toad project and your current assets have been very useful so far :D
I would like to eventually or at least once I finish this little project. The tilesets I'd like to do next would either be Razzle Dazzle Slider, Poison Canal Cannon Run or Double Cherry Spires.
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Re: WIP Graphics Showcase III

Postby Eri7 » Fri May 08, 2020 4:31 am

Squishy Rex wrote:
Fri May 08, 2020 4:28 am
Eri7 wrote:
Fri May 08, 2020 4:18 am
Holy cow, this looks so modern, amazing job Squishy, also I have a question, would you return on making more Captain Toad tilesets since I'm working on a Captain toad project and your current assets have been very useful so far :D
I would like to eventually or at least once I finish this little project. The tilesets I'd like to do next would either be Razzle Dazzle Slider, Poison Canal Cannon Run or Double Cherry Spires.
This would be amazing to see, thanks a lot Squishy.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Fri May 08, 2020 4:38 am

Made some progress on my SEGA Mega Drive custom cave tiles made for SMBX use, thanks to Enjl for the suggestion! As I finished with the cave slopes GFXs:


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Re: WIP Graphics Showcase III

Postby Taycamgame » Fri May 08, 2020 11:19 am

Squishy Rex wrote:
Fri May 08, 2020 4:14 am
Well it's getting there slowly. Might expand the Star Express beyond the specific carriages you get in Treasure Tracker so you can make decent train levels. Just a thought. Anyway the wheels and wheel rods are all animated now so that's a thing.
Image
Looks pretty decent! Quick question: Assuming these are BGOs, is each individual carriage a single BGO, or are the carriages made up of smaller BGOs? If it's the latter then i think it'll be more customisable, i.e. ability to make carriages of a custom length. Though if it's the former, that's still fair enough :)

I was planning to create a train level for my current project so this might really help with that!
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Re: WIP Graphics Showcase III

Postby Squishy Rex » Fri May 08, 2020 5:23 pm

Taycamgame wrote:
Fri May 08, 2020 11:19 am
Squishy Rex wrote:
Fri May 08, 2020 4:14 am
Well it's getting there slowly. Might expand the Star Express beyond the specific carriages you get in Treasure Tracker so you can make decent train levels. Just a thought. Anyway the wheels and wheel rods are all animated now so that's a thing.
Image
Looks pretty decent! Quick question: Assuming these are BGOs, is each individual carriage a single BGO, or are the carriages made up of smaller BGOs? If it's the latter then i think it'll be more customisable, i.e. ability to make carriages of a custom length. Though if it's the former, that's still fair enough :)

I was planning to create a train level for my current project so this might really help with that!
At this point everything is made of blocks, and the wheels are made using the airship block NPCs. The only parts that are BGOs at this point are the yellow fences. Also since SMBX2 can take advantage of custom block sizes, this also means the tileset for the engine and carriages is quite small, with that said though, it doesn't compromise on the collision/hitboxes of all the separate parts on the engine (especially) so it feels a bit more authentic.
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat May 09, 2020 7:17 am

I think I'm done with this custom SEGA Mega Drive/Genesis underground background.... Might be wrong to be honest with y'all SMBX members:


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Should I darken the crystals?

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Re: WIP Graphics Showcase III

Postby Eri7 » Sat May 09, 2020 7:37 am

FireyPaperMario wrote:
Sat May 09, 2020 7:17 am
I think I'm done with this custom SEGA Mega Drive/Genesis underground background.... Might be wrong to be honest with y'all SMBX members:


Image




Should I darken the crystals?
In my opinion, the crystals look fine and the background looks decent.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat May 09, 2020 7:44 am

Eri7 wrote:
Sat May 09, 2020 7:37 am
In my opinion, the crystals look fine and the background looks decent.
Okay, guess it's ready to be put in a 2x2 pixel format, and ported to my GFX pack

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Re: WIP Graphics Showcase III

Postby PROX » Tue May 12, 2020 5:52 am

FireyPaperMario wrote:
Sat May 09, 2020 7:17 am
I think I'm done with this custom SEGA Mega Drive/Genesis underground background.... Might be wrong to be honest with y'all SMBX members:


Image




Should I darken the crystals?
those are crystals? They legit look like rocks. You have the shading pretty much down, but these sprites lack the proper amounts of highlights to portray the reflective properties of a crystal.

here's an example of how highlighting can work with gems
Image

(I didn't make these btw)
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue May 12, 2020 6:12 am

PROX wrote:
Tue May 12, 2020 5:52 am
those are crystals? They legit look like rocks. You have the shading pretty much down, but these sprites lack the proper amounts of highlights to portray the reflective properties of a crystal.

here's an example of how highlighting can work with gems
Image

(I didn't make these btw)
I know that by the time you quote me, I kinda used the rock patterns from Labyrinth zone to add to this BG tbh

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Re: WIP Graphics Showcase III

Postby PROX » Tue May 12, 2020 6:50 am

FireyPaperMario wrote:
Tue May 12, 2020 6:12 am
PROX wrote:
Tue May 12, 2020 5:52 am
those are crystals? They legit look like rocks. You have the shading pretty much down, but these sprites lack the proper amounts of highlights to portray the reflective properties of a crystal.

here's an example of how highlighting can work with gems
Image

(I didn't make these btw)
I know that by the time you quote me, I kinda used the rock patterns from Labyrinth zone to add to this BG tbh
ah well those are just rocks anyways, so that makes more sense, but you called them crystals, and that's why I said what I said, but ok.
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Re: WIP Graphics Showcase III

Postby TheGameyFireBro105 » Tue May 12, 2020 8:41 am

PROX wrote:
Tue May 12, 2020 6:50 am
FireyPaperMario wrote:
Tue May 12, 2020 6:12 am
PROX wrote:
Tue May 12, 2020 5:52 am
those are crystals? They legit look like rocks. You have the shading pretty much down, but these sprites lack the proper amounts of highlights to portray the reflective properties of a crystal.

here's an example of how highlighting can work with gems
Image

(I didn't make these btw)
I know that by the time you quote me, I kinda used the rock patterns from Labyrinth zone to add to this BG tbh
ah well those are just rocks anyways, so that makes more sense, but you called them crystals, and that's why I said what I said, but ok.
They definitely look like chaos emeralds, shading-wise
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Re: WIP Graphics Showcase III

Postby Darkonius Mavakar » Tue May 12, 2020 8:53 am

I'm pretty sure the "gems" in that cave background are taken from Airship's Labyrinth Zone custom tileset
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