A SMBX Episode [Full Version]

Share your completed SMBX episodes or play and discuss others.
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Re: VERSION 11.0 | A SMBX Episode! [B4 ONLY!!]

Postby SPEEDIE » Sun Apr 12, 2020 8:18 pm

Cedur wrote:
Sun Apr 12, 2020 10:00 am
Chanceux2 wrote:
Sun Apr 12, 2020 9:53 am
So this is a last version

not 100% entirely, as he said he'll bring back the death counter.
This IS the last version UNLESS a game breaking bug is found, which is already found however I cannot update the game right now, because macOS Catalina doesn't run SMBX2 with Wine for some reason, it worked on Mojave. I knew that Catalina doesn't support 32-bit programs at all, but I was going to install windows on another partition anyway so I didn't care. Then the USB drive broke, and so I can't continue installing Windows on the other partition..

Anyways. The bug in question is in Timber Tower, basically there are two stars, when there should only be 1. I put one star in the Switch palace part of timber tower (added in 11.0) and I put one by accident close to the small door. I guess that's why you don't do hackintosh. I guess I can continue when I've installed Windows again.
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby SPEEDIE » Wed Apr 15, 2020 10:01 am

Final version is out, and will hopefully not be updated again.
If something sounds too good to be true, it probably is.
Check out my YouTube channel for high quality SMBX let's plays and other stuff.
https://www.youtube.com/channel/UCncGyz ... EqBqNJyyTQ

Check out my website for computer related fun..
https://speediegamer.github.io/spd.archive

Join my SMBX discord server for exclusive updates and much more.
https://discord.gg/fahyrvk
Finished Projects:
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Ongoing Projects:
Blade of Justice
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Chanceux2 » Wed Apr 15, 2020 10:05 am

Yeah okayie

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby SPEEDIE » Thu Apr 16, 2020 2:30 pm

I do not know what's wrong with 3-Castle.. Either I fix it, or don't fix it and discontinue this episode. This episode ISN'T impossible though because when you collect the star, it counts as completed. I'll probably fix it, Anyways I will still try to be active here on the community and play some other episodes, but all of my future work will be on SMWcentral. There's just way more that can be done with SMW. I may still do small projects on here, but no big projects.
If something sounds too good to be true, it probably is.
Check out my YouTube channel for high quality SMBX let's plays and other stuff.
https://www.youtube.com/channel/UCncGyz ... EqBqNJyyTQ

Check out my website for computer related fun..
https://speediegamer.github.io/spd.archive

Join my SMBX discord server for exclusive updates and much more.
https://discord.gg/fahyrvk
Finished Projects:
Image
Ongoing Projects:
Blade of Justice
4lin3r

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Cedur » Thu Apr 16, 2020 2:41 pm

SPEEDIE wrote:
Thu Apr 16, 2020 2:30 pm
I do not know what's wrong with 3-Castle.. Either I fix it, or don't fix it and discontinue this episode. This episode ISN'T impossible though because when you collect the star, it counts as completed. I'll probably fix it, Anyways I will still try to be active here on the community and play some other episodes, but all of my future work will be on SMWcentral. There's just way more that can be done with SMW. I may still do small projects on here, but no big projects.

what's wrong with 3-Castle in the first place?
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Eclipsed » Thu Apr 16, 2020 3:19 pm

SPEEDIE wrote:
Thu Apr 16, 2020 2:30 pm
Ping
Does the episode have a tracker that indicates if you're missing stars in some levels via world map or star hub levels.
If not, do you have a list of which levels and how many stars they have for all the stars in the episode.

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Cedur » Thu Apr 16, 2020 3:29 pm

Also yeah I just got aware that you could technically just get the stars and not complete the levels afterwards. Maybe put more stars in front of the goal tapes / after the bosses, doubling the amount of stars?
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby glitch4 » Thu Apr 16, 2020 5:54 pm

I found a bug (might be code one), played this with patch 1
After jumping to the pit due to bad coin placement, it drags me not to the start point but to where the last autoscroll screen is.
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Chanceux2 » Thu Apr 16, 2020 6:22 pm

glitch4 wrote:
Thu Apr 16, 2020 5:54 pm
I found a bug (might be code one), played this with patch 1
After jumping to the pit due to bad coin placement, it drags me not to the start point but to where the last autoscroll screen is.
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Patch 1? What version are you playing its on version 12.0

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby glitch4 » Fri Apr 17, 2020 8:40 am

I am playing on final version. Death counter is added as he promised. But some bugs left behind

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Chanceux2 » Fri Apr 17, 2020 8:52 am

glitch4 wrote:
Fri Apr 17, 2020 8:40 am
I am playing on final version. Death counter is added as he promised. But some bugs left behind
I dunno I think this episode is discontinued

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Cedur » Fri Apr 17, 2020 9:31 am

Autoscrolling in this episode has been quite weird to begin with. At some points it works as intended, but at others it doesn't and you can move right ahead a bit and go back. Is this due to the camera?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Chanceux2 » Fri Apr 17, 2020 11:03 am

If this weird autoscroll keeps continuing that will be VERY annoying

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Enjl » Fri Apr 17, 2020 1:05 pm

Cedur wrote:
Fri Apr 17, 2020 9:31 am
Is this due to the camera?
Almost definitely. autoscroll.lua assumes a 800x600 screen.
glitch4 wrote:
Thu Apr 16, 2020 5:54 pm
I found a bug (might be code one), played this with patch 1
Looks like whichever script they're using for the quick reset fails to account for autoscroll.lua
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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby SPEEDIE » Fri Apr 17, 2020 5:08 pm

I see these bugs, extremely overlooked, What I will do is remove all of the autoscrolls, The bossfight on 3-castle isn't working.

I have a lot to fix, I will continue fixing until it's all fixed and then discontinue this episode. A lot of the levels are broken as hell, and this episode is now a mess. It feels like every update I make, another bug is added and I do not know why that happens.
Once this is fixed, a new episode will be created and it will be my next project.

I won't reveal too much, but it is a collab.
If something sounds too good to be true, it probably is.
Check out my YouTube channel for high quality SMBX let's plays and other stuff.
https://www.youtube.com/channel/UCncGyz ... EqBqNJyyTQ

Check out my website for computer related fun..
https://speediegamer.github.io/spd.archive

Join my SMBX discord server for exclusive updates and much more.
https://discord.gg/fahyrvk
Finished Projects:
Image
Ongoing Projects:
Blade of Justice
4lin3r

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Eclipsed » Fri Apr 17, 2020 5:14 pm

SPEEDIE wrote:
Fri Apr 17, 2020 5:08 pm
Hey
Hey could you please answer my previous question about if there's any star indicators in the episode. It's really not good game design to have the player know there's 53 stars and in addition no indication or tracker which levels the player has/has not gotten stars in. If not, could you list which levels and how many stars they have.

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Chanceux2 » Fri Apr 17, 2020 5:42 pm

SPEEDIE wrote:
Fri Apr 17, 2020 5:08 pm
I see these bugs, extremely overlooked, What I will do is remove all of the autoscrolls, The bossfight on 3-castle isn't working.

I have a lot to fix, I will continue fixing until it's all fixed and then discontinue this episode. A lot of the levels are broken as hell, and this episode is now a mess. It feels like every update I make, another bug is added and I do not know why that happens.
Once this is fixed, a new episode will be created and it will be my next project.

I won't reveal too much, but it is a collab.
Well if I have seen a game, every update a new bug. Isn't that why updates come?

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Cedur » Sat Apr 18, 2020 4:48 am

Chanceux2 wrote:
Fri Apr 17, 2020 5:42 pm
SPEEDIE wrote:
Fri Apr 17, 2020 5:08 pm
I see these bugs, extremely overlooked, What I will do is remove all of the autoscrolls, The bossfight on 3-castle isn't working.

I have a lot to fix, I will continue fixing until it's all fixed and then discontinue this episode. A lot of the levels are broken as hell, and this episode is now a mess. It feels like every update I make, another bug is added and I do not know why that happens.
Once this is fixed, a new episode will be created and it will be my next project.

I won't reveal too much, but it is a collab.
Well if I have seen a game, every update a new bug. Isn't that why updates come?

It's not that "every new update produces a new bug". It's that due to the speed of updates, not everything is catched at once, and some things have been reported with a delay after new versions.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby SPEEDIE » Sun Apr 19, 2020 8:40 am

Eclipsed wrote:
Fri Apr 17, 2020 5:14 pm
SPEEDIE wrote:
Fri Apr 17, 2020 5:08 pm
Hey
Hey could you please answer my previous question about if there's any star indicators in the episode. It's really not good game design to have the player know there's 53 stars and in addition no indication or tracker which levels the player has/has not gotten stars in. If not, could you list which levels and how many stars they have.
There are no star indicators, just know that every single level has one star in it. I was going to make a VLDC9 styled completion tracker but I don't know how to make something like that so I just left it as is. I do know where every one is. I've tried to make most of them challenge rather than hunting for them.

I will finish this episode, fixing every castle, as for the completion tracker, unless someone can help me make one, it will be left as is.
Although I will make a longplay as a guide.

Added in 2 minutes 21 seconds:
Death counter is clearly flawed, it used to work, but when I use it with rooms.lua and it's script it sometimes doubles and sometimes not. It will be removed permanently unless the creator of rooms.lua has fixed the event.
If something sounds too good to be true, it probably is.
Check out my YouTube channel for high quality SMBX let's plays and other stuff.
https://www.youtube.com/channel/UCncGyz ... EqBqNJyyTQ

Check out my website for computer related fun..
https://speediegamer.github.io/spd.archive

Join my SMBX discord server for exclusive updates and much more.
https://discord.gg/fahyrvk
Finished Projects:
Image
Ongoing Projects:
Blade of Justice
4lin3r

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Re: VERSION FINAL | A SMBX Episode! [B4 ONLY!!]

Postby Eclipsed » Mon Apr 20, 2020 3:35 am

SPEEDIE wrote:
Sun Apr 19, 2020 8:42 am
Eclipsed wrote:
Fri Apr 17, 2020 5:14 pm
SPEEDIE wrote:
Fri Apr 17, 2020 5:08 pm
Hey
Hey could you please answer my previous question about if there's any star indicators in the episode. It's really not good game design to have the player know there's 53 stars and in addition no indication or tracker which levels the player has/has not gotten stars in. If not, could you list which levels and how many stars they have.
There are no star indicators, just know that every single level has one star in it. I was going to make a VLDC9 styled completion tracker but I don't know how to make something like that so I just left it as is. I do know where every one is. I've tried to make most of them challenge rather than hunting for them.

I will finish this episode, fixing every castle, as for the completion tracker, unless someone can help me make one, it will be left as is.
Although I will make a longplay as a guide.

Added in 2 minutes 21 seconds:
Death counter is clearly flawed, it used to work, but when I use it with rooms.lua and it's script it sometimes doubles and sometimes not. It will be removed permanently unless the creator of rooms.lua has fixed the event.
I think it’s fine if you just have something specifying in the game there’s one star per level


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