[NPC Pack] Elite Koopa Troopas

Share and discuss custom LunaLua code and content packs for SMBX2.
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8lue Storm
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Re: [NPC Pack] Elite Koopa Troopas

Postby 8lue Storm » Sat Aug 17, 2019 6:15 pm

FlyingGym wrote:
Sat Aug 17, 2019 3:37 pm
These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)
The spritesheet that comes with the download has both SMW and SMB3 versions.
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Re: [NPC Pack] Elite Koopa Troopas

Postby Smibbix » Sun Feb 02, 2020 8:55 pm

Where exactly did you get that spritesheet, might I ask?
ah

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Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
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The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!

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Re: [NPC Pack] Elite Koopa Troopas

Postby Murphmario » Sun Feb 02, 2020 9:47 pm

Smibbix wrote:
Sun Feb 02, 2020 8:55 pm
Where exactly did you get that spritesheet, might I ask?
I believe it was on an old version of the MFGG Forums. It's not on the modern MFGG Forums, though the old ones have been archived.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: [NPC Pack] Elite Koopa Troopas

Postby Smibbix » Mon Feb 03, 2020 11:38 am

Murphmario wrote:
Sun Feb 02, 2020 9:47 pm
I believe it was on an old version of the MFGG Forums. It's not on the modern MFGG Forums, though the old ones have been archived.
Ah, thanks.
ah

I Support:
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Everything I supported got cancelled
Great Quotes:
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Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
Enjl wrote:
Sun Jul 15, 2018 8:27 am
The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!

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Re: [NPC Pack] Elite Koopa Troopas

Postby SuperSmashbroFanX » Mon Feb 03, 2020 2:40 pm

Can you make the smb3 elite koopas and para koopas
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Re: [NPC Pack] Elite Koopa Troopas

Postby Cedur » Tue Feb 04, 2020 4:11 am

SuperSmashbroFanX wrote:
Mon Feb 03, 2020 2:40 pm
Can you make the smb3 elite koopas and para koopas

You can look for these in reghrhre's famous episode "Luigi's fight for the Mushroom Kingdom" (World 5, Conquered Span and Bridge Skedaddle)

video reference: https://www.youtube.com/watch?v=R0QPji7 ... w&index=19
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Re: [NPC Pack] Elite Koopa Troopas

Postby 8lue Storm » Tue Feb 04, 2020 8:09 pm

Smibbix wrote:
Sun Feb 02, 2020 8:55 pm
Where exactly did you get that spritesheet, might I ask?
I found it on LX Xzit (aka DM)'s Elite Koopas Folder. That's the only place I found them in, and that's where I got them from. Might be located elsewhere, I dunno.
Cedur wrote:
Tue Feb 04, 2020 4:11 am
SuperSmashbroFanX wrote:
Mon Feb 03, 2020 2:40 pm
Can you make the smb3 elite koopas and para koopas

You can look for these in reghrhre's famous episode "Luigi's fight for the Mushroom Kingdom" (World 5, Conquered Span and Bridge Skedaddle)

video reference: https://www.youtube.com/watch?v=R0QPji7 ... w&index=19
they're also in W8 fyi
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Re: [NPC Pack] Elite Koopa Troopas

Postby TheGameyFireBro105 » Thu Mar 12, 2020 4:40 pm

Can this be fixed?
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Re: [NPC Pack] Elite Koopa Troopas

Postby CJK » Fri Mar 13, 2020 12:44 am

These would probably make great miniboss enemies in SMW-styled episodes!

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Re: [NPC Pack] Elite Koopa Troopas

Postby 8lue Storm » Fri Mar 13, 2020 8:39 pm

TheGameyFireBro105 wrote:
Thu Mar 12, 2020 4:40 pm
Can this be fixed?
Spoiler: show
Image
If unchanged, the code works perfectly in pre-beta4. Are you receiving orange/red warnings?
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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Re: [NPC Pack] Elite Koopa Troopas

Postby TheGameyFireBro105 » Fri Mar 13, 2020 8:40 pm

If unchanged, the code works perfectly in pre-beta4. Are you receiving orange/red warnings?
[/quote]

I get warnings, idk what you mean by orange, or red.
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Re: [NPC Pack] Elite Koopa Troopas

Postby 8lue Storm » Fri Mar 13, 2020 8:59 pm

TheGameyFireBro105 wrote:
Fri Mar 13, 2020 8:40 pm
I get warnings, idk what you mean by orange, or red.
If you execute this code in beta 4, it gives you an orange/red warning saying pnpc is deprecated.
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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TheGameyFireBro105
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Re: [NPC Pack] Elite Koopa Troopas

Postby TheGameyFireBro105 » Sun Mar 15, 2020 9:05 am

When will you get it to be compatible?
I love these episodes; Go and support:
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Re: [NPC Pack] Elite Koopa Troopas

Postby 8lue Storm » Sun Mar 15, 2020 10:03 am

TheGameyFireBro105 wrote:
Sun Mar 15, 2020 9:05 am
When will you get it to be compatible?
sometime
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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Re: [NPC Pack] Elite Koopa Troopas

Postby TheGameyFireBro105 » Tue Mar 17, 2020 11:43 am

Great, thanks.
I love these episodes; Go and support:
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Re: [NPC Pack] Elite Koopa Troopas

Postby Keroro04 » Mon Apr 27, 2020 11:42 pm

Hey so I keep getting this warning when resetting or beating a level with using these guys.

Spoiler: show
Execution ran for 41.164000000019s (2330 ticks), and produced 1 warnings:


0t - Warning: pnpc is deprecated.
stack traceback:
main.lua:458: in function 'loadCallback'
...ror/scripts/base/engine/require.lua:171: in function 'require'
worlds/Wooden Walkway/Koopmeister's Keep/npc-751.lua:8: in function 'func'
...ror/scripts/base/engine/require.lua:161: in function 'customNpcRequire'
scripts/base/npcManager.lua:224: in function 'loadNpcCode'
scripts/base/game/lunabase.lua:196: in function 'codeFile'
main.lua:729: in function 'loadCodeFile'
main.lua:871: in function <main.lua:779>
[C]: in function '__xpcall'
main.lua:779: in function <main.lua:778>
Idk what's wrong, but it isn't interfering with a level being made in terms of play-ability as far as I know, it just pops up and I don't know why.

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Re: [NPC Pack] Elite Koopa Troopas

Postby CJ_RLushi » Tue Apr 28, 2020 12:07 am

Yeah, this warning, pnpc is deprecated, there is a tutorial on how to remove it, if you dont know how to use lua then its a matter of waiting until 8luestorm removes it.
My episode lol:
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Re: [NPC Pack] Elite Koopa Troopas

Postby Keroro04 » Tue Apr 28, 2020 12:21 am

Guess I'm waiting then XD.

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Re: [NPC Pack] Elite Koopa Troopas

Postby JulianSteve_18 » Thu Apr 30, 2020 11:45 pm

I hope that in SMBX2 beta 5, adding these enemies by default would be very cool and it would be quite original that these enemies were in a Mario editor

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Re: [NPC Pack] Elite Koopa Troopas

Postby Enjl » Fri May 01, 2020 4:31 am

Keroro04 wrote:
Tue Apr 28, 2020 12:21 am
Guess I'm waiting then XD.
To be fair, I made the tutorial simply BECAUSE it's completely trivial for anyone with text editing software to remove pnpc.
https://www.youtube.com/watch?v=A3qBcwecmXk
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