Neoteric Super Mario Bros. (we now have a beta release date estimate)

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8lue Storm
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Re: Neoteric Super Mario Bros.: Discord server!

Postby 8lue Storm » Thu Oct 18, 2018 8:30 pm

Cedur wrote:
Thu Oct 18, 2018 11:55 am
Last edited by 8lue Storm on Sun Sep 09, 2018
not really an update ... would like to see the level progress count being updated.
Updated~
also I don't really think this will work but here's a gif uploading try. If it works, good for me c:
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oh nice it worked now another one
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Re: Neoteric Super Mario Bros.: Discord server!

Postby Dudboi2005 » Thu Oct 18, 2018 9:02 pm

You know you can use imgur, it can view the screenshots and gifs bigger, it's kinda better to use than postimg.
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Re: Neoteric Super Mario Bros.: Discord server!

Postby Gremonow » Sun Oct 21, 2018 3:28 am

Hot damn! How could I not seen this awesome project? Nice work 8lue Storm, Taycamgame and the others! By the way what is the progress right now? Can't wait to play it!

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Re: Neoteric Super Mario Bros.: Discord server!

Postby Mr Boboo » Mon Oct 22, 2018 10:50 pm

The screenshots look really nice! Levels have good visuals, although some areas look more bland than others.

Also, I wonder, are you planning on implementing any NSMB mechanics? Anything like the powerups or the split world paths?
I shall return with a new episode...... soon.

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Re: Neoteric Super Mario Bros.: Discord server!

Postby Eri7 » Tue Oct 23, 2018 8:09 am

Nice you listened to my advice. The update is good, when should we expect a demo if there is any planned?

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Re: Neoteric Super Mario Bros.: Discord server!

Postby 8lue Storm » Fri Oct 26, 2018 4:14 pm

Gremonow wrote:
Sun Oct 21, 2018 3:28 am
Hot damn! How could I not seen this awesome project? Nice work 8lue Storm, Taycamgame and the others! By the way what is the progress right now? Can't wait to play it!
The level progress is listed on the original post, and the first demo is planned to include Worlds 1 to 4, which are the focus of the current level design.
Mr Boboo wrote:
Mon Oct 22, 2018 10:50 pm
The screenshots look really nice! Levels have good visuals, although some areas look more bland than others.

Also, I wonder, are you planning on implementing any NSMB mechanics? Anything like the powerups or the split world paths?
Split world paths, yes! A split path between Worlds 5 and 6 is gonna be shown in the second demo. And, since the project has been a thing since the beginning of the year, new updates have been made and the screenshots might not have been updated, so I'll take a look into that and take some cool screens from the current levels.

Thank you two for the compliments, it really helps :)
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby 8lue Storm » Sat Dec 01, 2018 11:37 pm

Now accepting Level-Designers and Beta-Testers (mostly the former)!
We now have a sort of deadline for the first demo (includes W1 and W2) which is May of 2019, and we'll try to keep it!
(Plus! The screenshots were WAY outdated, so in the original post there are some new ones now).
If you want to apply, DM me, PM me, send a telegram or whatever, give some sign of life and I'll judge, by your content (if you're applying to Beta Tester, I'll judge your review and see if it's decent, if you're applying for Level designer, I'll judge your level and see if it's decent) if you can join our team. (If you want to join the team, it's preferrable that you also join the Discord Server (the link is still there guys)). That's it for today, have fun!
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Re: Neoteric Super Mario Bros. (we no longer have a beta release date estimate)

Postby 8lue Storm » Wed Jul 24, 2019 4:31 pm

this is very old but i wanna bump this and say this is still kinda alive
don't complain about the level count slash progress spoiler in the topic because the level count is currently how many me and my unfortunately inactive level designers can make
anyway have some screens and gifs and things (gifs are in spoilers because lag)
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also may was a really bad estimate lol
see yall in an eternity or two
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby MegaDood » Wed Jul 31, 2019 1:01 am

I really like the GUI in this project, I hope this goes well for you.
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby 8lue Storm » Wed Jul 31, 2019 12:46 pm

MegaDood wrote:
Wed Jul 31, 2019 1:01 am
I really like the GUI in this project, I hope this goes well for you.
Why, thank you! It's done with an outdated lib and with a LOT of unnecessary images, which I'm planning to fix very soon.
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby Cedur » Sat Aug 03, 2019 12:57 pm

Are you still planning with a total scope of 25 levels?
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby 8lue Storm » Sat Aug 03, 2019 2:50 pm

Cedur wrote:
Sat Aug 03, 2019 12:57 pm
Are you still planning with a total scope of 25 levels?
Did I ever?
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby Cedur » Sat Aug 03, 2019 2:58 pm

I vaguely recall you said something about reducing it from 73 to 25 levels.
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby 8lue Storm » Sat Aug 03, 2019 3:14 pm

Cedur wrote:
Sat Aug 03, 2019 2:58 pm
I vaguely recall you said something about reducing it from 73 to 25 levels.
oh yeah i did that once and it was like 8 months ago
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that said, nah, I'm sticking with how-many-levels-I-can-make-to-compose-a-coherent-episode
Considering the amount of inspiration I currently have that quantity is

very low

also AirShip is a level designer so yeah that's a thing
Tempest and them are working on one level each so yay them
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Re: Neoteric Super Mario Bros. (we now have a beta release date estimate)

Postby Tempest » Sun Aug 04, 2019 4:31 pm

hopefully i'll take yes% less time to actually finish a level this time lmao
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