Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

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FirestarPlays
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Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby FirestarPlays » Sat Oct 21, 2017 3:34 pm

Progress: World 1- Mushroom Kingdom: Levels 100% completed (World 1 Map: 100% completed)
World 2- Sweet Sweet Canyon: Levels 100% completed (World 2 Map: 100% completed)
World 3- Piranha Woods: Levels 30% completed (World 3 Map: 100% completed)
World 4- Mt. Broilember: World 4 Map: 100% completed
World 5- Parched Dryland: Levels 5% completed World 5 Map: 100% completed
World 6- Perilous Peaks: World 6 Map: 100% completed
World 7- Icy Plateau World 7 Map: 100% completed
World 8- Heavenly Skies: Levels 6% completed World 8 Map: 100% completed
World 9 Part 1- Sandbar Islands
World 9 Part 2- The Snake Pit World 9 Part 2 Map: 100% completed
Special World: Levels 10% completed
Episode Progress:
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! SMBX 2.0 IS REQUIRED FOR THIS TO WORK !
World 1 Map(UPDATED!)
Spoiler: show
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Images:
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I like the Valerius sprite! Took me a few days to work on, hope you guys like it as well :D
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I support Toad's SMB Adventure by MosaicMario (yay!)
October screens
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November screens
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I like the Valerius sprite! Took me a few days to work on, hope you guys like it as well :D
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February 2018 Screens
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April 2018 Screens
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May 2018 screens
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Christmas 2018 Screens
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March 2020 screens
Spoiler: show
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April 2020 Screens (NEW!)
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Demo 1 available now!
https://www.dropbox.com/s/1ury8buvqa7ug ... 1.zip?dl=1

LunaLua used--nsmbwalls, orbits, more in the future


credits go to the SMBX Community, Redigit and the SMBX Team
The Envenomator boss, Valerius and the Ghost House Thwomps are made by me. All credits go to the creators of the GFX i used.
UPDATE: I'm working hard on my game, don't worry as it's not dead
Dev Progress Meter- Quite a bit of development going on, more screens soon
: Green=Smooth Progress
Yellow=Progress not going as planned
Orange=Taking a break from development, will probably be back in a few days
Red=Hiatus
Last edited by FirestarPlays on Wed Apr 22, 2020 10:37 am, edited 70 times in total.
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby PopYoshi » Sat Oct 21, 2017 4:38 pm

Looks beatiful as hell... but... these green flags... these green flags doesn't fit with the levels, at least not with a design like that because looks like they were done in paint. Maybe with a more pixelated style they could look well
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby Mr Boboo » Sat Oct 21, 2017 4:58 pm

The levels look pretty nice, but those green backward S banners and the chibi dude don't fit in at all.
I shall return with a new episode...... soon.

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Re: Plague of Valerius (OFFICIAL THREAD)

Postby FirestarPlays » Sat Oct 21, 2017 6:05 pm

Remember that no image is final, so yeah...
Last edited by FirestarPlays on Sat Oct 21, 2017 6:21 pm, edited 2 times in total.
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby PixelPest » Sat Oct 21, 2017 6:08 pm

Also watch your use of background objects. In some screenshots you seem to be using quite an excessive number of them and it appears very cluttered

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Re: Plague of Valerius (OFFICIAL THREAD)

Postby FirestarPlays » Sat Oct 21, 2017 6:10 pm

Yeah, it only happens on my first few levels anyway. It will be toned down by the final version anyways ;)
And yes, there will be no 1x1 pixels on the snake at the end of this.
Oh look, the chibi "dude" has 1x1 pixels! Gotta go fix LOL
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby FirestarPlays » Sun Oct 22, 2017 1:07 pm

Have responded to contructive criticism. :D
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby Kley » Sun Oct 22, 2017 1:24 pm

FirestarPlays wrote:Have responded to contructive criticism. :D
You could have gone without the double post. Keep in mind that every post you make can be edited!

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Re: Plague of Valerius (OFFICIAL THREAD)

Postby Electriking » Sun Oct 22, 2017 1:31 pm

Please put the screes in a spoiler, it is annoying seeing a load of screens take up so much of the page.
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby FirestarPlays » Sun Oct 22, 2017 1:32 pm

Yeah, sorry about that. I keep forgetting >.<
Btw, it's now in a spoiler
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby Cedur » Sun Oct 22, 2017 1:41 pm

the screenies are not all from world 1, right? How many worlds / levels have you planned in total?

There's a lot of different themes and incoherency style-wise between the screenies, but every single of them looks pleasant. Keep it up.
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Re: Plague of Valerius (OFFICIAL THREAD)

Postby MrPunchia » Sun Oct 22, 2017 1:44 pm

I don't get what y'all mean by this 'chibi guy', who is he?
Proud SMBX'er since 2012. After a year of inactivity and in light of B4's release I am attempting to commit myself partially to SMBX once again.

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Re: Plague of Valerius (OFFICIAL THREAD)

Postby FirestarPlays » Sun Oct 22, 2017 6:12 pm

Well, he's gone now, so we don't have to talk about it anymore ;)
Also, it's all W1 levels because I tend to create levels by world, so W2 is next. 9 worlds and one special zone with 9 levels is a conservative estimate.
World 1 is grass themed, and World 2 is candy themed. Also one of the things a lot of screens have in common is the grass theme.
Last four level names are:
Dragon's Core
Malignant Foil
House of Commons
Slither Into Darkness
#puzzle ;)
NEW SCREENIES (OCT 25)
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WORLD MAP SCREEN
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Re: Plague of Valerius (OFFICIAL THREAD)(NEW SCREENS NOVEMBER 24)

Postby FirestarPlays » Tue Feb 20, 2018 5:07 pm

New Screenshots (February 20th)
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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 releasing TOMORROW!)(New Screens April 17th)

Postby FirestarPlays » Tue May 01, 2018 11:46 am

Demo 1 available now! Download is up!
https://www.dropbox.com/s/1ury8buvqa7ug ... 1.zip?dl=1
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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby FirestarPlays » Tue Dec 25, 2018 11:58 am

New screenshots (Christmas 2018)
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I'm not dead, school just took a long time. I think this is a great Christmas present for all of you on the forums. ;)
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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby Cedur » Wed Dec 26, 2018 7:01 am

Looks really exciting, thanks!
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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby FirestarPlays » Mon Mar 09, 2020 8:17 am

March 2020 screens (NEW!)
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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby Cedur » Mon Mar 09, 2020 8:33 am

Wooooow. Awesome. That's a ton of progress.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: Plague of Valerius (OFFICIAL THREAD)(Demo 1 OUT NOW)

Postby FirestarPlays » Wed Apr 22, 2020 10:36 am

New screenshots coming at ya!
April 2020 Screens (NEW!)
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