M45 SPECIAL Host Sign-ups

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Which faction game do you really want to play for M45? (Round 2)

Poll ended at Tue Oct 10, 2017 9:05 am

MosaicMario - M45: Poke Battle Roayle
17
61%
116taj - Draft It!
1
4%
ShadowStarX - Two Towns, One Problem
10
36%
 
Total votes: 28
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M45 SPECIAL Host Sign-ups

Postby PixelPest » Sun Sep 24, 2017 10:46 pm

Mafia 45


We're looking for your quality mafia hosting skills and your quality mafia games for our next game!

You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!

Sorry to Danny, he will not be hosting.


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.

After you have posted, your three Game Masters, Pseudo, witchking666, and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15-20 players.
Have about 1 mafia member for each 4-5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.


And get ready for special...ness!
Every five Host Sign-ups there will be a special gimmick prompt that you will work within to create a special game. To start? Something that needs a little more love...

...Faction games!

Ready for Mafia?
Think up some cool faction game ideas!


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Re: M45 SPECIAL Host Sign-ups

Postby Mosaic » Sun Sep 24, 2017 11:04 pm

CHANGES
M45: Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 16 Players
- 4 Teams
- “Lynching” Is Mandatory
- Role usage is mandatory unless stated otherwise in a list below.
- Teammates ARE NOT in contact
- Failed KO attempts ARE announced
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited them and who they visited.
ImageVolcarona: Night-immune, all visitors will be vote blocked next day phase because of flame body, they won't be notified their vote blocked. fire types are unaffected.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail that night and the following day. Immune to Poisoning.
ImageYanmega: immune to KOs because of Speed Boost. Can twice in use Supersonic so that any abilities their targeted by, the targeter will use on themselves.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.
ImageVictrebel: Can use Gastro Acid on a Pokemon each night, suppressing all their abilites, including passive ones that night. immune to poisoning.

Water Types
ImageBlastoise: They can select a player each night, if this player is voted next day phase, the last mon to vote them will be KO'd instantly, regardless if their banished or not. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will be 0 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
ImageGyarados: Can switch actions commited on two Pokemon each night, targeting water types will fail and the switch won't happen.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict
- Victrebel's Gastro Acid
- Gyardos Action Switching
Pokemon abilities that are passive:
- Heracross and Drapion surviving a single KO attempt
- Venomoth, Scolipede, Drapion, Seviper, Crobat, Tentacruel, and Victreebel's poisoning immunity.
- Volcarona and Yanmega's banish immunity
- Volcarona's Flame Body
Pokemon abilities that are protective:
- Talonflame's Fly
- Blastoise's Withdraw

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Yanmega
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion
1.6
- Nerfed Heracross
- Alternated Alaykazam
- Changed Wobbuffet
1.7
- Psychic Team has been ERASED FROM EXISTANCE
- Volcarona, Yanmega, Gyrados, and Victerbel added
- Scolipede's banish immunity passed over to Yanmega
- 1 Extra Player
- Yanmega can use Supersonic twice
Roller PMs: show
You’re the Volcano Pokémon, Typholsion! Each night, you can use will-o-wisp on another Pokémon, and then on a later night, you can burn all targets, roleblocking each of them that night.

Your goal is for you and the other fire types to be the last team remaining. Good luck!
You’re the Lava Pokémon, Macargo! Each night, you can attack another Pokémon with your powerful fire blast, taking them down in one hit. Though, be wary not to hit your teammates, and also beware of water types, as you’d lose in a matchup againist one, meaning you’d be KO’d instead.

Your goal is for you and the other fire types to be the last team remaining. Good luck!
You’re the Scorching Pokémon, Talonflame! Each night, you can watch over another Pokémon with fly, learning who they visited, as well as who visited them.

Your goal is for you and the other fire types to be the last team remaining. Good luck!
You’re the Sun Pokémon, Volcarona! Because of you easily being able to fly to avoid danger, you can’t be KO’d during the night. And thanks to your flame body ability, anyone that’s visits you’s banish vote won’t count next day phase.

Your goal is for you and the other fire types to be the last team remaining. Good luck!
You’re the Single Horn Pokémon, Heracross! Each night, you can use your powerful Megahorn attack to KO another Pokémon, be careful with who you target as hitting one of your teammates will make your identity obvious. As you know iron defense, if another Pokémon tries to KO you in the night, you’ll manage to escape them, though the second time it happens, you may not be so lucky.

Your goal is for you and the other bug types to be the last team remaining. Good luck!
You’re the Poison Moth Pokémon, Venomoth! Each night you can use foresight on another Pokémon, to learn which team their aligned to. As your part poison type, you can’t be KO’d from poison.

Your goal is for you and the other bug types to be the last team remaining. Good luck!
You’re the Megapede Pokémon, Scolipede! Each night you can use screech on a Pokémon, this Pokémon due to being distracted by the loud noise is screwed in every way that night and the next day. They’ll not be able to cast a banish vote, they’ll always lose in a KITB, and any protection they had will fail. Along with your Bug typing, your also part poison, meaning you can’t be KO’d by poison.

Your goal is for you and the other bug types to be the last team remaining. Good luck!
You’re the Ogre Darner Pokémon, Yanmega! Thanks to your incredible agility because of your ability Speed Boost, you can’t be KO’d at night. And twice in the game you can use Supersonic, meaning if you were targeted by another Pokémon the same night, they’d instead use their ability on themselves.

Your goal is for you and the other bug types to be the last team remaining. Good luck!
You’re the Ogre Scorpion Pokémon, Drapion! Each night, you can intimidate another Pokémon into confessing to their identity by using leer, however, they'll know that this happened to them of course. Thanks to your ability battle armor, you’ll survive a single KO attempted againist you. And because you’re a poison type, you can’t be KO’d by poison.

Your goal is for you and the other poison types to be the last team remaining. Good luck!
You’re the Fang Snake Pokémon, Seviper! Each night, you can use Toxic to poison another Pokémon, this Pokémon will go unconscious from the poisoning at the end of the next day, assuming your target wasn’t also a poison type to begin with. And of course, you yourself can’t be poisoned.

Your goal is for you and the other poison types to be the last team remaining. Good luck!
You’re the Bat Pokémon, Crobat! Twice in the game, you can use Confuse ray, were you targeted, the targeter would instead use their ability on themselves. Being a poison type, you can’t be poisoned.

Your goal is for you and the other poison types to be the last team remaining. Good luck!
You’re the Flycatcher Pokémon, Victreebel! Each night, you can use gastro acid on another Pokémon, all these Pokémon’s abilities, including their passive ones will be suppressed that night. Being part poison type, you can’t be poisoned.

Your goal is for you and the other poison types to be the last team remaining. Good luck!
You’re the Shellfish Pokémon, Blastoise! Each night, you can select another Pokémon, the next day phase, if this Pokémon gets any banish votes, the last mon to vote for them will be KO’d instantly. You can alternately twice in the game use withdraw to block any KO attempts made againist you.

Your goal is for you and the other water types to be the last team remaining. Good luck!
You’re the Light Pokémon, Lanturn! Each night you can use stockpile to pile up your vote count by 1 vote, you can stack it up 5 votes, however the next time you vote, it’ll restart to 1. If you put a vote on a poison type, your vote won’t count the next day phase.

Your goal is for you and the other water types to be the last team remaining. Good luck!
You’re the Jellyfish Pokémon, Tentacruel! Each night, you can use constrict on another Pokémon, and hold them hostage until they tell you their color, which also roleblocks them, however, you can’t trap one Pokémon more than once. Being part poison type, you can’t be KO’d by poisoning.

Your goal is for you and the other water types to be the last team remaining. Good luck!
You’re the Atrocious Pokémon, Gyarados! Each night, you can use whirlpool and select two Pokémon, the actions made between the two Pokémon will be switched in the confusion.

Your goal is for you and the other water types to be the last team remaining. Good luck!
Witchking666 wrote:Looks good,
approved!
Pseudo wrote:Lynch immunity as seen on Victreebel and Volcarona is kind of silly since it immediately outs the role (as 1 of 2 roles in this case) and will most likely lead to the player being nightkilled anyway. I'll allow it since there are 2 roles, so there could still be ambiguity after that, though I would recommend removing it.
Otherwise I'd say this is good (and it's approved). I like how you balanced the killing roles.
PixelPest wrote:Although better than the last version, still has some issues. Talonflame is pretty OP and the ability Blastoise has is basically useless since they'll probably never be able to make a successful kill. There's also too much immunity between roles (Lynch-immunity, Nightkill immunity, and poisoning immunity).I also find Lynch immunity to be a relatively poor mechanic and wouldn't recommend using it. Tentacruel also seems somewhat OP.There seems to be some underlying balance between the team's though that's starting to show and I really like Lanturn's ability. EDIT: Much more balanced now.
Last edited by Mosaic on Mon Oct 09, 2017 5:24 pm, edited 16 times in total.

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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Sun Sep 24, 2017 11:06 pm

[center]S2: Eruption of Time[/center]

15 players
Faction
Psuedo-Mystery
Ballot-Box
Self-Anti-Awareness
Mandatory Lynches (No lynch counts as a self lynch.)
Twilight start.


Elementals
Elemental - Works together to take out the Time Wizard, Mages, and Machines. Gets to decide on their ability during Dawn 1.
Elemental - Works together to take out the Time Wizard, Mages, and Machines. Gets to decide on their ability during Dawn 1.
Elemental - Works together to take out the Time Wizard, Mages, and Machines. Gets to decide on their ability during Dawn 1.
Elemental - Works together to take out the Time Wizard, Mages, and Machines. Gets to decide on their ability during Dawn 1.
Elemental - Works together to take out the Time Wizard, Mages, and Machines. Gets to decide on their ability during Dawn 1.

Mages
Mage - Works together to take out the Time Wizard, Elementals, and Machines. Gets to decide on their ability during Dawn 1.
Mage - Works together to take out the Time Wizard, Elementals, and Machines. Gets to decide on their ability during Dawn 1.
Mage - Works together to take out the Time Wizard, Elementals, and Machines. Gets to decide on their ability during Dawn 1.
Mage - Works together to take out the Time Wizard, Elementals, and Machines. Gets to decide on their ability during Dawn 1.
Mage - Works together to take out the Time Wizard, Elementals, and Machines. Gets to decide on their ability during Dawn 1.

Machines
Proto-type - Works together to take out the Time Wizard, Elementals, and Mages. Gets to decide on their ability during Dawn 1.
Proto-type - Works together to take out the Time Wizard, Elementals, and Mages. Gets to decide on their ability during Dawn 1.
Proto-type - Works together to take out the Time Wizard, Elementals, and Mages. Gets to decide on their ability during Dawn 1.
Proto-type - Works together to take out the Time Wizard, Elementals, and Mages. Gets to decide on their ability during Dawn 1.
Proto-type - Works together to take out the Time Wizard, Elementals, and Mages. Gets to decide on their ability during Dawn 1.

Third Party {Be one of the last three standing}
Time-Wizard - May kill a player each Twilight phase. Instead of killing, may instead rewind time to the previous phase instead of advancing it. (one time use) Who ever would have been killed on the twilight the ability is used and the last lynched target each get to chose one player to kill that is not the time wizard, and a knife in the box is issued.
Role PMs: show
Elemental wrote: You are an Elemental who works to be the last group standing. The three of you each get one ability and a new role:
Water Elemental: Can protect one person from a Twilight kill.
Wind Elemental: Can inspect one player to figure out their exact role.
Earth Elemental: Can prevent the usage of one person's ability for the night.
Fire Elemental: Can Kill one person and making them lose their color. (They will not role flip)
Necro Elemental: Can chose to become either Twilight Immune or Lynch Immune (You do not need to be killed to lose)
Mage wrote: You are an Mage who works to be the last group standing. The three of you each get one ability and a new role:
Water Mage: Can protect one person from a Twilight kill.
Wind Mage: Can inspect one player to figure out their exact color.
Earth Mage: Can mold rock around someone to make them appear as an Elemental or Machine.
Fire Mage: Can Kill one person and making them lose their color. (They will not role flip)
Necromancer: Can chose to become either Twilight Immune or Lynch Immune (You do not need to be killed to lose)
Machine wrote: You are an Machine who works to be the last group standing. The three of you each get one ability and a new role:
Water Tech: Can protect one person from a Twilight kill.
Wind Tech: Fire Immune. Finds out the exact color of who tries to burn them.
Earth Tech: Can reflect any role ussage that targets them back to the user.
Fire Tech: Can Kill one person and making them lose their color. (They will not role flip)
Necro Tech: Can chose to become either Twilight Immune or Lynch Immune (You do not need to be killed to lose)
Time Wizard wrote: You are the almighty Time-Wizard. Once throughout the entire game, you can turn twilight to dawn saving all players that would have died by the morning. Also, all players that would have died as well as the player lynched the previous dawn get to make a ballot-box lynch on who to kill on top of their normal ballot box vote. Players that would have died may be saved, but they also have their colors revealed publicly. Cannot be killed at Twilight for one time only.
Clarifications wrote:When the Time Wizard uses the time reversal, It reveals the color of everyone that would have died, but saves them. They all vote on who to kill via Ballot Box on top of their normal vote. This second vote counts as a Twilight Kill. In essence, no one would be killed that night except who is voted on.
Everyone can choose a role as soon as the game starts, they just have to chose before twilight 2.
Players: show
  1. ???
  2. ???
  3. ???
  4. ???
  5. ???
  6. ???
  7. ???
  8. ???
  9. ???
  10. ???
Witchking666 wrote:I like the semi-mystery aspect a lot. Approved! Keep the time wizard on the page striked though, I want to hear what the other GMs have to say about it.
Pseudo wrote:Approved, I'm a fan. Time Wizard seems fine too if you want to include it.
PixelPest wrote:Good with this too and would be interested to see the Time Wizard come back into it. Good idea for a mechanic!
Last edited by MECHDRAGON777 on Tue Oct 03, 2017 9:39 am, edited 5 times in total.

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Re: M45 SPECIAL Host Sign-ups

Postby Warlock » Mon Sep 25, 2017 12:16 pm

M45 [SPECIAL] - The Great Revolution of Encelot
16 players + 4 Factions - Cardflip

Killing is mandatory.
Lynching is mandatory.
Teammates are NOT in contact with each other.


In the small kingdom of Encelot, the King and his fellow Royals rule with an iron first. The King is fond of torturing and murdering those who either oppose him, break the kingdom's laws, or even those that he disagrees with. The townspeople have finally decided that enough is enough, and have started an uprising in an attempt to overthrow the king and rule Encelot for themselves. People from outside the kingdom have taken notice of the inevitable revolution, and in the wake of the conflict have arrived in Encelot in order to eradicate its people and take the kingdom for themselves. You find yourself in the middle of this conflict as a member of one of four factions, each with the same goal - to purge Encelot of all opposition, and rule the kingdom.

The last team standing is declared the winner.

The Royals
A group of priviledged aristocrats, these people are the most important people of Encelot, although they don't show the best of Encelot. The Royals have decided that the best way to end the conflict is to kill all those who oppose the King and continue to rule in a kingdom where they are loved and wanted. The Merchants have deserted the Royals in the wake of the uprising, and therefore the King has decided to take matters into his own hands.

The King: Can choose one person to kill each night.
The Queen: Can choose one person to kidnap every night. Lynch votes on that person will be doubled the next day.
The Prince: Can choose one person to inspect every night. The Prince will learn their target's colour.
The Heir: Has no special ability, but becomes the new King once the current one dies.

The Merchants
The Merchants' group of soldiers and servicemen were once some of the King's most honored men. You'd think that these people would see the rising conflict as a chance to further prove their loyalty to the King, but the Merchants have their own agenda, and they see the revolution as an opportunity to take over.

The Soldier: Can choose one person to kill each night.
The Medic: Can choose one person each night. That person is immune to nightkills for the phase. The Medic can't save the same person twice in a row.
The Enforcer: Can choose one person to inspect each night. The Enforcer will learn their target's colour.
The Private: Has no special ability, but cannot be lynched.

The Assassins
A group of ruffians and bandits from a neighbouring kingdom, the Assassins seek to eradicate the people of Encelot and take over. They use their stealth and strategic acumen to slay all who oppose them, while blending in with the local townsfolk without gathering suspicion.

The Hitman: Can choose one person to kill each night.
The Surpressor: Can choose one person to silence each night. That person will cardflip black for the next 2 phases, and cannot talk during the following day phase.
The Analyst: Can choose one person to inspect each night. The Analyst will learn their target's role.
The Spy: Can choose one person to mark each night. If that person dies the next night, only the Spy will know his color.

The Townsfolk
The people of Encelot have been subject to cruelty and torture for many years, and they have finally had enough. The townspeople believe in peace and caring for others, but are ready to use violence to achieve their goals in extreme circumstances.

The Priest: Can choose someone to save each night. That person is immune to nightkills for the phase. The Priest can't save the same person twice in a row.
The Blacksmith: Can choose one person to give Armour each night. That person cannot be lynched for the following day.
The Detective: Can choose one person to inspect each night. The Detective will learn their target's colour.
The Swordsmith: Has no special role, but can start killing people at night once a member of their team is dead.

Role PMs:
Spoiler: show
You are the King! You rule over Encelot with an iron fist, and you're not afraid to kill those who oppose you. Choose someone to slay every night, and work with your fellow Royals to maintain control of Encelot!
You are the Queen! You're a complete psychopath who likes to capture their people and torture them. Those you kidnap during will be more vulnerable the following day, so work with your Royals in order to lynch them without gathering suspicion!
You are the Prince! The brother of the King, you've been loyal to him since he first sat on the Throne. Use your detective skills to discover your real enemies and slay them!
You are the Heir! You don't have many talents, but Encelot shall turn to you to rule should the King fall. Work with the Royals to claim victory!
You are the Soldier! You are a master in combat and you're not afraid to face the King yourself in battle. Work with your group of Merchants to eradicate Encelot of those who threaten the freedom of your people!
You are the Medic! You've saved your comrades' lives many times in battle, but now it's more important than ever. Put your skills in First Aid to good use, and save those who are most important to you!
You are the Enforcer! You are a master of strategy and secrecy. Gather information on your enemies and use it to plan your next move.
You are the Private! You're new to this whole "military" thing, so luckily the enemy doesn't see you as a threat. You can't be killed during the day - use this to your advantage!
You are the Hitman! You've been paid many times to kill people, death is in your blood. Slay those who stand in your way, and claim Encelot for yourselves!
You are the Surpressor! You're a master kidnapper, and you're not afraid to show that... by... erm... kidnapping your victims, I guess. Silence those you kidnap, thrusting them into a life of secrecy. Don't let the outside world discover their true intentions!
You are the Analyst! Your detective skills are much better than those of the Prince, Enforcer and Detective combined! Use your skills to find out who poses the biggest threat and eliminate them!
You are the Spy! You don't do much when unprovoked in an attempt to stay under low profile. Instead, you watch for future victims. Choose someone at night, and when death consumes them like an untimely frost, only you shall discover their true intentions.
You are the Priest! You are a strong believer of light and healing, and will do whatever it takes to protect your people. Harness the power of the Gods to protect those you care about, and keep your people alive for as long as possible!
You are the Blacksmith! Your Armour is so durable it can save a person's life. Issue out Armour during the night to protect those you love from the inescapable grasp of death during the day.
You are the Detective! You are a normal townsperson who wants to get to the bottom of what's going on in Encelot. Follow members of opposing factions, so that when the time comes to kill, you know what to do.
You are the Swordsmith! You are the real pacifist here, but in extreme circumstances you're willing to kill to achieve your ultimate goal - freedom. Once one of your teammates die, use your sword to finish off your opponents, before anyone else you care about gets hurt.
Witchking666 wrote:Looks awesome! Approved.
Pseudo wrote:good stuff
PixelPest wrote:For Encelot!
Last edited by Warlock on Sat Sep 30, 2017 12:25 pm, edited 10 times in total.
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Re: M45 SPECIAL Host Sign-ups

Postby Cedur » Mon Sep 25, 2017 12:52 pm

Warlock wrote:Can choose one person to kill each night (from an opposing faction)
wait, so does this mean a kill attempt on a teammate automatically fails? (all factions don't know each other, in case you weren't clear about that)
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Re: M45 SPECIAL Host Sign-ups

Postby Warlock » Mon Sep 25, 2017 1:04 pm

Cedur wrote:
Warlock wrote:Can choose one person to kill each night (from an opposing faction)
wait, so does this mean a kill attempt on a teammate automatically fails? (all factions don't know each other, in case you weren't clear about that)
Shit, forgot about that. Lemme change.
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Re: M45 SPECIAL Host Sign-ups

Postby Waddle » Mon Sep 25, 2017 1:15 pm

Playing as the "pacifist" sounds very unfun and you could even end up lynching a teammate; I know it's a little late to bring forth complaints but I think it's a really bad role.
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Re: M45 SPECIAL Host Sign-ups

Postby Warlock » Mon Sep 25, 2017 1:21 pm

Waddle Derp wrote:Playing as the "pacifist" sounds very unfun and you could even end up lynching a teammate; I know it's a little late to bring forth complaints but I think it's a really bad role.
Yeah, looking back it seemed rather boring to play. I've tweaked it a little bit and balanced out some other roles as well.
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Re: M45 SPECIAL Host Sign-ups

Postby ShadowStarX » Mon Sep 25, 2017 3:34 pm

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Re: M45 SPECIAL Host Sign-ups

Postby Sancles-Chan » Mon Sep 25, 2017 3:38 pm

Faction games are an inherently flawed concept, here's my game

M413: Fucktion
roleflip 3 players

Jim: Can kill someone each night

Jom: Can inspect someone's role each night

Jam: Can give up because only Jim can win anyway
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Re: M45 SPECIAL Host Sign-ups

Postby 116taj » Mon Sep 25, 2017 3:45 pm

Sanct wrote:Faction games are an inherently flawed concept, here's my game

M413: Fucktion
roleflip 3 players

Jim: Can kill someone each night

Jom: Can inspect someone's role each night

Jam: Can give up because only Jim can win anyway
I'm pretty sure Jom or Jam can still win because of the Kitb.
Lemme fix that for you:

Jim: Can kill someone each night and is immune to everything.
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Re: M45 SPECIAL Host Sign-ups

Postby Sancles-Chan » Mon Sep 25, 2017 3:45 pm

Nah Jim has mafia win conditions
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Re: M45 SPECIAL Host Sign-ups

Postby 116taj » Mon Sep 25, 2017 3:50 pm

Sanct wrote:Nah Jim has mafia win conditions
But what if Jim doesn't want to kill?
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Re: M45 SPECIAL Host Sign-ups

Postby Unidentified » Mon Sep 25, 2017 4:26 pm

Sanct wrote:Faction games are an inherently flawed concept, here's my game

M413: Fucktion
roleflip 3 players

Jim: Can kill someone each night

Jom: Can inspect someone's role each night

Jam: Can give up because only Jim can win anyway
The others might as well take out their games and give up. It is impossible to beat Sanct's game

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Re: M45 SPECIAL Host Sign-ups

Postby Electriking » Mon Sep 25, 2017 4:40 pm

Sanct wrote:Faction games are an inherently flawed concept, here's my game

M413: Fucktion
roleflip 3 players

Jim: Can kill someone each night

Jom: Can inspect someone's role each night

Jam: Can give up because only Jim can win anyway
Insert dead Danny meme here
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Re: M45 SPECIAL Host Sign-ups

Postby PixelPest » Mon Sep 25, 2017 5:30 pm

M45: Get Factionized!
(Faction Cardflip / 15 Players)

Team Mantis
Mantis Overlord:
Can kill a player each Night, as long as they haven't killed on the previous Night. If they kill another Overlord their vote will count as two the following Day.
Mantis Converter: Can convert a player to become a member of Team Mantis on one Night. If they target a player on Team Mantis nothing happens. If they target the same player as another Converter the targeted player dies.
Mantis Chemist: Can block a player's ability each Night.
Mantis Agent: Can find out the colour of a player each Night.

Team Pearl
Pearl Overlord:
Can kill a player each Night, as long as they haven't killed on the previous Night. If they kill another Overlord they will be Nightkill-immune the following Night.
Pearl Converter: Can convert a player to become a member of Team Pearl on one Night. If they target a player on Team Pearl nothing happens. If they target the same player as another Converter the targeted player dies.
Pearl Lookout: Can find out who visited a player each Night.
Pearl Advisor: Can make someone's vote count as one more on the following Day each Night, but cannot target themselves.

Team Hypno
Hypno Overlord:
Can kill a player each Night, as long as they haven't killed on the previous Night. If they kill another Overlord their vote will count as -1 the following Day.
Hypno Converter: Can convert a player to become a member of Team Hypno on one Night. If they target a player on Team Hypno nothing happens. If they target the same player as another Converter the targeted player dies.
Hypnotizer: Can choose a player each Night to control the ability of, as well as a second player. If their primary target has an ability they will use their ability on the Hypnotizer's choice of target instead of theirs (unless their role is blocked). If they target the Mantis Agent or the Pearl Lookout they will also find out the target's colour/who visited the target.
Hypno Hippie: If they vote for the person who gets Lynched during the Day they will be Nightkill-immune the following Night.

The Wannabes
Mantis Wannabe: When a Team Mantis member dies they can join Team Mantis (as long as there are still at least two surviving players on Team Mantis) and then will win if Team Mantis wins. Otherwise they steal the win from another team if they are the last Wannabe standing.
Pearl Wannabe: When a Team Pearl member dies they can join Team Pearl (as long as there are still at least two surviving players on Team Pearl) and then will win if Team Pearl wins. Otherwise they steal the win from another team if they are the last Wannabe standing.
Hypno Wannabe: When a Team Hypno member dies they can join Team Hypno (as long as there are still at least two surviving players on Team Hypno) and then will win if Team Hypno wins. Otherwise they steal the win from another team if they are the last Wannabe standing.

Mechanics
  • Last faction standing wins
  • No one knows the people on their team at the beginning of the game
Witchking666 wrote:Looks good now. Approved.
Pseudo wrote:Looks pretty good now. Approved.

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Re: M45 SPECIAL Host Sign-ups

Postby 116taj » Mon Sep 25, 2017 5:42 pm

M45: Draft It!
-16 players
-Cardflip
-Public Vote
- Semi-Mystery
- The factions do not know each other
Win condition for every team:
Must be last team standing.

Story:
16 guys were really bored and very suicidal so they decided to team up into groups of 4 to kill the other guys. They decided to make 4 team captains that choose roles for their team to have. What team will win? If this game wins, we will find out!

Concept: The captains choose roles that will be on their team. Only 4 roles of the 10 can be chosen, so the captains should create a strategy using the 4 roles they picked.
There will be 2 PM's that you receive:
- the first one will be giving you the role of player or blue/red/green/orange captain
- the second one will be giving you your role (sheriff,doctor,assassin)
How to draft:
If you are a captain, you will PM your 4 roles that you would like. And then, the roles are randomized between your team.
Red Team
Red Captain: Drafts roles from the role list. Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.

Blue Team
Blue Captain: Drafts roles from the role list. Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.

Green Team
Green Captain: Drafts roles from the role list. Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.

Orange Team
Orange Captain: Drafts roles from the role list. Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.
Player: Gets a random role from the captain's choices in the drafting period.

Role List:
Sheriff: Can inspect a player to learn their color.
Doctor: Can protect a player during the night to prevent them from being nightkilled.
Assassin: Can kill a player once a night. If he kills a teammate, he cannot kill the next night.
Bodyguard: Can protect a player once a night. If that player is attacked, the attacker dies as well as the bodyguard.
Silencer: Can silence a player during the night so they can only say I've been silenced or similar for the next day.
Dissector: Can inspect a dead player to learn their exact role. Does so during the day.
Consort: Can roleblock one player each night.
Veteran: Can go on alert twice during the game killing whoever visits him during the night.
Lookout: Can see if anyone visited a player during the night. If anyone did, they lean their color.
Jailer: Can put a player in jail for the night, preventing them from using their ability, but prevents other abilities working on them.
changelog: show
1.1 (September 24th)
-Merged a few teams together to have 4 teams of 4 (green,red,blue and orange)
- Changed player amount from 19 to 17
1.2 (September 25th)
- The Last Picked is removed from the game RIP The Last Picked
- Changes to story
- Clarified the fact if the factions know each other
1.3 (September 26th)
- Changed some rules
- Fixed player count number (was 17)
- Added dates of changes
- Removed version 1.2.1 and merged it with 1.2
1.4 (September 28th)
- Removed Version from 1.1 for consistency
- Buffed Ghost
- Buffed Consort
- Buffed Executioner
- Buffed Veteran
- Added Researcher
- Buffed Lookout
1.5 (September 30th)
- Changed name
- Removed Detective, Inspector, Healer, Medic, Hitman, Researcher, Graverobber, Executioner, Dancer, Poisoner, Gamechanger, and Ghost
- Nerfed consort and lookout to their original roles.
1.6 (October 3rd)
- Nerfed Assassin to solve the huge amount of killing
1.7 (October 7th)
- Fixed player amount (was 19 for some reason)
Witchking666 wrote:Looks really good now. Approved!
Pseudo wrote:Looks good to me.
re: what we talked about on discord, not every team is guaranteed to have an assassin anyways and the teammate-killing limitation seems like it would balance out fine. Hopefully.
I like the drafting concept in any case.
PixelPest wrote:Very unique mechanic!
Last edited by 116taj on Sat Oct 07, 2017 11:03 am, edited 11 times in total.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Mon Sep 25, 2017 6:16 pm

M45: A Faction Game, but every time a faction gets a kill they get a bonus

Gameplay:
  • 16 Players
  • Ballot box lynching; Players vote on who to lynch each day in secret via PMing the host
  • Roleflip on death (roles include kill immunities), colorflip on inspection
  • Death Bonuses: When a faction scores a kill, they will gain bonuses. Bonuses increase as the faction gains more kills.
  • Nobody knows who anybody else is unless otherwise specified
  • Despite the previous bullet, each faction (except the last faction, more on that later) votes on a person to kill each night. These votes are handled similar to the lynch vote (ie Ballot Box). If a faction accidentally kills one of their own, they cannot vote for a kill the next night.
  • Factions win when they are the last players standing (except for the One-Man-Team, see its section for more info).
  • Deaths, attempts on players' lives, and conversions (mentioned later) will be announced each day, though the names of people who are converted will NOT be revealed, only the number.
  • A random player from each faction will be assigned to choose a real name for the faction. Blame them if your faction's name is terrible. Names are announced when all names have been decided upon.
Factions:
THE RED FACTION
Spoiler: show
The Red Faction consists of the following:
Role-Blocker: Can choose a player to role-block each night
Member: Does nothing other than vote on who to kill each night
Member
Member
Member
The Red Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Doublevoter (vote in both lynching and nightkilling counts twice)
2 kills: A random member* becomes Lynch-Immune
3 kills: A random member* to become Nightkill-immune
4 kills: The Role-Blocker becomes Nightkill-Immune
5 kills: All living members of the faction are revealed to each other
*Can neither be the Role-Blocker nor someone who has already received an ability
THE GREEN FACTION
Spoiler: show
The Green Faction consists of the following:
Sheriff: Can choose a player to inspect each night, revealing their color
Member: Does nothing other than vote on who to kill each night
Member
Member
Member
The Green Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Doublevoter (vote in both lynching and nightkilling counts twice)
2 kills: A random member* gets to become the Deputy, ie will inherit the Sheriff's role if the Sheriff dies
3 kills: The Sheriff's/Deputy's inspections will now reveal roles
4 kills: A random member* gets to become Nightkill-Immune
5 kills: All living members of the faction are revealed to each other
*Can neither be the Sheriff nor someone who has already received an ability
THE BLUE FACTION
Spoiler: show
The Blue Faction consists of the following:
Doctor: Can save a player from death each night
Nurse: Will inherit the Doctor's role if the Doctor dies
Member: Does nothing other than vote on who to kill each night
Member
Member
The Blue Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Doublevoter (vote in both lynching and nightkilling counts thrice)
2 kills: A random member* gains the ability to make an additional kill (will be labeled as a Vigilante). Loses ability permanently if they kill one of their own.
3 kills: The Nurse is promoted directly to Doctor without the original Doctor having to die
4 kills: A random member* gets to become Nightkill-Immune
5 kills: All living members of the faction are revealed to each other
*Can neither be a Doctor, nor the Nurse, nor someone who has already received an ability

ALSO: Doctors can only protect themselves for one night the entire game, and cannot protect each other (if there's 2).
THE SPECIAL ONE-MAN FACTION
Spoiler: show
The Special One-Man Faction starts by consisting only of the:
Cult Leader: Cannot kill players on his own, but has the following abilities:
  • Nightkill-immunity
  • Has the ability to permanently turn a player of his choice to his side each even numbered night (but only if the chosen player is NOT performing an action that night), placing them in contact with all other members of the Cult (and the Leader, of course), and changing their color to orange. Converted players will still retain contact with their old faction, and it will not be revealed to their old faction that they've been converted, HOWEVER:
    • The converted player's votes (within their old faction) will not count
    • The converted player will not be able to receive bonuses from their old faction (but this won't be revealed to their old faction either, ie if they choose a converted player to receive a bonus, it won't do anything, but it'll be wasted)
    • The converted player will also lose any bonuses and/or roles they once had
  • Unlike the other factions, this team wins when over 50% of the surviving players have been converted (including the Cult Leader himself).
ALSO: If the Cult Leader dies, this faction loses, and all those who were converted are returned to their original faction.
Witchking666 wrote: Looks alright now. Im approving it.
Pseudo wrote:Best name.
Best team naming concept.
Best mechanics,
except for the Cultist who's pretty OP, because of their ability to turn members of other teams into moles who can report on their own teams, which could easily create a network of intelligence gatherers reporting on each team. Unlike Witchking, I think the cult team being able to upgrade is fine, it is rather the speed at which the cult can recruit that's the problem. I'd have the cultist be unable to recruit two nights in a row personally.

Looks good
PixelPest wrote:I agree with the issues mentioned above and won't reiterate just to save you time reading. EDIT: Much better
Last edited by Paper on Thu Oct 05, 2017 2:39 pm, edited 10 times in total.
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Re: M45 SPECIAL Host Sign-ups

Postby 116taj » Mon Sep 25, 2017 8:10 pm

Paper wrote:M45: A Faction Game, but every time a faction gets a kill they get a bonus

Gameplay:
  • 16 Players
  • Ballot box lynching; Players vote on who to lynch each day in secret via PMing the host
  • Roleflip on death (roles include kill immunities), colorflip on inspection
  • Death Bonuses: When a faction scores a kill, they will gain bonuses. Bonuses increase as the faction gains more kills.
  • Nobody knows who anybody else is unless otherwise specified
  • Despite the previous bullet, each faction (except the last faction, more on that later) votes on a person to kill each night. These votes are tallied up similar to the lynch vote. If a faction accidentally kills one of their own, they cannot vote for a kill the next night.
  • Factions win when they are the last players standing.
  • Deaths, attempts on players' lives, and conversions (mentioned later) will be announced each day, though the names of people who are converted will NOT be revealed, only the number.
  • A random player from each faction will be assigned to choose a real name for the faction. Blame them if your faction's name is terrible. Names are announced when all names have been decided upon.
Factions:
THE RED FACTION
Spoiler: show
The Red Faction consists of the following:
Role-Blocker: Can choose a player to role-block each night
Member: Does nothing other than vote on who to kill each night
Member
Member
Member
The Red Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Doublevoter (vote in both lynching and nightkilling counts twice)
2 kills: A random member* becomes Lynch-Immune
3 kills: All living members of the faction are revealed to each other
4 kills: The faction gets to choose a member* to become Nightkill-immune
5 kills: The Role-Blocker becomes Nightkill-Immune
*Can neither be the Role-Blocker nor someone who has already received an ability
THE GREEN FACTION
Spoiler: show
The Green Faction consists of the following:
Sheriff: Can choose a player to inspect each night, revealing their color
Member: Does nothing other than vote on who to kill each night
Member
Member
Member
The Green Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Doublevoter (vote in both lynching and nightkilling counts twice)
2 kills: All living members of the faction are revealed to each other
3 kills: The faction gets to choose a member* to become the Deputy, ie will inherit the Sheriff's role if the Sheriff dies
4 kills: The Sheriff's/Deputy's inspections will now reveal roles
5 kills: The faction gets to choose a member* to become Nightkill-Immune
*Can neither be the Sheriff nor someone who has already received an ability
THE BLUE FACTION
Spoiler: show
The Blue Faction consists of the following:
Doctor: Can save a player from death each night
Nurse: Will inherit the Doctor's role if the Doctor dies
Member: Does nothing other than vote on who to kill each night
Member
Member
The Blue Faction will receive these bonuses based on how many kills they've scored:
1 kill: A random member* becomes a Triplevoter (vote in both lynching and nightkilling counts thrice)
2 kills: A random member* gains the ability to make an additional kill. Loses ability permanently if they kill one of their own.
3 kills: The Nurse is promoted directly to Doctor without the original Doctor having to die
4 kills: All living members of the faction are revealed to each other
5 kills: The faction gets to choose a member* to become Nightkill-Immune
*Can neither be a Doctor, nor the Nurse, nor someone who has already received an ability
THE SPECIAL ONE-MAN FACTION
Spoiler: show
The Special One-Man Faction starts by consisting only of the:
Cult Leader: Cannot kill players on his own, but has the following abilities:
  • Night-immunity
  • Has the ability to permanently turn a player of his choice to his side each night (but only if the chosen player is NOT performing an action that night), placing them in contact with all other members of the Cult (and the Leader, of course). Converted players will still retain contact with their old faction, and it will not be revealed to their old faction that they've been converted, HOWEVER:
    • The converted player's votes (within their old faction) will not count
    • The converted player will not be able to receive bonuses from their old faction (but this won't be revealed to their old faction either, ie if they choose a converted player to receive a bonus, it won't do anything, but it'll be wasted)
    • The converted player will also lose any bonuses and/or roles they once had
The Leader's conversions act as kills for the sake of bonuses, of which there are the following:
1 conversion/kill: The Cult can choose a member* to become a Doublevoter (votes in lynching count twice)
3 conversions: The Cult can choose a member* to become Lynch-Immune
5 conversions: The Cult can choose a member* to become a second Cult Leader, and all of the abilities that come with it
7 conversions: The Cult can choose a member* to become Nightkill-Immune
12 conversions: Win the game.
*Can neither be the Cult Leader nor anyone who has already received an ability

ALSO: If all Cult Leaders die, this faction loses, and all those who were converted are returned to their original faction.
Any questions? Comments? Concerns? Feedback?
Red faction is overpowered because it's the only faction that can nightkill. Blue is underpowered because all it can do is inspect a player which doesn't really help at all except for finding the cult leader. Green is also underpowered because all it can do is heal players compared to converting and killing. The tp will have a very hard time winning, but still has a chance.
I would suggest to give green and blue a bit more powers to help balance it out.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Mon Sep 25, 2017 8:21 pm

116taj wrote:Red faction is overpowered because it's the only faction that can nightkill.
All three main factions can nightkill, actually.

The descriptions of the members from the three main factions state:
Paper wrote:"Does nothing other than vote on who to kill each night."
Again, each one can make a kill, not just Red. I might take a second look at Green and Blue, though.
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