SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Bloxxerstudios » Sat Oct 15, 2016 10:36 am

Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Sednaiur » Sun Oct 16, 2016 11:51 am

Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby loop13 » Sun Oct 16, 2016 2:11 pm

Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/
Don't worry. I found the BGOs. I made that post when I was too lazy to look through folders. There isn't anything missing.
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Bloxxerstudios » Sun Oct 16, 2016 4:01 pm

Sednaiur wrote:
Jayce 777 wrote:There is a LOT of missing tileset BGOs. Can you fix it?
What dou you mean by this? If you are talking about needing more BGOs, I like to see what I can do about that in the future. But I will not be able to work onto an update until I have finished my project.
BloodserGames wrote:Woow very awesome!:D
Thank you very much. Hopefully you have a great use for my pack. :-)
Bloxxerstudios wrote:Why are tilesets like these always so scattered around? Due to the accuracy of these things, I keep confusing them for other pieces when trying to make a toolbox in PGE
You do not really need to make tileset arrangements, as I already have made tileset files for them in PGE. About the order of the blocks themselves, I made the first versions of this GFX-pack when PGE was not so much used (february of 2014) so many of them were put into the legacy editor back then. On the other had, I think I understand you, so I am sorry for the inconvenience. :-/


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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Mosaic » Sat Mar 04, 2017 12:34 am

This is a great graphics pack, but, where are the torches? I seriously can't find them.

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby EnderSpeed » Sun Jun 18, 2017 9:34 am

can you make a playable dry bones that replace link i need it for my working progress episode
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Mable » Sun Jun 18, 2017 10:14 am

That has what to do with a smb2 graphic pack exactly?

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Rhosty » Sun Jun 18, 2017 4:16 pm

Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Snessy the duck » Mon Jun 19, 2017 10:30 am

practicalshorty014 wrote:
Mable wrote:That has what to do with a smb2 graphic pack exactly?
he probably also wants it in SMB2 style
Probably not. I think he didn't know that PMs are a thing and tried to contact Sednaiur directly from this thread.
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TLtimelord » Wed May 13, 2020 3:36 am

Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
In an age of darkness light appears
And it wards away the ancient fears
March to the anthem of the heart
To a brand new day, a brand new start

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Murphmario » Wed May 13, 2020 12:59 pm

TLtimelord wrote:
Wed May 13, 2020 3:36 am
Anyone still got this? I wanna sift through a couple of the tilesets and see if I wanna use them (mostly the deserty ones)
It's in the SMBX2 Custom Assets Library.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGameyFireBro105 » Tue May 19, 2020 8:25 pm

the screenshots arent workin!
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Cedur » Wed May 20, 2020 5:48 am

Yeah, they're gone. :(

At least the download link is still working (which is quite a surprise as it's Sendspace, the most notorious server for download expiration)
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGameyFireBro105 » Wed Jun 03, 2020 2:14 pm

Can someone fix the screenshots?
I love these episodes; Go and support:
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby TheGreatMilkas » Fri Jun 12, 2020 8:11 am

Nice and all,but i wanna try it tooo!!!It doesn`t wanna install!It takes me always to the page that says "try again in ___ seconds",or the page that says something like "solved error #10 if doesn`t work disable antivirus"!!!Heelp!!!
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
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Re: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!

Postby Cedur » Fri Jun 12, 2020 10:50 am

So do you say your antivirus has a problem with simple image files? What antivirus do you use?

(also please remain calm)
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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