M32: Moral Match - Postgame

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M32: Moral Match - Postgame

Postby Sancles-Chan » Tue Aug 23, 2016 10:59 pm

So uh, yeah

M32: Moral Match
16 Players, Cardflip.

The Mafia
Dark Spirit: May paint a player black for the next night & day phase.
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.

The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread during the next day phase. Can't lynch in this post.
Ghost: Knows who the necromancer is, Immune to nightkills
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Miller


Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.

Make sure to include me in all your PMs so I can write player analysis later.
Basic mafia rules apply.

Role PMs:
Townie PM wrote:You are a regular Townie. You'll work with your fellow townies to find out who the mafia is and try to lynch them during the day.

Watch out though, because you might be a Miller
Ghost PM wrote:You're a Ghost, you've already been killed by the mafia but because you're close friends with the Necromancer (Player name) they revived you. The fact that you're a ghost makes you immune to night kills but also makes you look more suspicious.
Necromancer PM wrote:You're a Necromancer, you have the power to control the dead (sort of), though you've used most of your power to revive (player name) as a Ghost. You may use the rest of your power to write another message to everybody after your death.
Vigi PM wrote:You're a Vigilante, your job is to eliminate the mafia at night 1 by 1. The town trusts you with this power and if you kill someone alligned with the town you're gonna get your job taken away for 1 night.
Doctor PM wrote:You're a Doctor, your job is to keep everyone from dying horribly. You can save 1 person each night using your surplus of medical equipment, you aren't skilled enough to save yourself though.
Sheriff PM wrote:You're a Sheriff, your job is to find out who everyone is using your talent for detective work. You can inspect a person each night to find out their color.
Dark Spirit PM wrote:You're a Dark Spirit, you're a failed experiment of the Necromancer, you've forgotten who he is but know that when you died he revived you as a ghost. Due to his ineptitude at the time you turned evil and now work with the mafia. You may paint a player black for the rest of the night and the day phases.

Your teammates are:
player name
player name
player name
Prank Caller PM wrote:You're a Prank Caller, you're a bit immature but you are a useful member of the mafia. You can call up a player each night to distract them and make them unable to use their ability.

Your teammates are:
player name
player name
player name
Stalker PM wrote:You're a Stalker, there might be something a bit wrong with your head because you have an obsession with stalking people, but that makes you useful to the mafia. You can visit a player each night to stalk them and see who else came to visit them.

Your teammates are:
player name
nlayer pame
player name
Attorney PM wrote:You're an Attorney, your job used to be law but you grew corrupt and now all you pursuit is full domination of the town, so you joined the local mafia. You can nullify a player's vote for the next day every night.

Your teammates are:
player name
player name
layer name
Identity Thief wrote:You're the wanted Identity Thief, you're a wanted criminal who's been running away from his home country until he stumbled upon this town, seeing that the mafia are terrorizing the town already he thought he could take up the opportunity to control the town himself. Given your talent for disguise you will change your color to the color of the person you killed last night and only you will know who that person actually was. You are also very skilled in combat making you immune to night kills
Players:
-MECHDRAGON777 - Vigilante
-Spinda - Miller
-The Thwomp King - Prank Caller
Yoshi021 - Identity Thief
-PixelPest - Townie
-Zeldamaster12 - Townie
-ExKyo - Doctor
-bossedit8 - Ghost
-HeroOfRhyme - Townie
-ShadowStarX - Townie
-glitch4 - Stalker
-Waddle Derp - Townie
-Syndrilevosse - Dark Spirit
-MOSAICMARIO - Sheriff
-Nien - Attorney
Pseudo-Dino - Necromancer

Backups:
-Supershroom
-8flight

Player bios and my thoughts coming in like 12 hours maybe

MECHDRAGON777: Oh god what were you doing on night 1. You basically ruined the town right from the start, if doctor wasn't killed on night one (by you) then the town could've had a lot more of a chance.
Spinda: Not much to say, you happened to be miller, the IT killed you on night 1.
The Thwomp King: Why did try you use your ability on your team, they can always just say got called?????
Yoshi021: You hid yourself pretty well, but you did get suspected around night 4-ish, killed a miller on night 1 and then kept killing greens so you were red for the whole game.
PixelPest: You were pretty helpful to the town since you got inspected first night and I assume MosaicMario told you his role. After that you started planning and started up an alliance.
Zeldamaster12:You did stuff I guess.
ExKyo: You could've save the town but then Mechdragon happened.
bossedit8:
You did stuff I guess.
HeroOfRhyme: You made the mistake of trusting syndrilevosse, also you wanted mechdragon to kill a random person because of why? That was pretty unsafe.
ShadowStarX: You remained pretty active this game, lynched a bit randomly but you atleast tried something
glitch4: You could've been waaay more active. Used your ability once, and then didn't do anything with that informaton
Waddle Derp:
You did stuff I guess.
Syndrilevosse: MVP of the game right here. You infiltrated the town operation really smoothly and after that the mafia had basically known all of the things that the town was doing. You were also very convincing as a townsperson, you did get suspected on day 5 but it was too late and it was the end.
MosaicMario: Stop being so salty you played fine and you couldn't have done much else.
Nien: You stopped pixelpest from lynching while you were alive and uh, yeah.
Pseudo-Dino: Again you trusted syndrilevosse and that was your downfall.
Last edited by Sancles-Chan on Wed Aug 24, 2016 8:09 am, edited 2 times in total.
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Re: M32: Moral Match - Postgame

Postby MECHDRAGON777 » Tue Aug 23, 2016 11:02 pm

So Danny Really was Mafia! That makes him the MVP then.

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Re: M32: Moral Match - Postgame

Postby Danny » Tue Aug 23, 2016 11:04 pm

This was a fairly good game, I liked how the Identity Thief added quite a bit of tension for everyone.
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Re: M32: Moral Match - Postgame

Postby The Thwomp King » Tue Aug 23, 2016 11:05 pm

MECHDRAGON777 wrote:So Danny Really was Mafia! That makes him the MVP then.
He definitely contributed the most in the team, but we all worked well together planning the steps and it was mad fun. Glad to have a win under my belt as a rookie.

The IT was my biggest concern ruining things.

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Re: M32: Moral Match - Postgame

Postby Sancles-Chan » Tue Aug 23, 2016 11:06 pm

My favorite part of the game is how the identity thief and the mafia ended up always targetting the same people. It was the best maaaaaaaaaaaaaaaaaan
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Re: M32: Moral Match - Postgame

Postby Yoshi021 » Tue Aug 23, 2016 11:09 pm

This is my first mafia and I have to say it was really fun, but also really nerve wracking.Especially when hoping I didn't kill any blue people or trying not to look suspicious.
Sanct wrote:My favorite part of the game is how the identity thief and the mafia ended up always targetting the same people. It was the best maaaaaaaaaaaaaaaaaan
Wait, really? Can you give some examples. Also, why didn't TTK die when I targeted him?
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Re: M32: Moral Match - Postgame

Postby The Thwomp King » Tue Aug 23, 2016 11:10 pm

Yoshi021 wrote:This is my first mafia and I have to say it was really fun, but also really nerve wracking.Especially when hoping I didn't kill any blue people or trying not to look suspicious.
Sanct wrote:My favorite part of the game is how the identity thief and the mafia ended up always targetting the same people. It was the best maaaaaaaaaaaaaaaaaan
Wait, really? Can you give some examples. Also, why didn't TTK die when I targeted him?
I roleblocked you. Shadowstar defending Waddle Derp made me believe he was townie, so that left you as my prime suspect as IT.

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Re: M32: Moral Match - Postgame

Postby Sancles-Chan » Tue Aug 23, 2016 11:12 pm

Yoshi021 wrote:This is my first mafia and I have to say it was really fun, but also really nerve wracking.Especially when hoping I didn't kill any blue people or trying not to look suspicious.
Sanct wrote:My favorite part of the game is how the identity thief and the mafia ended up always targetting the same people. It was the best maaaaaaaaaaaaaaaaaan
Wait, really? Can you give some examples. Also, why didn't TTK die when I targeted him?
Roleblocking roles exist

also you both targetted heroOfRhyme

That's the only thing I can remember fromt he top of my head
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Re: M32: Moral Match - Postgame

Postby Yoshi021 » Tue Aug 23, 2016 11:13 pm

The Thwomp King wrote:
Yoshi021 wrote:This is my first mafia and I have to say it was really fun, but also really nerve wracking.Especially when hoping I didn't kill any blue people or trying not to look suspicious.
Sanct wrote:My favorite part of the game is how the identity thief and the mafia ended up always targetting the same people. It was the best maaaaaaaaaaaaaaaaaan
Wait, really? Can you give some examples. Also, why didn't TTK die when I targeted him?
I roleblocked you. Shadowstar defending Waddle Derp made me believe he was townie, so that left you as my prime suspect as IT.
Really, my biggest worry was when all the townies were constantly dying, I knew the mafia will start getting suspicious.
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Re: M32: Moral Match - Postgame

Postby Mosaic » Tue Aug 23, 2016 11:19 pm

I fucking told you guys so, but you fucking morons fucking started a stupid ass bandwagon lynch on me when it was very fucking obvious that
i was fucking sheriff, i can't fucking belive this happened. I told you that you'd lose if you lynched me, i told you you wouldn't have an idea
on who's mafia, i fucking knew TTK was the prank caller, something just fucking told me that, Yoshi021 looked very suspicious because of
the fact that he was just jumping on every single damn bandwagon.

I'd usual say GG, but i won't this time, considering that if Shadowstar didn't fucking lynch me for being quiet, we could have still had somewhat
of a chance.

Okay, i'm done raging, but it just fucking annoys the hell out of me that we could have had a chance if you didn't fucking lynch me.

Okay, now i'm really finished raging.

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Re: M32: Moral Match - Postgame

Postby The Thwomp King » Tue Aug 23, 2016 11:22 pm

MosaicMario wrote:I fucking told you guys so, but you fucking morons fucking started a stupid ass bandwagon lynch on me when it was very fucking obvious that
i was fucking sheriff, i can't fucking belive this happened. I told you that you'd lose if you lynched me, i told you you wouldn't have an idea
on who's mafia, i fucking knew TTK was the prank caller, something just fucking told me that, Yoshi021 looked very suspicious because of
the fact that he was just jumping on every single damn bandwagon.

I'd usual say GG, but i won't this time, considering that if Shadowstar didn't fucking lynch me for being quiet, we could have still had somewhat
of a chance.

Okay, i'm done raging, but it just fucking annoys the hell out of me that we could have had a chance if you didn't fucking lynch me.

Okay, now i'm really finished raging.
To be fair, I messed up in the very beginning. I shouldn't have claimed being called by the Prank Caller. I thought it'd help since I used my ability on ExKyo (who happened to die that same night), so I thought I'd get killed early on.

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Re: M32: Moral Match - Postgame

Postby HeroOfRhyme » Tue Aug 23, 2016 11:34 pm

oh boy did i ffuck up

i knew in the back of my head danny was probably mafia

jeez man, good job fucking me danny.

This is why you dont trust your friends aye?
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
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Re: M32: Moral Match - Postgame

Postby ShadowStarX » Wed Aug 24, 2016 2:06 am

Damn I really messed up on Day 3...
I basically made the town lose...
The Mafia played really well though, especially Danny. Same with the Identity Thief.

This was my second Mafia but we could kinda count this as first since in M31 I died on Night 2...
Anyways, Sanct did a really good job at making the game hard and interesting.
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Re: M32: Moral Match - Postgame

Postby Pseudo » Wed Aug 24, 2016 2:34 am

Oh shit! Syndril was already in the alliance when bossedit and I got into it, so I just kind of blindly trusted him when we started talking. I was a little suspicious when I questioned Syndril on why we should trust him and he said it was because HeroOfRhyme had trusted him, but it was too little, too late.

Anyways, great game Sanct, and great job to the mafia.

edit: Also, Sanct, it's not like totally necessary, but if/when you host another game in the future, I'd advise you to send host messages to roleblocked players informing them that they have been roleblocked. It was a source of some confusion when that wasn't done this game. It's kind of just a quality of life sort of thing however, and not totally necessary.
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Re: M32: Moral Match - Postgame

Postby Pseudo » Wed Aug 24, 2016 2:41 am

MosaicMario wrote:I fucking told you guys so, but you fucking morons fucking started a stupid ass bandwagon lynch on me when it was very fucking obvious that
i was fucking sheriff, i can't fucking belive this happened. I told you that you'd lose if you lynched me, i told you you wouldn't have an idea
on who's mafia, i fucking knew TTK was the prank caller, something just fucking told me that, Yoshi021 looked very suspicious because of
the fact that he was just jumping on every single damn bandwagon.

I'd usual say GG, but i won't this time, considering that if Shadowstar didn't fucking lynch me for being quiet, we could have still had somewhat
of a chance.

Okay, i'm done raging, but it just fucking annoys the hell out of me that we could have had a chance if you didn't fucking lynch me.

Okay, now i'm really finished raging.
Hey now, take a rest. Mafia is just a game, you win some, you lose some. No need to get so angry about any of this - the town might have screwed up a little/been tricked, but it's all a part of playing the game!
its ya girl pseudo and im back on a provisional basis

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Re: M32: Moral Match - Postgame

Postby underFlo » Wed Aug 24, 2016 3:22 am

Pseudo-dino wrote:great game Spinda
thanks

oh how I love dying N1 lol
im a girl yo

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Re: M32: Moral Match - Postgame

Postby Pseudo » Wed Aug 24, 2016 3:28 am

^
lol fixed
its ya girl pseudo and im back on a provisional basis

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Re: M32: Moral Match - Postgame

Postby glitch4 » Wed Aug 24, 2016 3:38 am

good game well played

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Re: M32: Moral Match - Postgame

Postby Nanaya Jacob » Wed Aug 24, 2016 4:15 am

10/10 died protecting friends on day one

I felt everything went down hill when blues were picked off very quickly
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Re: M32: Moral Match - Postgame

Postby Sancles-Chan » Wed Aug 24, 2016 8:12 am

player bios are up
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