PROJECT: HELI0S

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Waddle
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PROJECT: HELI0S

Postby Waddle » Thu Jan 28, 2016 4:19 pm

Date: 23-4-201X

Progress is slow. Too slow. At this rate, we'll never break through. The ruins seem to be fighting back; Whenever the drill reaches the odd, rocky material the temple is made of, it lights up and becomes almost indestructible. Our actions must have reactivated some of the old defense mechanisms. Strange spirits attack us at night, destroying our supplies and petrifying our workers. We have not found a cure yet. It seems to be practically impossible to breach the temple's outer walls, but we won't give up.

Date: 27-4-201X

I'm not sure what we have done wrong, but something has definitely made the levitating creatures mad. Their eyes turned blue, and they started chasing after us. We have abandoned our drills and have fallen back to a nearby cave. We send out scouts to see if the creatures have calmed down, but none of them have returned. We fear the worst... In case we do not make it out alive, we decided to try and send some videos and images of this place. It is too fascinating to be left unnoticed.

Spoiler: show
Image
It doesn't seem to be working...
Spoiler: show
Image
It doesn't seem to be working...
Spoiler: show
Image
It's working! Sort of...
Spoiler: show
Image
It doesn't seem to be working...
Date: 2-5-201X

We found an entrance that leads to deeper parts of the temple! Under normal circumstances this would have been great news, but for now it means that the levitating creatures might come in. They appear to be very afraid of fire, so the cave is relatively safe. Our technicians have managed to create a makeshift satellite, which should enable us to send clearer pictures of this place. The scout we sent out has managed to return, which is also good news. We might try to go outside again tomorrow, if things continue this way.
Spoiler: show
Image
It doesn't seem to be working...
Spoiler: show
Image
It's working!
Date: 10-5-201X

At least we tried. The moment we went outside, we were attacked by 3 of those levitating things we've decided to call "Temple Protectors". However, the underground part of the temple is a nice change of scenery after the industrialized fields we have spent the past few months in. Since our fumes and other toxic waste haven't polluted the ground down here, there is much more vegetation than aboveground. However, after another attack from those Temple Protectors, we had to abandon our satellite. We've set up a small camp in what appears to be the heart of the temple. We're trying to map out this place, but its branching paths make it very hard to get a clear picture of how big this place is. For now, it seems we're stuck down here.[/center]

Date: 17-5-201X

Whoever (or whatever) built this temple over 5000 years ago is an absolute genius. They managed to build satellites and other technicall equipment that rivals our own. It is truly astounding. It's also much more structured than we initially thought it was; the temple seems to be seperated into three sections; we appear to be in the first section right now. We've decided to try and send some more images from down here, using the ancient satellite. One thing that worries us, however; the sun hasn't come up in the past 13 hours. Perhaps we have simply lost track of time, but our scientists claim their clocks are working fine

Spoiler: show
Image
Looks like it's working!
Spoiler: show
Image
It doesn't seem to be working...
Spoiler: show
Image
It doesn't seem to be working...
Date: 25-5-201X

It's still night.
Spoiler: show
Image
It doesn't seem to be working...
Spoiler: show
Image
It's working...
[/center]
Last edited by Waddle on Wed Feb 24, 2016 7:20 am, edited 6 times in total.
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Enjl
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Re: PROJECT: HELI0S

Postby Enjl » Thu Jan 28, 2016 4:20 pm

Oh hey it's Natsu's aztec tileset.
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Re: PROJECT: HELI0S

Postby Pseudo » Thu Jan 28, 2016 9:21 pm

Oh shit is this an ARG or something?
its ya girl pseudo and im back on a provisional basis

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Re: PROJECT: HELI0S

Postby WerewolfGD » Thu Jan 28, 2016 9:28 pm

The screens looks 100% blurry, but they has good design and nice atmosphere.....
but some screens doesn't work in my computer.... :( nvm.
Last edited by WerewolfGD on Fri Jan 29, 2016 3:13 am, edited 1 time in total.
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Re: PROJECT: HELI0S

Postby Pseudo » Thu Jan 28, 2016 11:20 pm

^
I think that's intentional; all the images that don't work have captions that read "It doesn't seem to be working...".
its ya girl pseudo and im back on a provisional basis

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
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Re: PROJECT: HELI0S

Postby mechamind » Fri Jan 29, 2016 12:21 pm

Yeah, the non-existent ones all link to "eqwmoprwktqotj", with no ".PNG" or anything.
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Re: PROJECT: HELI0S

Postby zlaker » Fri Jan 29, 2016 12:33 pm

i dont what the fuck i am looking at, but i am sure it's something pretty cool
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Re: PROJECT: HELI0S

Postby underFlo » Fri Jan 29, 2016 12:38 pm

Yoy should totally use Lua to replicate that static effect in-game.
Even though we don't actually know what this is about yet but eh
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Darkonius Mavakar
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Re: PROJECT: HELI0S

Postby Darkonius Mavakar » Fri Jan 29, 2016 1:27 pm

intresting stuff i suppose...?
i dunno i don't see much lol
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Re: PROJECT: HELI0S

Postby CynicHost » Fri Jan 29, 2016 4:43 pm

Spinda wrote:Yoy should totally use Lua to replicate that static effect in-game.
Even though we don't actually know what this is about yet but eh
I second this. That'd be awesome.

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Re: PROJECT: HELI0S

Postby silent_ » Fri Jan 29, 2016 4:56 pm

this shit looks dope.

now THIS is a project.
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Re: PROJECT: HELI0S

Postby CynicHost » Fri Jan 29, 2016 11:09 pm

Kep wrote:this shit looks dope.

now THIS is a project.
Agreed. This is the biggest thing since... um... Transformers? :P

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Re: PROJECT: HELI0S

Postby ShadowStarX » Sat Jan 30, 2016 10:02 am

Oh god, Waddle Derp!
This looks great and I really like what you did with the 'it doesn't seem to be working'
Good luck with finishing this project.
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Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Sun Jan 31, 2016 3:59 pm

Updated the OP with some more stuff.
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Re: PROJECT: HELI0S

Postby perhaps » Sun Jan 31, 2016 4:49 pm

Leaving a comment here so I can be notified at My Posts.
Holy hell, this is really interesting.
been thingken about makin a few levels again

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Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Mon Feb 01, 2016 4:57 am

Updated the OP with a screenshot from the Solar Grotto, probably the largest area in the game.
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Re: PROJECT: HELI0S

Postby Enjl » Mon Feb 01, 2016 5:00 am

Oh so it's like the Amazing Mirror? Good luck with that. When Darkonius, Mudkip and I tried to do that in Summer 2014, it failed spectacularly :P
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Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Mon Feb 01, 2016 7:19 am

Enjl wrote:Oh so it's like the Amazing Mirror? Good luck with that. When Darkonius, Mudkip and I tried to do that in Summer 2014, it failed spectacularly :P
Gee, thanks for the motivation :^)
But no, it's not like Amazing Mirror. The ruins are just really, really big.
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Re: PROJECT: HELI0S

Postby WerewolfGD » Mon Feb 01, 2016 9:21 am

The new screenshot contains 1x1 pixels :/ (if they're blur effects, pls forgive me about 1x1 pixels criticism)
the design and atmosphere looks nice and detailed. Good Job.
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Re: PROJECT: HELI0S

Postby Enjl » Mon Feb 01, 2016 10:27 am

Harvey36Dice wrote:The new screenshot contains 1x1 pixels :/ (if they're blur effects, pls forgive me about 1x1 pixels criticism)
the design and atmosphere looks nice and detailed. Good Job.
You're criticising screenshots which have been modified in paint.net to look more authentic? You do realise this is not how it looks like in the game, right? And even then, as long as it looks good, there shouldn't be an issue with it.
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