bowow's evil plans demo2

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justin_space
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bowow's evil plans demo2

Postby justin_space » Thu Jul 16, 2020 12:07 pm

bowow is planning on something, and the princess is kidnapped, what could have happened :?:
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download:
https://mega.nz/folder/LhoGEQbI

use this key to get access to the folder:
hYX51x5hYpQtEYGdfYM4Mg

changelog:
fixed the path to the house
added some decoration
more levels!
Last edited by justin_space on Sat Jul 18, 2020 12:17 pm, edited 1 time in total.
i fear no man, but that thing (super mario 64 creepypastas) it scares me
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justin_space
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Re: bowow's evil plans demo2

Postby justin_space » Sat Jul 18, 2020 8:58 am

why nobody said anything about this project?
i fear no man, but that thing (super mario 64 creepypastas) it scares me
im not kidding

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Cedur
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Re: bowow's evil plans demo2

Postby Cedur » Sat Jul 18, 2020 10:59 am

justin_space wrote:
Sat Jul 18, 2020 8:58 am
why nobody said anything about this project?

because there's not much more to be said compared to what's been said in the first thread?
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Idunn
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Re: bowow's evil plans demo2

Postby Idunn » Sat Jul 18, 2020 11:17 am

justin_space wrote:
Sat Jul 18, 2020 8:58 am
why nobody said anything about this project?
It’s only been two days, some projects take months until they get a comment but the creator most likely canceled it by then.

Maybe you should tell us what exactly is do different in demo 2 from the first version.

Also the pad to the house, why can’t it be a straight line to it?
Please do not use any assets made for my Project! I will bring you to court if you do!

Kyasarin and Luminous were right all along!

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justin_space
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Re: bowow's evil plans demo2

Postby justin_space » Sat Jul 18, 2020 12:18 pm

Idunn wrote:
Sat Jul 18, 2020 11:17 am
justin_space wrote:
Sat Jul 18, 2020 8:58 am
why nobody said anything about this project?
It’s only been two days, some projects take months until they get a comment but the creator most likely canceled it by then.

Maybe you should tell us what exactly is do different in demo 2 from the first version.

Also the pad to the house, why can’t it be a straight line to it?
added the changelog so you will know the difference
i fear no man, but that thing (super mario 64 creepypastas) it scares me
im not kidding

justin_space
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Re: bowow's evil plans demo2

Postby justin_space » Wed Jul 29, 2020 9:19 am

is this a dead project?
i fear no man, but that thing (super mario 64 creepypastas) it scares me
im not kidding

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Idunn
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Re: bowow's evil plans demo2

Postby Idunn » Wed Jul 29, 2020 9:24 am

justin_space wrote:
Wed Jul 29, 2020 9:19 am
is this a dead project?
Shouldn’t you know that by yourself?? You are the creator of it so.
Please do not use any assets made for my Project! I will bring you to court if you do!

Kyasarin and Luminous were right all along!

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My Project:
Spoiler: show
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Projects that have my support:
Spoiler: show
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Cedur
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Re: bowow's evil plans demo2

Postby Cedur » Thu Jul 30, 2020 2:20 pm

I'm sorry to break this down to you but there's basically nothing special to talk about, all I see is some basic screenshots, and the world map path that we already said is unnecessarily convoluted (and come to think of it, interesting projects are not constantly flooded with replies as well)

reading the first post again it also seems that screenshots are deprecated compared to the most recent update
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

justin_space
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Re: bowow's evil plans demo2

Postby justin_space » Mon Oct 19, 2020 12:33 pm

hey guys! i was thinking to continue the project using smbx2! so the project gonna be split into 2 parts! :D
i fear no man, but that thing (super mario 64 creepypastas) it scares me
im not kidding

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Re: bowow's evil plans demo2

Postby Chanceux2 » Mon Oct 19, 2020 5:46 pm

[quote=justin_space post_id=379001 time=1603125195 user_id=20026]
hey guys! i was thinking to continue the project using smbx2! so the project gonna be split into 2 parts! :D
[/quote]

Would it be better to just do the first part in smbx2 instead of using two parts just for different version?
and I know this doesn't make sense

and did my quote just broke lol


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