Mario's Big Journey

Share your work-in-progress SMBX episode or browse and support others'.
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KBorg64
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Re: Mario's Big Journey

Postby KBorg64 » Fri May 10, 2019 5:23 pm

I may have poorly described what cave and sand area specifically:
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The pipes in this cave and the blocks in this sand area. Even then, the minimal clash present in all of the episode's screenshots don't bother me, and most work well. A few had pointed out clash, so I'd thought I'd do the same. Still, these are pretty minimal and I wouldn't care too much if these were left in. What I mean't to say in my original post was that these 2 areas of clashed could be easily fixed, as the inconsistency of graphics here seem pointless, doesn't add any to the aesthetics, and could be easily remedied. Overall, I love this episode's aesthetics.
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Re: Mario's Big Journey

Postby tangeruse » Mon May 13, 2019 12:54 pm

Yeah but who actually cares about clash

Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design

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Re: Mario's Big Journey

Postby KBorg64 » Mon May 13, 2019 5:49 pm

tangeruse wrote:
Mon May 13, 2019 12:54 pm
Yeah but who actually cares about clash

Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design
That's a little insulting to say rational people don't care about clash. As I said in my post before, the clash doesn't bug me that much, and you have mixed different graphics pretty well. Only a few times did it not work well, but, overall, you did a great job. I'll also try and play through some more of your episode and give a sort of review over your level design.
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Re: Mario's Big Journey

Postby Cedur » Tue May 14, 2019 7:18 am

tangeruse wrote:
Mon May 13, 2019 12:54 pm
Yeah but who actually cares about clash

Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design

Enjl already backed you up in his posts and there has been some "Enlightement" going on about clash in the recent time
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Re: Mario's Big Journey

Postby tangeruse » Mon May 20, 2019 1:35 am

Here's a few progress screenshots for world 5.

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5-1, Mount Munitions

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5-2, Deep Exploration

Also what is probably going to be the first level of world 8.

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Re: Mario's Big Journey

Postby tangeruse » Mon Jun 03, 2019 12:16 am

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Hate to bump but here's another screenshot. This level is called Suspended Stronghold

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Re: Mario's Big Journey

Postby 1di_Scroll » Tue Jun 04, 2019 1:14 am

tangeruse wrote:
Mon Jun 03, 2019 12:16 am
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Hate to bump but here's another screenshot. This level is called Suspended Stronghold
As far as gameplay goes this looks pretty decent, but there's some weird style mixing, the SMB3 airship pieces clash with the SMB1 blocks and SMW switches

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Re: Mario's Big Journey

Postby Electriking » Tue Jun 04, 2019 2:17 am

How come we have returned to our old, wrong and out of date definition of clash?
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Re: Mario's Big Journey

Postby tangeruse » Tue Jun 04, 2019 5:15 pm

Scroll wrote:
Tue Jun 04, 2019 1:14 am
clash
I hate to be the bearer of bad news but clash literally doesn't matter

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Re: Mario's Big Journey

Postby tangeruse » Sun Jun 09, 2019 3:54 pm

heres another brand new screenshot
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Re: Mario's Big Journey

Postby tangeruse » Tue Jun 11, 2019 5:33 pm

Hello! This project has been sitting in "screenshots only" mode for far too long. Here's a playable demo:

Mario's Big Journey
0.1 - WORLD 4 DEMO


Play with SMBX2 MAGLX3 build.

Finished levels for the entirety of the first 4 worlds. Contains 46 exits and 40 stars/medals.

Also contains some unfinished level files for worlds 5, 8, and 9, but those aren't actually inserted into the overworld, so player discretion advised.

Please give your opinion on how each level plays, if there's anything catastrophically wrong, or if you're having a difficult time. Thanks!

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Re: Mario's Big Journey

Postby sammerbro » Tue Jun 11, 2019 5:49 pm

The MaGLX3 build said to not release episodes in that build, it said to wait for Beta 4 to release episodes.
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Re: Mario's Big Journey

Postby Electriking » Tue Jun 11, 2019 5:58 pm

sammerbro wrote: The MaGLX3 build said to not release episodes in that build, it said to wait for Beta 4 to release episodes.
Added in 1 minute 28 seconds:
Though I doubt people will be a fan of the choice of site for hosting the download to the demo.
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Re: Mario's Big Journey

Postby tangeruse » Tue Jun 11, 2019 6:01 pm

i'm going to wait until beta 4 (or further) to release the full episode

edit: Google drive mirror for purists.

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Re: Mario's Big Journey

Postby tangeruse » Sun Jun 16, 2019 10:42 pm

Bump. Requesting general level design critique.

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Re: Mario's Big Journey

Postby tangeruse » Mon Jul 15, 2019 5:12 pm

Bump with screenshot
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Re: Mario's Big Journey

Postby MegaDood » Sun Aug 04, 2019 12:26 am

The screenshots look ok, but what's with the one with all the signs everywhere?
My Project:
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I don't really have a signature but here's what I support:

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Re: Mario's Big Journey

Postby tangeruse » Wed Dec 11, 2019 12:56 am

Newspost - World 5 is complete!

Screenshots:
Spoiler: show
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Re: Mario's Big Journey

Postby tangeruse » Sat Oct 24, 2020 10:50 pm

It's been quite a while, but development has not stopped. Here's some funky screenshots from world 6 to prove it.
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Spoiler: show
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Plus some more non-world-6 levels with changes...
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Spoiler: show
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Re: Mario's Big Journey

Postby tangeruse » Wed Nov 04, 2020 10:28 pm

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something i threw together just for the hell of it


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