[NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Share your work-in-progress SMBX episode or browse and support others'.

Which version of SMBX2 should be used in development?

Poll ended at Thu Apr 18, 2019 4:43 pm

SMBX2 Beta 3
0
No votes
SMBX2 MaGLX3
2
50%
Both, use beta 3 for most levels and MaGLX3 for levels that include the new features
1
25%
Use beta 3 for now and add new items in once the full release of beta 4 arrives
1
25%
 
Total votes: 4
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Grand Goomba » Tue Mar 06, 2018 7:36 pm

Could you make a Media Fire link please?
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Electriking » Wed Mar 07, 2018 2:09 am

Grand Goomba wrote:Could you make a Media Fire link please?
Why MediaFire exactly?
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Wed Mar 07, 2018 3:24 am

Grand Goomba wrote:Could you make a Media Fire link please?
Onedrive is a safe site, and all you have to do is click on the link and it should download automatically.
I'll re-upload it onto mediafire later today if it's really an issue.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby EHX » Wed Mar 07, 2018 7:48 am

After catching up with the thread, I have an opinion update about the clash. Of course it's fine if you also make the NPCs HD. Just be sure not to mix single and double pixels ;-)

I still think it's easier to exchange the GFX by double pixel versions though. People have been uploading tons of 16x NSMB GFX, you could just use that. It doesn't even really look worse IMO.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Grand Goomba » Thu Mar 08, 2018 5:11 pm

I'm impressed with this project. Keep working on it! :D Also, never mind the Media Fire link, I just downloaded it from Onedrive.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Grand Goomba » Sat Mar 10, 2018 3:29 pm

That Demo was great! I just completed it today. I wonder when a Demo for World 2 will be released?
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Sat Mar 10, 2018 4:07 pm

Grand Goomba wrote:That Demo was great! I just completed it today. I wonder when a Demo for World 2 will be released?
I'm glad you enjoyed demo 1!
I'm not sure if i will release a demo for every world i complete at the moment, but there will be another one eventually!
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Cedur » Sun Mar 11, 2018 5:46 am

I would recommend a new demo per world, that's the simplest way for everyone to keep track it
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Enjl » Sun Mar 11, 2018 7:11 am

I recommend to not stress out over releasing a new playable demo every once in a while. Make one of a few sample levels when the game nears completion to stir up hype again (1-2 weeks before release), but take your time otherwise and focus on actually working on the game.
Ideas are useless if you can't make them real.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Wed Mar 28, 2018 1:09 pm

It's been a while, hasn't it? I appologise for not making any updates in recent times. With that said:
New Screenshots!
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I'm going to try to post more often again.
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Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
https://nsmbx.proboards.com/
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby 8lue Storm » Wed Mar 28, 2018 2:07 pm

Taycamgame wrote:It's been a while, hasn't it? I appologise for not making any updates in recent times. With that said:
New Screenshots!
Spoiler: show
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I'm going to try to post more often again.
Nice screenshot. But be careful, if those are NSBM graphics, I would advise using EVERYTHING NSMB in that level, because according to the SMBX CGFX Pack, NSMB clashes with everything.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Wed Mar 28, 2018 2:11 pm

I was originally going to use NSMB graphics in the level, but i don't know if i should. I'll have to look for a SMW desert tileset to replace it.
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https://nsmbx.proboards.com/
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Enjl » Wed Mar 28, 2018 2:29 pm

8lue Storm wrote:according to the SMBX CGFX Pack, NSMB clashes with everything
yeah lets
follow a hastily written text file from 6 years ago
cause using our eyes to determine which graphics look good together is too much effort
Ideas are useless if you can't make them real.
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby 8lue Storm » Wed Mar 28, 2018 2:42 pm

Enjl wrote:
8lue Storm wrote:according to the SMBX CGFX Pack, NSMB clashes with everything
yeah lets
follow a hastily written text file from 6 years ago
cause using our eyes to determine which graphics look good together is too much effort
sorry
you're right
also, the cgfx pack is 6 years old? (wow)
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Sun Apr 01, 2018 8:41 am

Another image!
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby chuckster » Tue Apr 03, 2018 6:51 am

Taycamgame wrote:Another image!
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That looks really nice. I suggest maybe opening it up a lot more and adding taller pokies.

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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Tue Apr 03, 2018 7:00 am

Thanks for the feedback!
I replaced the pokeys with spinies. They suit the area more than cacti tbh.
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Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
https://nsmbx.proboards.com/
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby chuckster » Tue Apr 03, 2018 7:04 am

Taycamgame wrote:Thanks for the feedback!
I replaced the pokeys with spinies. They suit the area more than cacti tbh.
Absolutely, spinies is a great idea and suits it well. Just don't forget to heighten that roof! :D

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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby Taycamgame » Tue Apr 03, 2018 7:07 am

Ofcourse! The level is a puzzle level; hitting the switches makes the red pipes hide and show, you have to work out how to get to the yellow pipes using them.
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Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
https://nsmbx.proboards.com/
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo is here!)

Postby chuckster » Tue Apr 03, 2018 7:08 am

Taycamgame wrote:Ofcourse! The level is a puzzle level; hitting the switches makes the red pipes hide and show, you have to work out how to get to the yellow pipes using them.
Ohhh, that's a pretty cool idea. Maybe you could use lua to make an animation for the pipes? (Make them slowly recede into the ground?)


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