Super Mario Bros. Ultra

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PlushTube123
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Super Mario Bros. Ultra

Postby PlushTube123 » Mon Jan 24, 2022 6:48 am

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Super Mario Bros. Ultra is a Super Mario Bros. X project being made by me. Super Mario Bros. Ultra is entirely SMB1 themed, and is meant to take place after Super Mario Bros.: The Lost Levels. The story of the game is simple, King Koopa has captured Princess Toadstool, leading Mario on a wild goose chase across 17 worlds to find her!

This project is inspired by:
Super Mario Bros. 0
Super Mario Bros. 1X
Super Mario Unlimited
Mario Forever

This episode will only be playable with SMBX2.

The death function is unlike the normal death mechanic, the player has infinite lives, but has a death counter that counts all of the deaths throughout the entire game.

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Super Mario Bros. Ultra has 17 worlds, Worlds 1 through 8 are the normal worlds, and after beating World 8-4, a path to World Special will open. World Special can only be accessed after getting all of the stars in the Letter Worlds. The Letter Worlds can be found via various secret exits in the normal worlds.
Spoiler: show
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Last edited by PlushTube123 on Mon Mar 14, 2022 2:34 am, edited 2 times in total.

Eric
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Re: Super Mario Bros. Ultra

Postby Eric » Mon Jan 24, 2022 12:18 pm

17 worlds? That sounds like a lot. How many levels does every world contain?
The screenshots seem interesting, though. The world map seems a bit lifeless at times, I would recommend you to add a few additional pieces of ground structure so it looks a little more natural and not just like some terrain to walk on.

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Re: Super Mario Bros. Ultra

Postby PlushTube123 » Mon Jan 24, 2022 12:21 pm

DerEric wrote:
Mon Jan 24, 2022 12:18 pm
17 worlds? That sounds like a lot. How many levels does every world contain?
The screenshots seem interesting, though. The world map seems a bit lifeless at times, I would recommend you to add a few additional pieces of ground structure so it looks a little more natural and not just like some terrain to walk on.
Every world has four levels each. And yeah, I struggle a bit when it comes to world maps. I'll try to work on it.

Added in 9 hours 16 minutes 51 seconds:

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Lakitu is back!


oxygen4558
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Re: Super Mario Bros. Ultra

Postby oxygen4558 » Wed Jan 26, 2022 5:00 pm

woah, 17...

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Re: Super Mario Bros. Ultra

Postby Cedur » Thu Jan 27, 2022 4:31 am

17x4 levels = 68 levels. Ambitious but not terribly irrational ...

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Re: Super Mario Bros. Ultra

Postby PlushTube123 » Sat Jan 29, 2022 5:48 pm

Development Update 1/29/22: Worlds 1, 2, 3, 4, 5, 6, 0, and A are completely finished, As of now, World B-3 is halfway through being finished.

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Re: Super Mario Bros. Ultra

Postby USeriousBro » Sat Jan 29, 2022 6:06 pm

Definitely going to play this when it gets finished.

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Re: Super Mario Bros. Ultra

Postby PlushTube123 » Mon Jan 31, 2022 11:31 pm

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THERE'S WATER IN THE SKY MARIO


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Re: Super Mario Bros. Ultra

Postby FutureNyanCat2014 » Thu Feb 03, 2022 10:51 am

Honestly dude, at this rate you're most likely gonna release this project in the quickest amount of time, with great effort. I've been watching your progress in the SMBX Discord and it's looking great for one's take on the original SMB1 formula, especially with the traditional level format and the four-level worlds. Keep up the good work.

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Re: Super Mario Bros. Ultra

Postby PlushTube123 » Wed Feb 09, 2022 11:20 pm

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Don't swim in chemicals, kids.

Development Update 2/9/22: Almost all of the worlds are done, and some thematic changes have been made for some letter worlds for pizazz purposes (I really couldn't find a better way to explain this, lmfao)

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Re: Super Mario Bros. Ultra

Postby PlushTube123 » Sun Feb 20, 2022 9:17 pm

Development Update 2/20/22: EVERYTHING IS DONE!!!! Just need to do some testing before full release.

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Re: Super Mario Bros. Ultra

Postby Ericklost » Wed Mar 02, 2022 5:25 pm

This look very cool,it's feel much more like a real sequel of the original Super Mario Bros than The Lost Levels or even Super Mario Bros 2
Keep up the good work,I can't wait for playing it.


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