My First Ever Super Mario Level

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Dreadstump
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My First Ever Super Mario Level

Postby Dreadstump » Thu Jul 04, 2019 5:49 pm

This is my first, finished Super Mario level. Your feedback would be appreciated.
I made this in the SMBX 2.0 editor.
Good luck, have fun!

https://drive.google.com/open?id=1MF-As ... 2t3znNlAja

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sammerbro
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Re: My First Ever Super Mario Level

Postby sammerbro » Thu Jul 04, 2019 5:51 pm

You're using SMW Dry Bones in an SMB3 Fortress. Clash!
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8lue Storm
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Re: My First Ever Super Mario Level

Postby 8lue Storm » Thu Jul 04, 2019 10:43 pm

sammerbro wrote:
Thu Jul 04, 2019 5:51 pm
You're using SMW Dry Bones in an SMB3 Fortress. Clash!
no, that's
that's not how it works...
Spoiler: show
Stylemixing does not necessarily mean clash. You see, stylemixing is when graphics of two different styles are used together, but clash means that two graphics are contrasting together (which is not always bad!!). Here are some examples:

Good Stylemixing
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Good Clash
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"the clash of bright and dark colours can be really effective for a lava cave for example"
-Enjl about this screenshot

Bad Clash
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Here, the themes have nothing to do with each other, and such clash doesn't contribute to the aesthetic in any way.
Besides, their use of SMW Dry Bones in a SMB3 fortress tileset isn't bad.
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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Re: My First Ever Super Mario Level

Postby Electriking » Fri Jul 05, 2019 2:15 am

The fact that we have gone back to the old definition of clash despite having already established a better (and more accurate) one clearly shows there is a problem in the community (if not society in general).
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Cedur
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Re: My First Ever Super Mario Level

Postby Cedur » Fri Jul 05, 2019 2:26 am

Electriking wrote:
Fri Jul 05, 2019 2:15 am
The fact that we have gone back to the old definition of clash despite having already established a better (and more accurate) one clearly shows there is a problem in the community (if not society in general).

isn't it just kids and inexperienced members who just picked it up from somewhere
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8lue Storm
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Re: My First Ever Super Mario Level

Postby 8lue Storm » Fri Jul 05, 2019 3:17 pm

Cedur wrote:
Fri Jul 05, 2019 2:26 am
isn't it just kids and inexperienced members who just picked it up from somewhere
Probably. I used to do it too.

Back on topic, here's a review:
Spoiler: show
This level was tough! The gimmick was executed greatly, but there were some things on the level that bothered me.

1. Coin inconsistency

At the beginning, there were some SMB3 coins as a reward for an optional challenge.
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But, right after that, there were SMW coins!
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And, a little bit later, SMB3 coins again, whose setup doesn't quite follow the player's path and could be easily repositioned.
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And then no coins for the rest of the level, which also bothers me a bit.
The thing is, I'd recommend using only one style of coin per level to keep it cohesive and coherent.

2. Lack of power-ups

This level was hard to get through! You should've put some power-ups to help the player along the way and adapt some setups to big player size. The lack of power-ups made the level frustrating so it had to be completed with perfection. Levels with a fair difficulty increase the player's engagement and enjoyment.
I'm guessing you wanted the player to be small, though, because of the setup just after the checkpoint which would supposedly force a big player to take a hit (but can be easily cheesed with a crouch clip)
Spoiler: show
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3. Lack of variety!

This level, although it's hard and exciting to get through some parts, it's boooring! You have to do the same things over and over and over and over and over, with just some minor changes! Why don't you try placing some coin-collecting or easier segments between the hellish platforming sections to work as breathing room? That way, the level would be more varied, and it could flow better. You could also try adding some changes to the gimmick, say, why don't you have flying enemies instead of platforms for a few setups? They're also one-try, but you can't stand on them! Brainstorming a bit about the way your gimmicks work is a way to revamp them.

4. The Ending.

Even though it was fun seeing the dry bones falling into lava after the infernal dungeon I just went through, there was the troll.
just

w h y

If someone ever fell to that troll (I thankfully didn't), they'd have to restart from the checkpoint! That is EVIL! Especially in a level like this!
Good luck on your future levels! (psst! you should try kaizo sometime! this was really fun, if you don't consider the negative points.)
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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1di_Scroll
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Re: My First Ever Super Mario Level

Postby 1di_Scroll » Fri Jul 05, 2019 9:16 pm

sammerbro wrote:
Thu Jul 04, 2019 5:51 pm
You're using SMW Dry Bones in an SMB3 Fortress. Clash!
I don't think it looks too bad in that way

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MegaDood
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Re: My First Ever Super Mario Level

Postby MegaDood » Sun Jul 07, 2019 2:01 am

The level looks alright. I'll give it a try and tell you what I think of it.
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Idunn
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Re: My First Ever Super Mario Level

Postby Idunn » Sun Jul 07, 2019 6:42 am

sammerbro wrote:
Thu Jul 04, 2019 5:51 pm
You're using SMW Dry Bones in an SMB3 Fortress. Clash!
And here I thought, that the community might have stopped being so sensitive about this.
Things i support!
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Spoiler: show
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Enjl
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Re: My First Ever Super Mario Level

Postby Enjl » Sun Jul 07, 2019 11:45 am

Very reminiscent of the levels by Core, neat! I suggest making setups a bit more lenient in general, but aside from that this is pretty sick.
Ideas are useless if you can't make them real.
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Re: My First Ever Super Mario Level

Postby Eclipsed » Mon Jul 08, 2019 10:05 pm

I just played this level and this level is really good for a first level. One of the main issues that I have with it is difficulty (unless it was a goal to make a kaizo-lite level with the bullet at the end). Something I really like is a lot of the setups felt different in how to deal with them. They didn't look different in the editor, but playing there's a lot of places where you have to adjust what you're doing. Overall, really good job for this level.


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