Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

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Circle Guy
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby Circle Guy » Thu Jun 30, 2016 7:39 am

DAT LUIGI FAN wrote:No I mean SMG styled gravity
Well it goes upsidedown and rightside up.
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
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http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

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DAT LUIGI FAN
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby DAT LUIGI FAN » Thu Jun 30, 2016 7:42 am

Last edited by DAT LUIGI FAN on Thu Jun 30, 2016 7:45 am, edited 2 times in total.

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby Circle Guy » Thu Jun 30, 2016 7:43 am

Yeah that's what I was talking about.
http://www.supermariobrosx.org/forums/v ... 87&t=13944

Edit: Can you make it so the ice and fire flowers run out after some time like in SMG?
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby PixelPest » Thu Jun 30, 2016 8:13 am

DAT LUIGI FAN wrote:
I'm not going to likely specifically add gravity options to this, just use Zeus Guy's API if you'd like those kind of features
Circle Guy wrote:Can you make it so the ice and fire flowers run out after some time like in SMG?
That's already included actually, however in the next update I'm going to add the sounds to it

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby World Star 9 » Tue Sep 06, 2016 5:55 pm

This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Tue Sep 06, 2016 8:27 pm

World Star 9 wrote:This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?
Nothing is on by default when the API is loaded, so you would start by loading the API and then use the function that activates the HUD (smgModder.hudActivate) and set smgModder.hudStyle to 2. Basically:

Code: Select all

local smgModder = API.load("smgModder");

function onStart()
   smgModder.hudStyle = 2;
   smgModder.hudActivate();
end
Btw, you could have found all of that stuff in the documentation that's in the main post

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Sapphire Bullet Bill
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Sapphire Bullet Bill » Fri Sep 09, 2016 11:23 pm

Do you think you can make a widescreen mod to expand the field of view?

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Sat Sep 10, 2016 8:24 am

Sapphire Bullet Bill wrote:Do you think you can make a widescreen mod to expand the field of view?
No

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby xXAndytubeXx » Wed Nov 22, 2017 10:18 pm

Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
Last edited by JupiHornet on Wed Nov 22, 2017 11:12 pm, edited 1 time in total.
Reason: removed OP quote
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Kley » Thu Nov 23, 2017 12:41 pm

xXAndytubeXx wrote:Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
There is no need to bump a topic that's over a year old.

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby MrVaderSpino » Wed Apr 25, 2018 12:27 am

Nice! 10/10 It Might the Works In Custom Episode or Level For Now :o :P
Making Custom Levels Already Soon...
I Waiting in SMBX2 beta 4..
i am Currently Participating In Other Projects
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My Quotes In SMBX.
GforGoomba wrote:Are you sure removing slopes is cool?
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Please find similar post:
Neo Super Mario World X is Expensively in largest File is 2.7GB? Are your cannot Download they because Expensive Stored in Too Many Files?
Does Having Wasting Time...

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby ThatDemonDaisy » Mon Jul 16, 2018 9:16 pm

What about spin jump or ground pound?

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby MrPunchia » Mon Aug 13, 2018 10:58 pm

ThatDemonDaisy wrote:
Mon Jul 16, 2018 9:16 pm
What about spin jump or ground pound?
you're gonna need different lua APIs for that


anyways, can I use this solely for the HUD customization?
keeping in touch

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby new_player » Thu Feb 28, 2019 3:10 am

It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Cedur » Thu Feb 28, 2019 3:44 am

new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

38A and better physics ... ???
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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Thu Feb 28, 2019 9:38 am

new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Eri7 » Thu Feb 28, 2019 10:23 am

PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.


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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Thu Feb 28, 2019 11:53 am

Eri7 wrote:
Thu Feb 28, 2019 10:23 am
PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.

There's another video as well but what I said still stands. I never adjusted the physics originally and don't plan to. There won't be any updates to this

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby The_Black_Extremist » Mon Mar 04, 2019 1:53 pm

I think he also means to change the graphics.

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Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Mon Mar 04, 2019 1:58 pm

The_Black_Extremist wrote:
Mon Mar 04, 2019 1:53 pm
I think he also means to change the graphics.
Yes however as I previously mentioned on multiple occasions I will not be updating this and changing the default graphics can be done by anyone as all of the graphics are packaged with this and easy to edit as needed


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