-I experienced slowdown in some areas (especially in the Zelda and Snake stages from MaGL X2)
-When I was playing Zelda stage, I toggled fullscreen OFF. Then Zelda disappeared and I was obrigated to exit the level.
-Ninja Bomberman drops bombs if you jump from a slope.
-Ninja Bomberman can get stuck in the ceilling
-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
-Where are the battle levels?
I think that the rest is fine. Good work
Edit: When I was playing Mega Man stage, I paused the game, then I couldn't unpause. I was obrigated to use ALT F4
Last edited by Prado on Sat Dec 12, 2015 2:33 pm, edited 1 time in total.
Remove the lunaworld.lua and sounds.ini from episode folder if you want to play it normally. It's there to show that we can replace sound effects now easily too.
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
OK, so coming back to this issue about the sounds, I managed to fix the sounds, and my sounds play. However, whenever you do something in a level that would normally make a sound, there's a slight delay of something like 0.3 seconds before the sound actually plays. Intentional, or a bug? If so, how can it be fixed?
When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature. My graphics pack!
Supporting forums:
SMBX Galaxy forum by Pivot40Channel http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open: http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series: http://smbxairseusforums.prophpbb.com/
FanofSMBX wrote:When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?
Can you zip up your version of TI2 and pm it to me?
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.