That's One-Fifteen, not One-Hundred-Fifteen, mister!
20 Players (4 Mafia, 5 Utility, 11 Town)
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red
, and if they are not, they will not count towards the lynching of that target.
After hearing of the unfortunate fate of the
Celtan Gardè, the patrons of Spacebase 115, a fairly large commercial Space Station in orbit around the planet Eve, has decided to put the station on lock down, preventing newcomers from entering the ship in fear of any pirate menace. The patrons of Spacebase 115 were unaware that it wasn't pirates that cause the fate of the
Celtan Gardè, but traitors... After one of the Space Station's caretakers went mysteriously missing, it was assumed there there were traitors on the vessel, so everyone prepared for the worse, readied themselves with weapons, and attempted to seek out the traitors... Will they prevail? Or will the traitors succeed in their mission?
Only sleepless nights and restless days will tell...
The Mystery Game mechanic works somewhat like M10A's Mystery Game mechanic, only a little bit differently. When sign-ups are finished, you are randomly PM'd with one of three colors (Traitors
, or Passengers
), along with your choice of a role you wish to be (Passengers do not get the choice of choosing a role). If you are a Traitor, your other teammates are not revealed until everyone on your team has claimed their role, this is to prevent planning. The twist this adds to the game is that nobody will know other peoples' roles (with the exception of the Traitors knowing each others' roles), which will increase suspense. When everyone has chosen their roles, the Traitors will be PM'd their teammates and the game will begin. The list of roles are below.
8. Waddle Derp
The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Lieutenant wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
The Smuggler and Politician's lynch votes do not count as two during a second lynching.
If a player is inactive, they will be turned into a Phantom
. If a player returns from inactivity after becoming a Phantom
, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom
player may not be targeted by abilities, lynch votes, or night kills.