Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Re: Game Concept Thread

Postby HeroOfRhyme » Sat Jul 23, 2016 10:22 am

make her role different then. I dont care if you godmod her she is the best anyway.

also I heard some stuff about this game being a stolen idea anyway so... tsktsk
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Re: Game Concept Thread

Postby Cedur » Sat Jul 23, 2016 10:24 am

It's simple plagiarism from npromin, I've helped him on role ideas (assigning names) and I also did a few own stuff, and overall npromin is fine with me doing that.
Last edited by Cedur on Mon Aug 15, 2016 6:03 am, edited 1 time in total.
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Re: Game Concept Thread

Postby HeroOfRhyme » Sat Jul 23, 2016 7:53 pm

:thumbs_down:
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
[08:20:36] <Marinite> curtain
[08:20:40] <Apex> curtain
[08:20:43] <AeroMatter> curtain


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Re: Game Concept Thread

Postby npromin1 » Sun Jul 24, 2016 4:29 pm

Umm. I'm not that happy that you took my idea Shroom. I'm gonna post the original roles in a bit (The ones I'm using in RMS3)

It's true you helped me SOME with ideas. I didn't really use all your ideas.

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Re: Game Concept Thread

Postby npromin1 » Sun Jul 24, 2016 4:40 pm

Here's the real roles, all 20 of them. I like the "npromin1" role the most! :D Btw, I refer to myself as "N" a lot in the roles.




And yes, these are only the roles, a lot of concepts are missing. The "Alignments" are what is shown upon death, this is different then cardflips.
Spoiler: show
ROLE 1: User
Original Role: Vanilla Townie
Alignment: Runouw, Support

The user is an ordinary member of Runouw. All users have no special abilities, however, there is always more than one user in a game of Runouw Mafia. The user is your basic vanilla townie.


ROLE 2: Runouw
Original Role: Mayor
Alignment: Runouw, Power

Runouw is the great creator of Runouw.com. He has left to work on a new game, called Last Legacy, however, he must return now as his forums are threatened.

He has the special ability of revealing himself as Runouw. Once Runouw is revealed, his votes in trials will be worth 3. To do this, all he must do is PM the game moderator, and the game moderator will confirm him as Runouw.


ROLE 3: BY
Original Role: Jailor
Alignment: Runouw, Power

BY is Runouw's right-hand man. He is always reliable if there is a problem. Now, he must return to the forums and help them re-establish control.

Each night, he detains one person in jail, can have a private conversation with that person, and can choose to execute that person. However, he can no longer execute if he executes a member of Runouw, and he can only execute three times.

ROLE 4: Doram
Original Role: Doctor
Alignment: Runouw, Protective

Doram is a global moderator on the Runouw forums, and he is against Mother Razzia. He prefers to help the forums in a unique way, by saving those who are attacked.

Each night he can visit someone. If they are attacked, they will not die, however he can only save himself one time in the game.


ROLE 5: NanTheDark
Original Role: Investigator
Alignment: Runouw, Investigative

NanTheDark is a private eye on the forums, and he takes investigation of the Razzians into his own hands. Each night, he secretly gathers information and puts together missing pieces.

Each night, he can choose to interrogate someone and receive a clue to their role.

ROLE 6: MP3~Amplifier
Original Role: Escort
Alignment: Runouw, Support

MP3~Amplifier is a beautiful global moderator, currently thinking about retiring from the community. Even though she aligned with Raz, she is still a global moderator under Runouw and must do her job for the good of the site.

Each night she has the ability to sleep with one person to distract them and prevent them from using their night ability. This does not work on Oranjui and Karyete, and if she roleblocks N, ahem she will become a slave member of his cult unless warned by l.m.


ROLE 7: Karyete
Original Role: Vigilante
Alignment: Runouw, Killing

Karyete always wanted to being down Mother Razzia, from the very moment that Raz created the Razigrad section of the forums. He thinks everyone is here is useless, and he will kill him by himself.

Karyete has the ability to shoot three people in the game. If he shoots a Runouwian, he will commit suicide the next night over guilt, and he will not be able to be saved by Doram.


ROLE 8: Raiyuuni
Original Role: Lookout
Alignment: Runouwian, Investigative

Raiyuuni is a stalker according to different people on the forums. At night, he jumps into the bushes in front of someone's house and stalks them.

Raiyuuni may visit one person at night and will be notified if anyone visits them.

ROLE 9: Raz
Original Role: Godfather
Alignment: Razzian, Head

Raz has always wanted this website to belong to just him and a small group known as the Razzians. To accomplish this goal, he'll lead Mother Razzia to victory by killing everyone that stands in their way.

Every night he may kill one person. He also has Stage 1 Immunity. Raz can also chat with the mafia via #razigradchat, but only at night.

ROLE 10: Oranjui
Original Role: Consort
Alignment: Razzian, Support

Oranjui is an absolutely beautiful female Razzian, who thinks she looks better then MP3~Amplifier, which is one of the reasons she joined Mother Razzia in the first place. She's now in league with Raz to take over the website.

Every night, she has the ability to visit someone each night and sleep with them to distract them and prevent them from using their night ability. This does not work on MP3~Amplifier and Karyete, and if she roleblocks N, she will become a slave member of his cult unless warned by l.m. And N doesn't mind because in the game, Oranjui is a girl.

ROLE 11: Yurimaster/Zero
Original Role: Consigliere
Alignment: Razzian, Support

Yurimaster has always been renowned for his creative work in level designing. His brilliance and intelligence were what got him so far in the LDC's. Now, however, he works for Raz to take over the forums.

Every night, Yuri can visit one person to learn their exact role.

ROLE 12: Venexis
Original Role: Janitor
Alignment: Razzian, Deception

Venexis is one of the most deceptive Razzians out there. He can trick almost anyone, as for why Raz hired him.

Venexis can clean 2 people. In order for the clean to work, the target must die the same night. Whether or not they were killed by Raz does not matter. If someone is cleaned, their role will not be revealed to everyone, and their last will won't be either. Secretly, Venexis will know the dead player's role and last will, and will be able to "pretend" to be that role.
ROLE 13: Bryce
Original Role: Forger
Alignment: Razzian, Deception

Bryce is well renowned amoung the Razzians for being Raz's right hand man, and for helping him establish Razigrad. Bryce is deceptive, but not as deceptive as Venexis.

Bryce can forge 2 people's last wills. In order for the forge to work, the target must die the same night. Whether or not they were killed by Raz does not matter. If someone's will is forged, Bryce will be able to select what their last will contains. Bryce will receive their original last will.

ROLE 14: nin10mode
Original Role: Jester
Alignment: Neutral, Avid

Nin10mode could not handle the private staff conversations. Everyday they became more heated as new issues sprang up. He can't deal with all of it anymore, so he's going to quit the site forever.

Nin10mode wins by getting himself hanged, and loses by surviving until the end of the game, or getting killed at night. If He is hanged, everyone who voted guilty on him will be roleblocked the following night, even if they are normally roleblock immune.


ROLE 15: Supershroom
Original Role: Executioner
Alignment: Neutral, Avid

Supershroom is annoyed at the stagnacy of the forums, and pushes for change. Since it's not coming, he's decided to pursue radical methods to cause that change to occur. There's only one person preventing it from happening......

Supershroom has Stage 1 Immunity. Supershroom is assigned one random target at the beginning of the game. It can be anyone in the game. If his target gets hung, he will become a Zunar, and win with everyone in the game. If his target is killed at night, he will only win with the faction that killed his target. For example, if Venexis is his target, and PurpleYoshi kills Venexis, Supershroom will only win with PurpleYoshi. If PurpleYoshi dies, he can still win by surviving until everyone else is dead. But that's unlikely. The game will end if one faction's win conditon gets activated, and Supershroom will lose.

ROLE 16: Zunar
Original Role: Survivor
Alignment: Neutral, Unaligned

Zunar doesn't care about the conflict around him. The only place on the forums he exists is Forum Games.

Zunar wins with everyone except Npromin1. (I'm evil.) If Zunar survives until the end of the game, he will win. Zunar has 4 bulletproof vests. Wearing them will give him Stage 1 Night Immnunity, like Raz, PY, and N. It does not protect him from a Karyete.

ROLE 17: Arturia
Original Role: Amnesiac
Alignment: Neutral, Unaligned

Arturia honestly doesn't know what's going on on the forums. Just like how some people do not pay attention to the political world, and only voting for who will benefit them, he'll only do whatever benefits him the most.

Arturia can choose to become any role that dies. Arturia wins by choosing a role and fufilling that role's goals. He cannot win as Arturia. He has to choose a role.


ROLE 18: PurpleYoshi
Original Role: Serial Killer
Alignment: Neutral, Killing (More of these will be added in the future, I promise)

PurpleYoshi appeared to be just an average 11 year old kid who joined the forums, however, deep inside him, he hated everyone. He began to flame and spam the forums, even after being IP banned multiple times.

Each night, PurpleYoshi can kill one person. He is immune to being killed at night by Raz.
(Stage 1 Immunity) If PurpleYoshi is jailed by BY, and BY chooses not to execute them, BY will be attacked by him.


ROLE 19: Npromin1 (Also known as N)
Original Role: ???
Alignment: Neutral, Evil

Npromin1 joined as a normal member of the forums, however, he slowly brewed hatred of everyone on the forums. He decided to brainwash people on the forums into becoming his mindless slave.

N has Stage 1 Immunity. Each night, he can visit one person to brainwash them into being his mindless slave. They will be able to communicate at night via #deleted-channel. Their role will change into the role, "Slave." The second night, N has to choose to convert them into either an investigator, killer, or personal bodyguard.(Kills Raz, Karyete, PY, or l.m if they visit him) There can only be one killer in the harem. If N dies, all the slaves will be freed and gain their original roles back.


ROLE 20: l.m
Original Role: ???
Alignment: Neutral, Avid

l.m has been there as N converted the first few people into his mindless slaves. He's vowed that he will get rid of him, and free all the slaves.

Each night, l.m can visit one person to warn them of Npromin1. Anyone who is warned will be immune to brainwashes by him for that night and the next two nights. l.m himself is also immune to being brainwashed.

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Re: Game Concept Thread

Postby PixelPest » Sun Jul 24, 2016 7:20 pm

When there are only 20 roles, 7 Third Party and 5 Mafia is way to much. You also never specify cardflip colour and it is very unorganized

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Re: Game Concept Thread

Postby HeroOfRhyme » Sun Jul 24, 2016 8:49 pm

I agree, It does need a better layout. Also I would like to be a role in it instead of one of the people that are less familiar, considering I became exceptionally good friends with Caitlin and Venexis and I knew quite a few of those people but I dont know Raz or some of the others. I am AzErOtH though, i am sure youve heard of me? Or at the very least seen me around there im the old days around 2012.
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
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Re: Game Concept Thread

Postby npromin1 » Mon Jul 25, 2016 12:01 am

I'm not even submitting this. I'm just showing you the ideas Shroom built off of.
npromin1 wrote:



And yes, these are only the roles, and a lot of concepts are missing. The "Alignments" are what is shown upon death, this is different then cardflips.
Yeah, I know the above is stupid, but this was never designed for a mafia game at SMBX.


Also no offence or anything, but I never heard of you Rezsur....

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Re: Game Concept Thread

Postby HeroOfRhyme » Mon Jul 25, 2016 8:06 am

That is to be suspected but, just ask Caitlin about me and you will learn. She remembers me well enough so she could tell you herself.

Anyway, I didnt think it was and we were both saying that it needs better structure in general thats all.
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
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Re: Game Concept Thread

Postby Pseudo » Mon Jul 25, 2016 10:30 pm

The year is 1855. The setting, the American West. A team of gangsters, commissioned by a time-traveling oil tycoon from the year 2180 named Big Doyle and led by legendary outlaw Jonny "The Fastest Gun in the West" Peterson, has infiltrated the once-peaceful mining town of Gunshot, Nevada in order to dig up a plentiful source of oil located below the surface. Oil is exceptionally rare in the late 22nd century and Doyle plans to bring the gallons he would dig up back to his own time, where he will sell it for trillions of euros.
The gangsters' only opposition is the 13 innocent townspeople of Gunshot who are determined to protect their village. Well, that's not totally right. Thankfully, Doyle was followed back in time by a Time Cop who has taken a vow to prevent the timeline from being altered and to stop the villainous oil tycoon at any cost. Unfortunately, he's already failed the first part, what with making his presence known to villagers in 1855 and all. But that's alright; he can still succeed in the second.
Oh yeah, and there's some prospector who wants all the gold in Gunshot for himself or something too, no matter who he has to kill. The townspeople will have to deal with all this in...

M32+: Peak Oil, 200 Years Too Soon
Format: Roleflip - 18 Players
This is a roleflip game. Since every player is a unique character, their specific role will be identified when they are killed (by default). However, cardflip colors are still included.

The Gangster Squad
Big Doyle: A greedy oil tycoon from the year 2180. He is the diabolical mastermind behind all of this, and can use cloaking technology to alter his appearance to appear green if no autopsy is performed on him.
Jonny "The Fastest Gun in the West" Peterson: A legendary outlaw in 1850s Nevada. As long as he's alive, he will be able to kill one player on even-numbered nights, thanks to his incredible quick draw.
Black Bill Redford: Named for his ashen face thanks to his work with explosives, Bill can place a bomb on one player each night that is rigged to explode if that player dies; if so the player will cardflip black with no name revealed. The bombs will decay by the next night.
Mr. Skull: 160 years before he joined the ghost pirate crew, Mr. Skull was a gangster in the Old West. He's so spooky that he can sneak up behind one player each night to prevent that player from speaking on the next day.
(All members have contact with each other and conspire to kill one player each night.)
Goal: Eliminate the Prospector and equal or outnumber the townspeople.

The Townspeople
Doc Fesstival: The doctor who performs the autopsy on players every morning and night after someone dies. If he dies, the roleflip mechanic will be retired in favor of regular cardflips, since he won't be able to identify the bodies. He can also choose to retire and disable this ability during the night from Night 2 onwards, but this is a permanent decision.
Time Cop: A mysterious time cop from the future who doesn't play by the rules. He's extensively researched the population of Gunshot and can inspect one player each night to learn that player's cardflip color.
Sheriff Westin: Gunshot's sheriff, who has been set aside in his inspection capabilities by the Time Cop. He's looking to build up a posse to combat the gangsters himself, and can reveal his role to one player each night.
Crazy Carl Williams: If Jonny Peterson is the fastest gun in the west, Carl Williams is the craziest. He can kill one player each night, but will lose this ability for one night if he kills an innocent.
One Horse: The only horse in this town, he can sit on one player each night to prevent that player from being night killed. Obviously, he can't sit on himself.
Lester the Kid: Regular townsperson
Timmy Claymore: Regular townsperson.
Frank Strange: Regular townsperson.
Vinny, the general store owner: Regular townsperson.
Ambassador Oberwetter: Regular townsperson.
The Texan Smoker: Regular townsperson.
Pedro, one of the Oswald twins: A legendary former mercenary who previously worked with Jonny Peterson. He and his brother are no longer evil, but they will appear guilty (in different ways) if they are not identified by Doc Fesstival.
Barney, one of the Oswald twins: A legendary former mercenary who previously worked with Jonny Peterson. He and his brother are no longer evil, but they will appear guilty (in different ways) if they are not identified by Doc Fesstival.
Goal: Eliminate the gangsters and prospector.

The Prospector
Ol' Ben, the Prospector: A crazed and greedy prospector who is obsessed with taking Gunshot and its oil for himself. Each night, he can kill one player. He can also protect himself by hiding in a hole if someone tries to kill him, rendering him immune to night kills.
Goal: Be the last player standing.
its ya girl pseudo and im back on a provisional basis

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Re: Game Concept Thread

Postby underFlo » Tue Jul 26, 2016 6:17 am

Nice game!

Can Ol' Ben protect himself and kill someone on the same night?

Also, what point would the Dctor have to willingly lose his ability? I do like cardflip/rolelip being dependant on one role tho.
im a girl yo

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Re: Game Concept Thread

Postby HeroOfRhyme » Tue Jul 26, 2016 1:03 pm

because it could potentially expose who he is im guessing
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[08:20:32] <SleepyKitty> so for an example
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Re: Game Concept Thread

Postby Pseudo » Tue Jul 26, 2016 1:44 pm

^this, Spinda,

and Ol' Ben's night kill protection is automatic, similar to the terrorist militant guy from M30.
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Re: Game Concept Thread

Postby Zeldamaster12 » Tue Jul 26, 2016 3:36 pm

Can I have feedback on the game I posted earlier plz
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Re: Game Concept Thread

Postby Pseudo » Tue Jul 26, 2016 7:40 pm

Zeldamaster12 wrote:game
I feel like you could cut down the town a little, just by removing an Alliance Shinobi or two. The mafia isn't that strong so I feel like there may be a few too many townspeople (Sakura is also a pretty strong blue). I like the game design overall, not familiar with Naruto though so I can't comment on those aspects of it really but it seems cool.
its ya girl pseudo and im back on a provisional basis

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Re: Game Concept Thread

Postby MECHDRAGON777 » Tue Jul 26, 2016 8:06 pm

Zeldamaster12 wrote:Can I have feedback on the game I posted earlier plz
Besides what Pseudo-Dino said, I can say nothing. Maybe some of the lore.

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Re: Game Concept Thread

Postby Pseudo » Sat Jul 30, 2016 7:18 pm

Here's another potential future submission:

M32+: Capitalism Gone Too Far
Cardflip - 18 players
Visiting Mechanics

The Mafia
Arsonist: Can light one player's house on fire each night. Anyone visiting or being visited by the target will die, although the target will be unharmed.
Illuminati Banker: Has total control over the world economy, can force one player to visit another specific player each night; the target will be notified of this. Cannot force a player to visit the Arsonist's target.
Robber: Can steal an item from one player each night; the target will be notified of this if it is successful. If the target has multiple items, a random item will be stolen.
School Bus Painter: Owns a bucket of orange paint due to their profession. Can paint one player orange once throughout the whole game (lasts indefinitely).

The Town
Lookout: Can track one player each night and learn who they visited and who visited them. Unaffected by the Arsonist if the Lookout's target's house has been set on fire, but not if the Lookout is visited by a player whose house is on fire.
Vest Merchant: Grants a bulletproof vest to the player they visit and any player who visits them (automatically). Starts the game with a bulletproof vest.
Gun Merchant: Grants a gun to the player they visit and any player who visits them (automatically). Starts the game with a gun.
Badge Merchant: Grants a sheriff's badge to the player they visit and any player who visits them (automatically). Starts the game with a sheriff's badge.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright

Mr. Trickery: Grants a fake item to the player they visit and any player who visits them (automatically). These fake items are actually bombs and will kill the player when used. Grants fake bulletproof vests by default but can switch between fake bulletproof vests, fake guns, and fake sheriff's badges during the night (taking effect starting when items are distributed the next morning). Starts the game with a (real) gun. Wins by being the last player standing.

Item Descriptions
Bulletproof Vest: Used during the night; it will protect the user from night kills for that night only. Consumed on use.
Gun: Used during the night; causes the user to kill whoever they visit that night. Consumed on use.
Sheriff's Badge: Used during the night; causes the user to learn the color of whoever they visit that night. Consumed on use.

- Power usage/visiting is not optional in this game, and failure to visit will be considered inactivity.
- Items may be transferred to another player during the night (the item will not reach the player until the morning). This is separate from visiting and does not incur the risk of the Arsonist.
- The receiver of an item will be notified that they have received the item, but will not be given any information about its source.
- The primary mafia kill cannot be detected by the Lookout or in any other way.
its ya girl pseudo and im back on a provisional basis

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Re: Game Concept Thread

Postby Danny » Sat Aug 06, 2016 4:58 pm

From Under the Floorboards
-Cardflip
-Public votes
-Day/Night

In the dark of the night, an evil cult lurks over the town of Stoneriver, and after one too many sacrifice victims being found in the square, the villagers are rallying together to figure out who the members of the cult are. Meanwhile, an unknown threat sneaks through the town...

The Cult:
Cult Leader - Cardflips red upon inspection, but green upon death.
Cultist
Cultist

The Town:
Mayor Cromby - Once throughout the entire game, he can come forth and reveal his role during the night. On the following day phase, all players may lynch for two targets as opposed to one.
Seer - During the night, may inspect a player, revealing their color to the seer.
The Huntsman - During the night, may kill a player. This ability is lost for the next night phase if an innocent is killed.
Father Gregory - During the night, he may protect a player from nightkills, making them immune for the night phase.
Acolyte - Becomes the Seer when the Seer dies.
Villager
Villager
Villager
Villager
Villager
Deranged Villager - Can lynch vote, but their votes don't count. Knows they are the Deranged.

The Corrupted:
The Corruptor - Immune to nightkills. Lynch votes don't count. Once throughout the entire game, during the night, but only after the first night, the Corruptor can target a player, infecting them with the Corruptor's contagion. That player becomes an Infected. If an Infected successfully kills a player, the Corruptor can use its ability again.
Infected - A player affected by the Corruptor's ability becomes an Infected. Each night, the Infected may kill a player. The Infected can not speak during the day, which means in turn that it can't lynch vote.

EXTRA INFO:
-The Cult wins if they have killed all the Corrupted and outnumber the amount of surviving town members.
-The Town wins if they have killed all of the Cult members and have eliminated all of the Corrupted.
-The Corrupted wins if they have killed off the Cult members and have either eliminated the Town or have turned half the surviving members into Infected.
-When the Seer dies, the Acolyte gains the color and ability of the Seer at the moment the Seer dies, and they will also receive a message that the Seer has died and they have become the Seer.
-When a player is turned into an Infected, they lose their previous role and color, and take on the role and color of the Infected. This happens at the moment they are targeted by the ability (during the phase change), and they will receive a message that they have been turned into an Infected, which causes them to be silenced every day phase.

Role PMs
Spoiler: show
Cult Leader wrote:You are the Cult Leader, the malevolent head honcho of the Cult that is terrorizing the town of Stoneriver. You and your fellow Cultists are ___ and ___, and your collective goal is to rid this town of those that are impure.
Cultist wrote:You are a Cultist, a devoted follower that is part of the Cult that is terrorizing the town of Stoneriver. You and your fellow Cultists are ___ and ___, and your collective goal is to rid this town of those that are impure.
Mayor Cromby wrote:You are Mayor Cromby, the paranoid Mayor that looks over Stoneriver and its people.
Seer wrote:You are the Seer, a protector of the people of Stoneriver. You know almost everyone in this town, however you are extremely skeptical of their followings.
The Huntsman wrote:You are The Huntsman, a burly lumberjack-esque vigilante who has a slight thirst for blood.
Father Gregory wrote:You are Father Gregory, the caring priest of Stoneriver. You can hide someone inside your church for a night, protecting them from anyone that is out for blood.
Acolyte wrote:You are the Acolyte, and you are the budding apprentice of the Seer. If your mentor dies, you will take his lead and become the next Seer.
Villager wrote:You are a Villager, a simple townsperson of Stoneriver. You are part of the majority that seeks out the Cult.
Deranged Villager wrote:You are the Deranged Villager, and as much as you want to believe that you're normal, you know deep down that you aren't.
The Corruptor wrote:You are The Corruptor, a malevolent, zombie-like figure that stalks the streets of Stoneriver, looking to take on victims and overrun the town with swathes of your zombie-like drones.
Last edited by Danny on Sat Aug 06, 2016 5:26 pm, edited 1 time in total.
I used to be 8bitmushroom but not anymore.
If you need to get in contact with me, message me on Discord, or find me at SMW Central's Discord server where I moderate.

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HeroOfRhyme
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Re: Game Concept Thread

Postby HeroOfRhyme » Sat Aug 06, 2016 5:18 pm

I like how it says M2, lol. Copypasted straight from mafiastation
[08:20:23] <SleepyKitty> AeroMatter, typing /ignore *!*@* will let you block curtain people CTCP'ing you
[08:20:32] <SleepyKitty> so for an example
[08:20:36] <Marinite> curtain
[08:20:40] <Apex> curtain
[08:20:43] <AeroMatter> curtain


Hi Yuki

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Danny
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Re: Game Concept Thread

Postby Danny » Sat Aug 06, 2016 5:26 pm

HeroOfRhyme wrote:I like how it says M2, lol. Copypasted straight from mafiastation
I know, I don't really keep any back ups of my games, and it was a lazy paste.
I used to be 8bitmushroom but not anymore.
If you need to get in contact with me, message me on Discord, or find me at SMW Central's Discord server where I moderate.


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