17 players:Long ago, a mental institution opened its doors. It was dubbed “Clearwater Psychiatric Hospital for the criminally insane” and became known as one of the best mental institutions across the land. However, as time passed away, so did the staff. And with every generation of staff the good intentions slowly decayed and the mental hospital went downhill. The current director of Clearwater is an outright danger to the patients. He uses them to test experimental drugs not yet approved for human trials. The rest of Clearwater’s staff did all they could to make6 life better for the patients. But when four patients, all convicted serial killers, started killing people during the night, The staff was forced to execute patients in order to save their own life. Meanwhile, the director has gone completely insane. He is running out of patients and started testing the drugs on his own employee's. His sick drive to "cure" mental illness might get everyone killed.
-Sociopath: As a sufferer of Antisocial Personality disorder, the Sociopath had to fake certain social traits to function in society. They may visit a player every day to copy their behavior. Doing so will make them cardflip the same colour as their target until the next day phase. If they don't use their ability, they will cardflip red.
-Stalker: This person developed a sick obsession with his victims before they killed them. The stalker can inspect someone every night to learn their cardflip colour.
-Insane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. May roleblock someone every night. Since they are both technically the same human, the death of one alter ego automatically kills the other.
-Psychiatrist: May inspect someone every night, learning their cardflip colour.
-Medic: Responsible for the patients’ medication. Every night, they can either protect someone from death or give someone a lethal injection.
-Therapist: May put someone through therapy every night to roleblock them.
-Mortician: May examine a deceased player every night to learn their exact role.
-Employee: Nothing special, can cast a lynch vote.
-Chef: The man in charge of cooking for the asylum's residents. Frequent contact with meat and knives makes people suspect him. Doesn't know he is the chef.
-Sane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. Thinks they are an Employee. Since they are both technically the same human, the death of one alter ego automatically kills the other.
-Director: The leader of Clearwater Psychiatric Hospital might be even more insane than all of his patients. The Director can kill someone every night using experimental drugs, they cannot be nightkilled. They may also choose to sacrifice their immunity for a second kill twice throughout the game. They cannot do this on night 1 and they will regain their immunity the night after making a second kill.
-Waddle Derp Koopa-Fan
None as of yet.
Town Victory! Player analysis coming as soon as I can.