Lets not be pessimistic, I'm going to submit my game and HOPE, that I get another chance, and don't worry, this game isn't anywhere near as over complex.
M46: Dual Threats
- 19 Players
- Double Mafia
- Mandatory Role Usage unless stated otherwise
- Mandatory Lynching
- The Slime monster was not created by me, they were created by SSX and Witchking666
- Mafia-Visit is ON
: Can at night paint themselves green
for a phase cycle(a day and night phase) twice in the game. This takes effect the phase AFTER they use it, which means for example if they painted themselves green
night 2, they'd flip green
day 2 and night 3.
: Can plant a bomb on a player once in the game during the night, if this player is lynched next day phase, the last player to vote them will die as well.
: Can silence a player each night, not allowing them to say anything next day phase aside from "i'm slienced" or similar.
: May absorb someone else into itself every night. The Slime will learn their victim’s exact role and roleblock them. Any abilities used on either the slime or its victim will be shared except for inspection. So if one of them gets killed, both die. The victim will leave the slime again when the night is over. Can only select each player once.
: They can go alert twice in the game, anyone that visits them in this time period will die.
: night-immune, flips green
during the day and purple
during the night.
: Can twice in the game count every aligned to the town's votes as two for the following day phase, this will be announced.
: Can rescue a player each night, he'll protect them and inspect them at the same time, can only select each player once. Can't protect self.
: Can read a player a long chapter book each night, roleblocking them that night and vote blocking them next day phase.
: Can kill a player each night, killing someone part of the town will make them flip red
next day phase.
: When a special dies, they'll take on their role and color will become blue
, if more than one special dies in one night, they can handpick which special role they get. Can't take on the Mayor's ability.
: No abilities, may cast a lynch vote each day phase.
: Assigned a random player at the beginning of the game to protect, they can protect that player once in the game and self heal once as well.
: Kill off all the monsters and outnumber the town
: Kill off all the mafia and outnumber the town
: Eliminate all the Mafia and all the Monsters
: Either have their assigned player survive to the end of the game or alternately be the last player standing.
Pseudo wrote:Mayor and Secretary together seem VERY strong. I would reduce the mayor's ability to once per game, and/or remove contact with the secretary (probably just replace the secretary with a normal townie).
The rest of the game seems pretty good.
OK, approved. The town seems pretty strong still but they'll probably need it with the large amount of opposition.
Witchking666 wrote:Looks good,
PixelPest wrote:Interesting concept. Approved