M45 SPECIAL Host Sign-ups

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Which faction game do you really want to play for M45? (Round 2)

Poll ended at Tue Oct 10, 2017 9:05 am

MosaicMario - M45: Poke Battle Roayle
17
61%
116taj - Draft It!
1
4%
ShadowStarX - Two Towns, One Problem
10
36%
 
Total votes: 28
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Re: M45 SPECIAL Host Sign-ups

Postby Pseudo » Mon Sep 25, 2017 8:40 pm

One thing y'all need to do that I'm not seeing in about half of these games is specify whether or not the members of each faction know each other. Thanks.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Mon Sep 25, 2017 8:58 pm

Paper wrote:Nobody knows who anybody else is unless otherwise specified
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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Mon Sep 25, 2017 9:42 pm

Pseudo wrote:One thing y'all need to do that I'm not seeing in about half of these games is specify whether or not the members of each faction know each other. Thanks.
I have never seen a faction game have it so you know your teammates.

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Re: M45 SPECIAL Host Sign-ups

Postby Cedur » Tue Sep 26, 2017 6:45 am

M45: He who laughs last ...

17 players, roleflip, Semi-faction game

The main battle happens between the mafia and the cultists (who both know their teammates), who both have a factional kill. The game ends once one of these is eliminated. Independents each have their own winning condition.

The Mafia

Godfather: survives one nightkill, gets replaced by the highest-ranked living teammate upon death
His Waifu: can roleblock
Intelligence Agent: can find someone's exact role
Trafficker: can transport two people and switch all actions on them.

The Cultists

Supreme Guru: survives one nightkill, gets replaced by the highest-ranked living teammate upon death
Hypnotizer: can control someone else's night action
Undercover Agent: can find someone's exact role
Corpse Whisperer: can pick a dead independent player and use their ability.

Independents

Escort Lady: can boost someone's testosterone to double their power or save them from roleblocking - support or outlast the faith healer.
Faith Healer: welp he does what his name says (can't self-heal) - save an independent from death.
Jailor: can incapacitate a player at night, saving them from actions and roleblocking them at the same time. - roleblock a bandit and save an independent from getting targeted.
Operative: can find out a player's alignment at night. - find a mafia and get them lynched.
Survivor: has two bulletproof vests - just survive.
Character Assassin: immune to nightkills - get some other independent lynched.
Booze Buddy: is in contact with the other Booze Buddy. - at least one of them needs to survive for a joint win.
Booze Buddy

Heavenly Avenger

Heavenly Avenger: decides to protect a person at night. If this person is killed, the avenger will descend to earth and the other players have 3 days to lynch him, otherwise he'll end the game and steal victory for himself and his last protege. The HA is immune to nightkills.
Witchking666 wrote:Approved.
PixelPest wrote:Unknown Win Conditions just doesn't work for me. EDIT: This is good now.
Pseudo wrote:This is a full mystery game, in essence, which you are not eligible to submit. To be a "semi" mystery game the game outline needs to contain complete information about the game, even if it is not certain which of the possible roles, etc. will be used.
Looks good, sorry for the confusion
Last edited by Cedur on Wed Oct 04, 2017 6:18 am, edited 4 times in total.
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Re: M45 SPECIAL Host Sign-ups

Postby Pseudo » Tue Sep 26, 2017 10:27 am

Mafia 45: Living On The Edge
Format: Factions / Cardflip - 15 Players

Team Town
Sheriff: Can inspect one player each night and learn their cardflip color.
Doctor: Can protect one player each night to prevent them from being night killed.
Prostitute: Can block one player's ability each night. The target will be notified.
Vigilante: Can kill one player each night.
Lookout: Can track one player each night to learn who visited them.
Politician: Lynch vote counts twice as much as the other players'.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change.

Team Mafia
Godfather
Mafioso: Conspires with the rest of Team Mafia to kill one player each night. In contact with the rest of his team.
Mafioso

Team Psychopaths
Serial Killer: Can kill one player each night. Immune to night kills, but he will spend the night fighting off the attacker and effectively be roleblocked if he is attacked.
Psychoanalyst: Can psychoanalyze one player each night to learn who they visited that night.
Survivalist: Twice throughout the whole game, can go on alert during the night, blocking all abilities and killing anyone who visits him.
Manipulator: Can sabotage one player's ability each night to force them to target a specified player, as well as learn their exact role. This can "steal" inspection results from the Sheriff, Lookout, and Psychoanalyst. It also allows her to force Team Mafia to kill a specific player, if she targets the mafioso who is set to carry out the kill. The target will be notified, though they will not know who they were made to visit.

Team Have You Heard The Good News
Cult Leader: Can recruit one player to his team during the night, changing their cardflip color to purple (but not removing their ability) and gaining contact with them. Can't recruit a player two nights in a row. Immune to night kills.

- All teams win by being the last team standing.
- Failed night kills will not be mentioned in phase transitions.
- Only members of Team Mafia start the game in contact with each other.
- Since the cult's teachings are opposed to modern medicine, cultists other than the Cult Leader can never be night immune, even when protected by the Doctor.
- If the Cult Leader dies, all members of the cult will remain as such, but they will not be able to recruit any further members.
- Mafia members are too disciplined to be brainwashed, so they will be killed if visited by the Cult Leader (this does not prevent the Cult Leader from recruiting on the next night).
- The Survivalist will kill the Prostitute if visited while on alert.
- Team Mafia sends its lowest ranked living member to kill someone each night, for the purposes of visitation.
- No role is normally allowed to visit itself, but the Manipulator can force someone to do so.
Witchking666 wrote:You clarified the cultist, approved!
PixelPest wrote:Interesting hybrid normal game-faction game thing with a little extra zest.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Tue Sep 26, 2017 2:39 pm

I count at least 5 games, including mine, that have a single-man faction, two of which are Cult leaders that can convert players, among several other similarities.
I really hope the different choices don't become too "samey" in structure.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Tue Sep 26, 2017 2:54 pm

Also I went ahead and clarified some stuff in my game, specifically about how the Doctor(s) and night votes work.
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Re: M45 SPECIAL Host Sign-ups

Postby Warlock » Wed Sep 27, 2017 5:58 pm

When do the polls start?
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Re: M45 SPECIAL Host Sign-ups

Postby 116taj » Wed Sep 27, 2017 6:40 pm

Warlock wrote:When do the polls start?

First your game has to be approved by all of the game masters to even be in the poll, so we aren't even close since the game masters haven't reviewed anyone's game yet. Once the game masters are done that, maybe a week later we will see the first poll.
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Re: M45 SPECIAL Host Sign-ups

Postby Nanaya Jacob » Wed Sep 27, 2017 10:26 pm

Alignment Struggle:

- There is no nightkilling in this game or killing in general.
- Four teams, One team that has is fodder, but if they are not converted they win with those who are the highest count, three cultist/werewolf-ish like teams.
- Everyone starts with 1 potion, when used they are immune to being converted for one night. When used they can no longer use the potion, unless given another one. Can only have one potion at a time. Potions can also be used to convert that player to your team if you are not a converter. Converters do not gain potions.
- Lynching makes someone into the fodder role. This makes converters fodder instead of being a converter of that group.
- Player count will be 20
- All sides can be converted over and over again. Certain roles can not be converted and can only be lynched.
- The game ends at the end of night 6. The group with the highest count is the winner. Team count is said every phase. Fodder team wins if there are people on their team still.
- When someone is lynched as a fodder, they can choose 3 abilites only if they were lynched. Either inspections, potion giving, or roleblocking, or become regular fodder, and if they were converters and chose fodders, when converted they will have the converter role back, but for the team they were converted to.
- People who were converted will know they were converted and which alignment they are, they will not know who their other players on the team are.
- Teams will not know each other unless direct communication is used which is rather risky.
- Lynches not ballot box styled.
- No team members is in contact with one another due to the wild count of the game.
- Fodders starting out at the beginning of the game do not get to chose roles as they are normal members.
- When conversions are crossed (Law Con and Chaos Con one another member then they are Neutralized and they stay the same. Neutral converters go over this rule and instead when they cross with another Converter the player that they crossed with becomes fodder.
- The Max Converters there can be on a team is 3. If there would be more then 3 then the 4th one would become a converter when the other converter is converted into something else. Otherwise they act like a normal player of the alignment they are.
- Converts do not count or have a team convert. They are independent converts.
- Players can vote up to 4 players during the day, and along with the higher lynch count you can vote for the same person twice within the vote. It has to be in a single post though. You have to vote no lower, no higher then 3-4 for people depending on who you vote for.
- Since we have a higher lynch count, this means at most two people will be converted to fodder as counted within the votes to.
- You are meant to catch people on who they vote for to know what team they might be on and lower their count as converters know who they converted.


Law - Wins by having the highest team count. (Not counting Fodder)
Lawful Converter - Can convert a player to become a lawful player. They are immune to being converted other alignments. Those that they convert can be reconverted to another alignment.
Lawful Converter - Can convert a player to become a lawful player. They are immune to being converted other alignments. Those that they convert can be reconverted to another alignment.
Lawful Player - They are the units converted. Lawful players can be reconverted to another Alignment. This Alignment starts out with one Lawful Player at the start.
Lawful Player - They are the units converted. Lawful players can be reconverted to another Alignment. This Alignment starts out with one Lawful Player at the start.

Neutral - Wins by having the highest team count. (Not counting Fodder)
Neutral Converter - Can convert players to become a Neutral player. If they were already a neutral player, instead of the ability being wasted, they are protected from being converted that night. Can not be converted.
Neutral Converter - Can convert players to become a Neutral player. If they were already a neutral player, instead of the ability being wasted, they are protected from being converted that night. Can not be converted.
Neutral Player - A normal player. Can be converted.
Neutral Player - A normal player. Can be converted.




Fodder Squad - Wins alongside a rival team if there is still members among them. Most be at the most to win a party of 4 or more. They can win alone if they have a higher count then the opposing teams.
Fodder - A Fodder. Can be converted.
Fodder - A Fodder. Can be converted.
Fodder - A Fodder. Can be converted.
Fodder - A Fodder. Can be converted.
Fodder Potion Giver - A Fodder, but can give a potion a night. Can not give a potion to themselves, nor do they have a potion to start with. Can be converted.
Fodder Potion Giver - A Fodder, but can give a potion a night. Can not give a potion to themselves, nor do they have a potion to start with. Can be converted.
Fodder Inspector - A Fodder, but can inspect players to learn their roles and past roles (conversions) Can be converted.
Fodder Blocker - A Fodder, but can block potions being used at night and make them wasted, and conversions. Can be converted.

Chaos - Wins by having the highest team count. (Not counting Fodder)
Chaotic Converter - Can convert a player a night to become a Chaos player. Can not be converted. Those converted can be converted into something else.
Chaotic Converter - Can convert a player a night to become a Chaos player. Can not be converted. Those converted can be converted into something else.
Chaotic Player - A Chaotic aligned player. Can be converted. Chaos starts with one automatically.
Chaotic Player - A Chaotic aligned player. Can be converted. Chaos starts with one automatically.

Changelog
- Added lynching rules and instructions from regular lynching.
- Added the ability to vote for more then one player.
- Added the ability to vote up to 4 players.
- Added the ability to vote for the same person twice within up to 4 players vote.
- Added one more regular player to each side of the alignments other then Fodder.
Pseudo wrote:Seems cool, I'm a big fan of this game actually
Witchking666 wrote:Resubmission.
PixelPest wrote:Seems a little complex but a good game.
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Re: M45 SPECIAL Host Sign-ups

Postby Paper » Thu Sep 28, 2017 7:23 pm

MECHDRAGON777 wrote:Elementals
- Works together to take out the Time Wizard, Elementals, and Machines.
?????
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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Thu Sep 28, 2017 11:51 pm

Paper wrote:
MECHDRAGON777 wrote:Elementals
- Works together to take out the Time Wizard, Elementals, and Machines.
?????
Thanks for catching that.

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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Sat Sep 30, 2017 11:02 am

Witchking666 wrote:While it was fine on MosaicMafia as a side game I do think the Time Wizard is a bit too complicated and strange for an official game. You also really need to add more players since 10 is a rediculously low number. You do know that it's not a side game anymore right?I do like the semi-mystery aspect a lot.
A: How would you fix the Time Wizard
B: What happened to the unspoken rule about Faction Games can not have more than 14 players?

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Re: M45 SPECIAL Host Sign-ups

Postby Witchking666 » Sat Sep 30, 2017 11:17 am

MECHDRAGON777 wrote:
Witchking666 wrote:While it was fine on MosaicMafia as a side game I do think the Time Wizard is a bit too complicated and strange for an official game. You also really need to add more players since 10 is a rediculously low number. You do know that it's not a side game anymore right?I do like the semi-mystery aspect a lot.
A: How would you fix the Time Wizard
B: What happened to the unspoken rule about Faction Games can not have more than 14 players?
A: I would remove it.
B: What the fuck? I never heard of that rule. TNT's M39 had 20 players and it won the poll...
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Re: M45 SPECIAL Host Sign-ups

Postby Witchking666 » Sat Sep 30, 2017 11:37 am

Primary Colours.
15 players.
Mechanics:
-Cardflip.
-Inspection.
-Ballot Box Lynching.
-No Contact.

Red Assassin: May kill a player every night.
Red Inspector: May inspect someone every night to learn which faction they belong to.
Red Mason: Like a regular Red member but in contact with the other Red mason.
Red Mason:
Red Player: Just a regular member of team red.

Yellow Assassin: May kill a player every night.
Yellow Inspector: May inspect someone every night to learn which faction they belong to.
Yellow Mason: Like a regular yellow member but in contact with the other yellow mason.
Yellow Mason:
Yellow Player: Just a regular member of team yellow.

Blue Assassin: May kill a player every night.
Blue Inspector: May inspect someone every night to learn which faction they belong to.
Blue Mason: Like a regular Blue member but in contact with the other blue mason.
Blue Mason:
Blue Player: Just a regular member of team blue.

Welp, just a simple faction game.
PixelPest wrote:Yeah it's balanced.
Pseudo wrote:Looks good, isn't it 15 players though? Unless I'm missing something.
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Re: M45 SPECIAL Host Sign-ups

Postby ShadowStarX » Sat Sep 30, 2017 11:52 am

Two Towns, One Problem
- 15 players
- 7v7v1
- No team contact
- Cardflip

Cold Town - Wins by eliminating the hot town and the serial killer.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night.
Townsperson
Townsperson
Townsperson

Millwright: Thinks they're a regular townsperson.

Hot Town - Wins by eliminating the cold town and the serial killer.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night.
Townsperson
Townsperson
Townsperson

Millwright: Thinks they're a regular townsperson.

The Murderer - Wins by being the last one or one of the last two standing.
Serial Killer: Can kill a player of his choice each night. Immune to nightkills.
Witchking666 wrote:Very interesting concept, Approved!
Pseudo wrote:10/10 concept
PixelPest wrote:Good faction concept.
EDIT #1:
I forgot to note the singular self-protection for the pink doctor as well. (the one for the blue doc was already there)
Last edited by ShadowStarX on Thu Oct 05, 2017 9:28 am, edited 5 times in total.
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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Sat Sep 30, 2017 11:52 am

Witchking666 wrote:
MECHDRAGON777 wrote:
Witchking666 wrote:While it was fine on MosaicMafia as a side game I do think the Time Wizard is a bit too complicated and strange for an official game. You also really need to add more players since 10 is a rediculously low number. You do know that it's not a side game anymore right?I do like the semi-mystery aspect a lot.
A: How would you fix the Time Wizard
B: What happened to the unspoken rule about Faction Games can not have more than 14 players?
A: I would remove it.
B: What the fuck? I never heard of that rule. TNT's M39 had 20 players and it won the poll...
I guess I should not be pointing at M3?

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Re: M45 SPECIAL Host Sign-ups

Postby Warlock » Sat Sep 30, 2017 12:27 pm

Witchking666 wrote:The Assasins are overpowered since they get another delayed kill each night on top of their already existing kill by the hitman I suggest removing the pacifist and changing that slot into a different non-lethal role.Looks fairly balanced otherwise.
The "Pacifist" has been replaced by the Spy. What do you think of it?
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Re: M45 SPECIAL Host Sign-ups

Postby PixelPest » Sat Sep 30, 2017 1:01 pm

Witchking666 wrote:This game has too much going on and most of the abilities are useless either way.
There may be a lot going on but everything is there for a reason. Each of the teams has a killing ability with a contingency and a reward for killing the head of another team, along with a conversion ability as well as two other abilities--in most cases one of which is to help get team members together and one is used as an asset to the team altogether.
Witchking666 wrote:It is very complicated because of the cultists already and I do not think that it is wise to have both a conversion mechanic and a lot of abilities.
Sure it's a complex game but everything there is in there for a reason and each team follows a specific structure. It's built to be an interesting game and less-focused on a single mechanic such that it can play in a fun way. Each of the primary three teams have two roles that are the same throughout and then two helper abilities that each serve a purpose; I don't see any that are apparently useless. Just because it has a lot of abilities doesn't mean it's unreasonable and because of its structured-ness it isn't too hard to understand.
Witchking666 wrote:My suggestion would be to keep the cultists and the killers and to make the other two members of each team not have an ability. If you want you can make it so the killing role or the wannabe can inspect but I doubt it's truly necessary.
I don't want to make the Overlord abilities OP and then have the team screwed over when they are killed which is why I don't want to give them an inspection ability. By spreading out abilities across the team it gives each member a specific purpose, makes all of the roles in the game fun to play, and keeps the teams relatively balanced even when a player has been killed.
Witchking666 wrote:Those TPs are fucking cool though. Never seen anything like it before.
Thanks.
Witchking666 wrote:The killing roles themselves need clarification. "Can kill a player each Night, as long as they haven't killed on the previous Night." Does that mean they can only kill every other night? Explain please.
That's literally what it means; I don't see how it needs further explanation. You killed the previous Night--you can't kill on the current Night. It's just part of what I used to balance the game so that there aren't three killing abilities plus the chance for a player to be killed if targeted by two Converters. This basically makes it so that each of the Overlords can only kill every other Night if they choose, however the are not forced directly via role description to kill on even or odd Nights, etc.

Basically to sum it up this game gives every role an ability to make it more fun so that no one has a bum role to promote activity and each role has a specific purpose as being an asset to the team (either to help bring the team together or to try to screw up another team). The Overlords cannot kill every Night to balance things out and the use of giving every role an ability is that it doesn't totally screw up the team when one player is killed from it

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Re: M45 SPECIAL Host Sign-ups

Postby MECHDRAGON777 » Sat Sep 30, 2017 1:55 pm

ShadowStarX wrote:Two Towns, One Problem
- 15 players
- 7v7v1
- No team contact
- Cardflip

Cold Town - Wins by eliminating the hot town and the serial killer.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night.
Townsperson
Townsperson
Townsperson

Millwright: Thinks they're a regular townsperson.

Hot Town - Wins by eliminating the cold town and the serial killer.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night.
Vigilante: May kill a player during the night.
Townsperson
Townsperson
Townsperson

Millwright: Thinks they're a regular townsperson.

The Murderer - Wins by being the last one or one of the last two standing.
Serial Killer: Can kill a player of his choice each night. Immune to nightkills.
Witchking666 wrote:Very interesting concept, Approved!
Okay, we can all pack up and go home, we know this game will win.

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