M38 TAKE TWO: The Mafia Returns (TOWN VICTORY)

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Megar » Sun Apr 23, 2017 5:25 pm

If it turns out that way, we always have tomorrow to lynch Sanct, but for now this is our best bet
disgusting

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Rhosty » Sun Apr 23, 2017 5:27 pm

Your best bet for what? Avoiding a phantom vote?

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Paper » Sun Apr 23, 2017 6:13 pm

practicalshorty014 wrote:Your best bet for what? Avoiding a phantom vote?
Yes, praticalshorty014. we don't want a blue to be randomly lynched, or anyone else who's confirmed town.
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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Rhosty » Sun Apr 23, 2017 6:31 pm

PaperPlayerX wrote:
practicalshorty014 wrote:Your best bet for what? Avoiding a phantom vote?
Yes, praticalshorty014. we don't want a blue to be randomly lynched, or anyone else who's confirmed town.
What makes you think I'm not one of those?

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Unidentified » Sun Apr 23, 2017 6:39 pm

If you were a blue, Shroom would have probably announced that.

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Mosaic » Sun Apr 23, 2017 6:48 pm

Welp, Praticalshorty014

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Rhosty » Sun Apr 23, 2017 7:42 pm

you spelled my name wrong lel
well rip me

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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Danny » Sun Apr 23, 2017 8:53 pm

MECHDRAGON777 wrote:practicalshorty014
Just for future reference, this is the proper format for submitting a lynch vote:

Code: Select all

[color=#FF0000][b]<name>[/b][/color]
Other colors will not count in the future.

The unreasonably long day has finally ended!

And with the day's end, so comes practicalshorty014's end.

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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Paper » Sun Apr 23, 2017 9:07 pm

Unfortunate that he was a green and not red, but we really didn't have many options :/
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Re: M38 TAKE TWO: The Mafia Returns (Day 3)

Postby Sancles-Chan » Mon Apr 24, 2017 6:36 am

Danny wrote:
Just for future reference, this is the proper format for submitting a lynch vote:

Code: Select all

[color=#FF0000][b]<name>[/b][/color]
Other colors will not count in the future
That's being way too fucking picky tbh.

As long as it's visibly red it should count.

Also practical was a town, fuck. Looks like I'm dying tommorow.
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Unidentified » Mon Apr 24, 2017 6:50 am

Oh well, turns out we lynched a townie.
I highly recommend that the Jailkeeper protects Shroom EVERY night, because he is the only one we know that is in the alliance, in other words, the only one that can give updates about it.

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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Unidentified » Mon Apr 24, 2017 6:52 am

(I mean, how the alliance is going, which blues died, you understood it)
Btw ZM could have been the blackmailer, because it doesn't look like anyone was intimidated on D2

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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby MECHDRAGON777 » Mon Apr 24, 2017 7:37 am

thehelmetguy1 wrote:(I mean, how the alliance is going, which blues died, you understood it)
Btw ZM could have been the blackmailer, because it doesn't look like anyone was intimidated on D2
That is actually a very good point. That means Miller is still alive^_^

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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Paper » Mon Apr 24, 2017 8:22 am

There's a chance that the person intimidated was one of the people here who don't post very often (or at all), but I kinda doubt it.

Also, I'll agree that protecting Shroom often is very important, but keep in mind that the jail keeper has the power to roleblock the Mafia (or SK if he's still alive) Of course, there's a chance that the one night the jail keeper decides not to protect Shroom, the scum go after him, but who knows at this point.
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Cedur » Mon Apr 24, 2017 9:27 am

Chances are also that two or even three mafia are dead already. I already emphasized it twice or thrice so I'm gonna say it again: (Towns-)People need to report if they were silenced or transported (or just say that they were not; I definitely wasn't).. It would be a good thing for the Sheriff to figure out if the driver is likely dead or not.

If nobody was truly silenced or driven, then I have the hunch that it might (?) have been due to Waddle Derp's absence.

Also, looking at the Thug's description, I guess we won't find out Pseudo's color, it only wears off if the painted person wasn't killed.
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby ShadowStarX » Mon Apr 24, 2017 9:29 am

Supershroom wrote:Chances are also that two or even three mafia are dead already. I already emphasized it twice or thrice so I'm gonna say it again: (Towns-)People need to report if they were silenced or transported (or just say that they were not; I definitely wasn't).. It would be a good thing for the Sheriff to figure out if the driver is likely dead or not.

If nobody was truly silenced or driven, then I have the hunch that it might (?) have been due to Waddle Derp's absence.

Also, looking at the Thug's description, I guess we won't find out Pseudo's color, it only wears off if the painted person wasn't killed.
Well what if there is a kamikaze though?
Or is there anyone who has EVER been transported throughout this game?
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Cedur » Mon Apr 24, 2017 9:31 am

I myself was transported AND silenced Day 1. There is a confirmed Driver.
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby ShadowStarX » Mon Apr 24, 2017 9:37 am

Ah never mind then.
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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Unidentified » Mon Apr 24, 2017 9:58 am

Now, was anyone driven on N3, or intimidated on D2 or D3?

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Re: M38 TAKE TWO: The Mafia Returns (Night 4)

Postby Cedur » Mon Apr 24, 2017 10:04 am

Yourself included? (If anyone didn't notice, I also ask people to claim that no action happened on them.)
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