There has been an awakening... Have you felt it?
That's right, folks, it's time for
M25: The Mafia Awakens
Format: Cardflip - 14 players
: Cardflips green
: Can block one player's ability each night.
: Can learn the color of one player each night.
: Can protect one player each night to prevent them from being night killed. Cannot self-protect.
: Lynch votes count twice as much as the other players'.
: Can kill one player each night. Loses ability permanently if s/he kills a townsperson.
: Cardflips red
. Thinks s/he's a regular townsperson.
- Win conditions are standard.
- Power usage is optional, but all players should display signs of activity
- Insta-lynches can happen.
Players (4/14 remain)
(died Night 5)
(died Night 2)
(died Night 3)
(died Day 5)
(died Day 1)
(died Night 4)
(died Day 4)
(died Day 2)
(died Night 1)
(died Day 3)
1. RudeGuy07 (replaced Koopa-Fan)
While I do not implement a formal phantom system, you will be at significant risk for being replaced by a backup if you do not post or send me a PM
for over 24 in-game hours (a night and day cycle). Please keep this in mind and be active.
Phases will shift at approximately 6:00 PM Pacific Standard Time each day, or earlier if all required actions are performed (all ability PMs received during the night, or an insta-lynch during the day).
Feel free to include me in your alliance PMs, or messages between players for other reasons. This helps me write player analyses after the game and such, and is just a lot of fun in general.
The MAFIA wins!
its ya girl pseudo and im back on a provisional basis
"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account, 2016