Level Contest 8: The Winner!

Official community level contests.
User avatar
zioy
Ludwig von Koopa
Ludwig von Koopa
Posts: 2718
Joined: Thu Jul 17, 2014 4:47 pm
Current Project: life
Chat Username: zioy
Contact:

Re: Level Contest 8: The Winner!

Postby zioy » Tue Aug 05, 2014 6:58 pm

Luigifan2010 wrote:
castlewars wrote:I'm sure that CC9 will start when SMBX 1.3.0.2 comes out, with LunaDLL allowed. Why is everyone saying September-October?
I sure hope LunaDLL isn't allowed
It would be unfair to those users such as myself who have no interest in learning how to use it.
-says the programmer

Axiom
Birdo
Birdo
Posts: 1490
Joined: Tue Dec 24, 2013 2:23 pm
Current Project: learning C through PSP game programming

Re: Level Contest 8: The Winner!

Postby Axiom » Tue Aug 05, 2014 7:06 pm

KoolKat wrote:
Luigifan2010 wrote:
castlewars wrote:I'm sure that CC9 will start when SMBX 1.3.0.2 comes out, with LunaDLL allowed. Why is everyone saying September-October?
I sure hope LunaDLL isn't allowed
It would be unfair to those users such as myself who have no interest in learning how to use it.
-says the programmer
nigga i just want to place tiles to make a damn smbx level i don't feel like learning this shit
plus what about newer users, they definitely will have a disadvantage
and if you read, it says i have no interest in learning how to use it. its probably not even that difficult i just have no interest in learning
what am I??? doing

- Yu-Gi-Oh! Duelists of the Roses Unity Remake
- Florida Van Man YouTube Channel, where I DIY repair Sprinter vans.
- 3 small games in development

User avatar
zioy
Ludwig von Koopa
Ludwig von Koopa
Posts: 2718
Joined: Thu Jul 17, 2014 4:47 pm
Current Project: life
Chat Username: zioy
Contact:

Re: Level Contest 8: The Winner!

Postby zioy » Tue Aug 05, 2014 7:23 pm

I was joking, ya know. I personally don't think LunaDLL is the future of SMBX. I think VSMBX + PlatGEnWohl is.

Axiom
Birdo
Birdo
Posts: 1490
Joined: Tue Dec 24, 2013 2:23 pm
Current Project: learning C through PSP game programming

Re: Level Contest 8: The Winner!

Postby Axiom » Tue Aug 05, 2014 7:40 pm

KoolKat wrote:I was joking, ya know. I personally don't think LunaDLL is the future of SMBX. I think VSMBX + PlatGEnWohl is.
lunadll is a cool concept, but i see pge going further. just because you can make more than just smbx/mario with it. vsmbx is a neat concept too and i can't wait to see how that goes but its limited being windows only unless he starts coding with mono in mind
what am I??? doing

- Yu-Gi-Oh! Duelists of the Roses Unity Remake
- Florida Van Man YouTube Channel, where I DIY repair Sprinter vans.
- 3 small games in development

User avatar
Bryux
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Sun May 18, 2014 6:32 am

Re: Level Contest 8: The Winner!

Postby Bryux » Wed Aug 06, 2014 9:57 am

Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
Obligatory signaturtle
Image
Oh yeah. Praise the moon!

Axiom
Birdo
Birdo
Posts: 1490
Joined: Tue Dec 24, 2013 2:23 pm
Current Project: learning C through PSP game programming

Re: Level Contest 8: The Winner!

Postby Axiom » Wed Aug 06, 2014 10:09 am

Bryux wrote:Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
i respect that's your opinion and all but do you not get the fact that those younger ones who are good at this, but get confused with code and such would have a hard time and would be at a disadvantage.
what's good for one isn't good for all
what am I??? doing

- Yu-Gi-Oh! Duelists of the Roses Unity Remake
- Florida Van Man YouTube Channel, where I DIY repair Sprinter vans.
- 3 small games in development

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Level Contest 8: The Winner!

Postby zlaker » Wed Aug 06, 2014 10:16 am

Bryux wrote:Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
Custom GFXs is something everyone in the community can use.
LunaDLL is a pretty complex and not everyone can use it. To be honest LunaDLL shouldn't be allowed.
ImageImageImageImageImageImageImageImageImageImage
I make art lol

glitch4
Ludwig von Koopa
Ludwig von Koopa
Posts: 2564
Joined: Tue Dec 31, 2013 3:43 pm

Re: Level Contest 8: The Winner!

Postby glitch4 » Wed Aug 06, 2014 10:31 am

zlakerboy357 wrote:
Bryux wrote:Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
Custom GFXs is something everyone in the community can use.
LunaDLL is a pretty complex and not everyone can use it. To be honest LunaDLL shouldn't be allowed.
Again, until SMBX 1.3.0.2 comes out.

User avatar
Bomber57
Red Yoshi Egg
Red Yoshi Egg
Posts: 904
Joined: Sat Dec 21, 2013 11:54 am

Re: Level Contest 8: The Winner!

Postby Bomber57 » Wed Aug 06, 2014 11:22 am

LitDude wrote:
zlakerboy357 wrote:
Bryux wrote:Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
Custom GFXs is something everyone in the community can use.
LunaDLL is a pretty complex and not everyone can use it. To be honest LunaDLL shouldn't be allowed.
Again, until SMBX 1.3.0.2 comes out.
I still don't want to download 1.3.0.2 or whatever new version you guys are making nor do I want to use LunaDLL ever. I especially don't want it in any level contests in the future as it gives users who have nothing better to do than fuck around in LunaDLL a serious advantage.
Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.

~<3 TNT

<Joey> you want a dickpic
<pixels> this forum has enough keys to solve SMW twenty times over

User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: Level Contest 8: The Winner!

Postby bossedit8 » Wed Aug 06, 2014 12:26 pm

Yeah, I also do not like the complexity on the whole LunaDLL. It shouldn't allowed at the future or at least they must be optional because what happens if you do not have LunaDLL and play a Level that has LunaDLL in it? Maybe it will work and others it will not work, I do not know because I never tested it by myself (well, I have one level that has LunaDLL coding in it but that does not work what so ever).

User avatar
Bomber57
Red Yoshi Egg
Red Yoshi Egg
Posts: 904
Joined: Sat Dec 21, 2013 11:54 am

Re: Level Contest 8: The Winner!

Postby Bomber57 » Wed Aug 06, 2014 1:41 pm

bossedit8 wrote:Yeah, I also do not like the complexity on the whole LunaDLL. It shouldn't allowed at the future or at least they must be optional because what happens if you do not have LunaDLL and play a Level that has LunaDLL in it? Maybe it will work and others it will not work, I do not know because I never tested it by myself (well, I have one level that has LunaDLL coding in it but that does not work what so ever).
I mainly dislike it because it gives users who are more familiar with LunaDLL an unfair advantage.
Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.

~<3 TNT

<Joey> you want a dickpic
<pixels> this forum has enough keys to solve SMW twenty times over

User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: Level Contest 8: The Winner!

Postby bossedit8 » Wed Aug 06, 2014 1:58 pm

Bomber57 wrote:I mainly dislike it because it gives users who are more familiar with LunaDLL an unfair advantage.
Ah that is understandable. Yeah, while using LunaDLL it can cause a much higher variety what most of the Members couldn't do it and I can agree with that that having more variety and not the other ones can be directed into unfairly events into a lot of different Levels.

User avatar
Bryux
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Sun May 18, 2014 6:32 am

Re: Level Contest 8: The Winner!

Postby Bryux » Wed Aug 06, 2014 2:55 pm

zlakerboy357 wrote:
Bryux wrote:Y'all who don't want lunadll are crazy.

Saying no lunadll is like saying no custom graphics.
Custom GFXs is something everyone in the community can use.
LunaDLL is a pretty complex and not everyone can use it. To be honest LunaDLL shouldn't be allowed.
No, LunaDLL isn't complex, apart from the memory manipulation and checking, which is pretty complex. It doesn't even allow you to do all that much, I'd say the most useful thing LunaDLL currently does is allow us to manipulate bosses HP.

And to all the people who say it's an 'unfair' advantadge: Something that everyone can learn isn't an unfair advantadge, it's a fair advantadge, just like reading articles about how to improve your level design also is a fair advantadge.
Obligatory signaturtle
Image
Oh yeah. Praise the moon!

User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: Level Contest 8: The Winner!

Postby bossedit8 » Wed Aug 06, 2014 3:05 pm

But what happenes if someone just does not want to have LunaDLL on SMBX like me and @Bomber57?

Also, looking forward to the next Tower of Biased even know I have to finish ToB6 playthrough.

User avatar
Megar
Nipper Plant
Nipper Plant
Posts: 714
Joined: Tue Dec 03, 2013 11:30 am

Re: Level Contest 8: The Winner!

Postby Megar » Wed Aug 06, 2014 3:23 pm

what if lunadll just flat out won't work for some people and have no interest in trying to get it to work
(like me)
disgusting

User avatar
SnifitGuy
Birdo
Birdo
Posts: 1468
Joined: Mon Dec 23, 2013 7:33 pm

Re: Level Contest 8: The Winner!

Postby SnifitGuy » Wed Aug 06, 2014 3:41 pm

Blueoak wrote:what if lunadll just flat out won't work for some people and have no interest in trying to get it to work
(like me)
That is also a convincing argument on why LunaDLL shouldn't be allowed in contests. SMBX is full of glitches on its own. There's no telling what LunaDLL could do to it.

Sux
Mega Mole
Mega Mole
Posts: 298
Joined: Fri Dec 20, 2013 12:43 pm
Current Project: Nova Era

Re: Level Contest 8: The Winner!

Postby Sux » Wed Aug 06, 2014 3:42 pm

Well I'm another people than don't like LunaDLL ( IDK why, but when I download it for the first time, a huge virus fuck my hd, and spoil some files of smbx, including some of my levels )
And I agree with bossedit, is better the contests without Luna. Or users than really want to use it, create a new custom made competition series where you need to use this mechanism (Luna.dll)

Image


User avatar
Willhart
Banned
Posts: 368
Joined: Thu Apr 10, 2014 2:18 am

Re: Level Contest 8: The Winner!

Postby Willhart » Wed Aug 06, 2014 5:09 pm

It's as easy as pasting the new version with lunadll to the main folder. Some file sharing servises just like to use ads that look like fake download links. I hope that someone sets up a contest that allows using it. It is supposed to be included to the future version of smbx anyway. The creative use of it would give people more experience and build up a library of usable code and gimmicks.

What if every other contest allowed it? Alternating with allowing and not allowing it. They are planning a new one on September, which is really soon again.

Sux
Mega Mole
Mega Mole
Posts: 298
Joined: Fri Dec 20, 2013 12:43 pm
Current Project: Nova Era

Re: Level Contest 8: The Winner!

Postby Sux » Wed Aug 06, 2014 5:46 pm

Willhart wrote:It's as easy as pasting the new version with lunadll to the main folder. Some file sharing servises just like to use ads that look like fake download links. I hope that someone sets up a contest that allows using it. It is supposed to be included to the future version of smbx anyway. The creative use of it would give people more experience and build up a library of usable code and gimmicks.

What if every other contest allowed it? Alternating with allowing and not allowing it. They are planning a new one on September, which is really soon again.
ENd of September, when Spring starts ( or Autumn )

Image


User avatar
Willhart
Banned
Posts: 368
Joined: Thu Apr 10, 2014 2:18 am

Re: Level Contest 8: The Winner!

Postby Willhart » Wed Aug 06, 2014 5:58 pm

bossedit8 wrote:But what happenes if someone just does not want to have LunaDLL on SMBX like me and @Bomber57?
It's invisible if the level does not use it. Levels without it can be played normally.


Return to “Level Contests”

Who is online

Users browsing this forum: No registered users and 3 guests