Level Contest 7 - Topic 2 - THE WINNER

Official community level contests.
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Megar
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Megar » Sun May 18, 2014 9:36 am

any good smbx player can avoid a fucking shell lol
disgusting

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Getlucky12341 » Sun May 18, 2014 9:45 am

Blueoak wrote:any good smbx player can avoid a fucking shell lol
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I got 47th place in the 7th Level Contest! So i'm pretty awesome!
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Wind » Sun May 18, 2014 10:11 am

Blueoak wrote:any good smbx player can avoid a fucking shell lol
he must be blind :mrgreen:

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Mable » Sun May 18, 2014 10:40 am

Blueoak wrote:any good smbx player can avoid a fucking shell lol


True i say. This is also directed at Castlewars.
Last edited by Mable on Sun May 18, 2014 10:46 am, edited 1 time in total.

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Mabel » Sun May 18, 2014 10:41 am

Getlucky12341 wrote:
Blueoak wrote:any good smbx player can avoid a fucking shell lol
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Git Gud.
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Bomber57 » Sun May 18, 2014 10:43 am

GrätselBüchner wrote:
Blueoak wrote:any good smbx player can avoid a fucking shell lol


True i say.
Dude thats some pro you should create SMBX PRO League with Bossedit8
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Ignoritus » Sun May 18, 2014 11:09 am

castlewars wrote: No. Not necessarily. I know you're banned, but you can't just say that if a level contains mammoths, then it's deemed a joke. Go play other joke levels such as Block Bollocks and you'll see. I thought that it was a joke because of the music, and it's not just any old music - it's a cover by Valtteri. This means that you must have tried to mock him because of the fact that it is Valtteri's cover and the quality of the MP3 you used.
And here inlies your problem: who cares if a level is a joke or not? It's not relevant to your review or scoring in the slightest as it does not affect gameplay in the slightest.
castlewars wrote: I am not the worst SMBX player, and I am not a dumbass. It's actually true. Have you even tested your level? I kicked it at a row of blocks and the slope below it meant that the shells rebounded and would be hard to dodge due to the slopes around there and the other NPCs.
He called you a dumbass because you expressed belief that a challenging situation in a platforming level is a bad thing. You can't accuse him of not testing his level or of bad NPC placement just because it's too hard for you.
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby sleepy » Sun May 18, 2014 11:12 am

castlewars wrote: I am not the worst SMBX player, and I am not a dumbass. It's actually true. Have you even tested your level? I kicked it at a row of blocks and the slope below it meant that the shells rebounded and would be hard to dodge due to the slopes around there and the other NPCs.
"This is an unfair hit to the player."
"This shell can ricochet off the pipe and hit the player, resulting in unfair damage"

This game is a platformer. There are supposed to be hazards. That's part of the game. What would be the point of playing it if there was no challenge?
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby momjosh12 » Sun May 18, 2014 11:13 am

wow thats cool
This is an old SMBX account that I made back in 2013.
As you can see, in my newer post, the grammar was completely different then before.

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby HeroLinik » Sun May 18, 2014 11:47 am

Ignoritus wrote:You can't accuse him of not testing his level or of bad NPC placement just because it's too hard for you.
No, but it always happens, or that it's usually a near miss. Play Frozen Hills and find out when you kick a shell.
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Mabel » Sun May 18, 2014 12:02 pm

castlewars wrote:I am not the worst SMBX player, and I am not a dumbass. It's actually true. Have you even tested your level? I kicked it at a row of blocks and the slope below it meant that the shells rebounded and would be hard to dodge due to the slopes around there and the other NPCs.
This is the best thing Ive read all week.
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Mable » Sun May 18, 2014 12:02 pm

But i just showed a video :(

Wait is it just me or did the topic turn into a let's argue about a level?

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby RudeGuy » Sun May 18, 2014 1:20 pm

GrätselBüchner wrote:Wait is it just me or did the topic turn into a let's argue about a level?
Yes, it does.
im bored

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby MistakesWereMade » Sun May 18, 2014 1:34 pm

Is everyone ignoring the fact that he HAS to kick the shell in order for it to move?


it's not unfair when you are fucking activating the trap

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Kyo » Sun May 18, 2014 3:05 pm

There are a lot of ways to get hit by a shell unfairly, and there are also a lot of ways to place a shell in a such unfair way that even the most skilled players can't dodge. I wouldn't make fun of someone because he couldn't dodge a shell, because I doubt you were never hit by one. You also can't judge castlewars' complaint when you don't know the situation or the level.

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Megar » Mon May 19, 2014 1:26 am

it's his fault for kicking the shell in the first place tho
disgusting

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby deadfish » Mon May 19, 2014 11:31 am

Could also be the level maker's fault tho. Maybe it's placed so that if yo kick it it'll be impossible to dodge. Or not.
Only those who've played the level would know, so this is pointless. Mooooooooooth!
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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Cheez » Mon May 19, 2014 12:46 pm

Yeah, it really depends on the layout of the level. Sure, you have to kick a shell to get it moving, but you also have to kick a shell to use it as a weapon. It's not really nice for a level to punish people who like to use shells as weapons.

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby Chad » Mon May 19, 2014 2:51 pm

The only way to completely avoid this problem would be to design a level so that there's nothing for the shell to bounce off of ever, except perhaps walls inside pits. That would skyrocket the amount of limitations placed on designers of any kind of level, and all for something easily preventable by the player.

It's common sense that if you send a shell speeding ahead of you, there's a strong likelihood that it's going to bounce back. While it can be difficult to dodge depending on slopes and whatnot, that's something you have to try and be ready for if you're going to take the risk. It's only one hit of damage in the end, and it happened because something went wrong that you as the player initiated yourself.
Cheez wrote:Yeah, it really depends on the layout of the level. Sure, you have to kick a shell to get it moving, but you also have to kick a shell to use it as a weapon. It's not really nice for a level to punish people who like to use shells as weapons.
The level isn't really punishing the player, it just happens to have Koopa shells, slopes, and walls at the same time. You don't have to kick it to use it as a weapon; you can avoid the risk entirely by running with a shell in your hand, then colliding with an enemy to cancel both it and the shell out. You can also hit a block on the ground without kicking it by holding the shell partway inside of it and letting go.
I'm not active too much on the forums anymore, but my PM inbox is available if you need anything.

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Re: Level Contest 7 - Topic 2 - THE WINNER

Postby RudeGuy » Mon May 19, 2014 3:10 pm

We are going to go off-topic. A bit.
im bored


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