SMBX All-Stars Level Contest (Want to Help With the World Map?)

Official community level contests.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby PixelPest » Mon Apr 30, 2018 10:40 pm

7NameSam wrote:Well,
I don't know what I expected.
I think your level had the largest variance in judge scores

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Quantix » Mon Apr 30, 2018 10:43 pm

Wait, isn't this the third wave though?
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby PixelPest » Mon Apr 30, 2018 10:45 pm

Quantix wrote:Wait, isn't this the third wave though?
Yep thanks for the catch. Downside to having to put these together later is that my mind is a jumbled mess but otherwise seems to be working out so far

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby kinggodot » Mon Apr 30, 2018 10:46 pm

welp, atleast they liked the music in my level.

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby PixelPest » Mon Apr 30, 2018 10:47 pm

kinggodot wrote:welp, atleast they liked the music in my level.
Even though the aesthetics were a little lacking I actually really enjoyed playing your level after the first section. The platforming was quite fun

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Mosaic » Mon Apr 30, 2018 11:02 pm

Oh man this is sorta nerve wracking, my level still hasn't been revealed so i'm gonna have to keep waiting tensely wondering what my final placement will be.

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby MECHDRAGON777 » Mon Apr 30, 2018 11:55 pm

If the results above my level were all released, I would be complaining about a tie being split by tiers. Anyway, thanks for the heads up on improvements. The switches not working is me trying to over compensate for a midpoint death since they were added just for the contest. Thought I was careful with the wrap and the Venus fire trap. As for those taking off for making peach mandatory, she was not. You could have used any Character you wanted that was not Link, so...

Thanks for the feedback regardless.

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Zipper » Tue May 01, 2018 2:33 am

what a fucking joke

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby ShadowStarX » Tue May 01, 2018 3:44 am

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Sancles-Chan » Tue May 01, 2018 4:02 am

Ok so let me get this straight: Before you play the level you have to go through what is basically a cutscene and then the midpoint is placed right before an empty corridor??? Come on.
Sorry that I didn't place a checkpoint after five seconds of walking in a relatively long level, didn't realise somebody would actually be this annoyed by 2% of the level's timespan being flavor and not gameplay.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Enjl » Tue May 01, 2018 4:38 am

Sancles-Chan wrote:
Ok so let me get this straight: Before you play the level you have to go through what is basically a cutscene and then the midpoint is placed right before an empty corridor??? Come on.
Sorry that I didn't place a checkpoint after five seconds of walking in a relatively long level, didn't realise somebody would actually be this annoyed by 2% of the level's timespan being flavor and not gameplay.
It's generally a good idea to place checkpoints as close to the action as possible to cut down on iteration time post-death. A flavorful scene in a level has charm when experienced the first time, but if you see it a dozen times it loses some of that charm.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby AndrewPixel » Tue May 01, 2018 5:16 am

Let's resume how my placement changed in those days:
4th > 7th > 11th
:thinking:
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby underFlo » Tue May 01, 2018 5:31 am

Sancles-Chan wrote:
Ok so let me get this straight: Before you play the level you have to go through what is basically a cutscene and then the midpoint is placed right before an empty corridor??? Come on.
Sorry that I didn't place a checkpoint after five seconds of walking in a relatively long level, didn't realise somebody would actually be this annoyed by 2% of the level's timespan being flavor and not gameplay.
Here's the thing: since both sections are basically "hold right to win", its akin to the respawn time being extended by multiple seconds. Games with shorter respawn times, like most recently Celeste, feel smoother because you respawn faster. On the other hand, if your respawn takes longer, it creates more frustration if you die and takes yoi away from the action temporarily.

And there's like no excuse for placing the midpoint right before the corridor.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby 1AmPlayer » Tue May 01, 2018 6:41 am

I'm looking forward to the 4th wall (ha, easy joke) wave.

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Snessy the duck » Tue May 01, 2018 9:31 am

that muscular toad better be in the episode or im calling bias
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby zioy » Tue May 01, 2018 11:22 am

Not last, woohoo!

There were instructions given to skip the slow scroll boss monologue if you paid attention, but it doesn't really affect the level besides speeding up the boss grind

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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Artemis009 » Tue May 01, 2018 3:31 pm

Alright, glad I got my results! So what I mainly got from it was
Remove the secret star or make it more well hidden
Make the building actually like it's collapsing
Make the boss harder to avoid
Make the background match the rest of the stage
Improve the difficulty curve
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Oshi » Tue May 01, 2018 5:07 pm

Now I have learned why it is never a good idea to wait to the last minute to rush your level and try to submit it.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby Enjl » Tue May 01, 2018 5:23 pm

PixelPest wrote:Just a friendly reminder to please wait until results are over to release your level.
Why?
VLDC contests let the public play the levels before judging even starts.
SCC didn't have a rule restricting this either.
Here especially people already know roughly how good a level is cause they can already see the scores. What's there to lose?
Even in the first post:
You may not post a download link in public to your level before the results of your level are released.
It says: Wait until the results of "your" level are released.
Changing the rules halfway through seems like a pretty crappy deal.
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Re: SMBX All-Stars Level Contest (Results Part 3!)

Postby PixelPest » Tue May 01, 2018 5:45 pm

Enjl wrote:
PixelPest wrote:Just a friendly reminder to please wait until results are over to release your level.
Why?
VLDC contests let the public play the levels before judging even starts.
SCC didn't have a rule restricting this either.
Here especially people already know roughly how good a level is cause they can already see the scores. What's there to lose?
Even in the first post:
You may not post a download link in public to your level before the results of your level are released.
It says: Wait until the results of "your" level are released.
Changing the rules halfway through seems like a pretty crappy deal.
Just fair to people who have their results released later, coherent with not being allowed to post a download link until the contest is over. CCs have done it iirc, but in the future we'll see about getting rid of this restriction since it can be a pain, unneededly so


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