Level Contest 7

Official community level contests.
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Re: Level Contest 7

Postby ElTipsta » Sat May 03, 2014 9:54 am

castlewars wrote:
Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.
Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.
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Emral wrote:I agree with you. Besides, don't the judges leave level creator predictions in their short reviews anyways?
Only SuperMario7 did that. I'm not requiring the judges to do it.
I reckon it'd be fun for a laugh if the judges placed their bets :)
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Re: Level Contest 7

Postby Sux » Sat May 03, 2014 10:25 am

ElTipsta wrote:
castlewars wrote:
Emral wrote:Besides, don't the judges leave level creator predictions in their short reviews anyways?
It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.
Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.
So...I think than you will be surprised with my level....

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Re: Level Contest 7

Postby TLtimelord » Sat May 03, 2014 10:43 am

ElTipsta wrote:Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.
Sakke's are short but clever ideas. Nien's are also short and lazily made. Bossedit's levels usually tend to be long and contain a lot of difficult puzzles. Mine always have one long section and several shorter sections. Chad makes very long levels that tend to contain some sort of switch.
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Re: Level Contest 7

Postby bossedit8 » Sat May 03, 2014 10:46 am

I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).

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Re: Level Contest 7

Postby glitch4 » Sat May 03, 2014 10:49 am

bossedit8 wrote:I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).
Like 20-minute levels getting boring, even if you die , you come back at the midpoing and do more 10 minutes again.

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Re: Level Contest 7

Postby HeroLinik » Sat May 03, 2014 11:31 am

TNTtimelord wrote:Nien's are also short and lazily made.
Also a lot of them seem to contain some form of swearing and at least two Mouser bosses, like Dunes of the Past.
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Re: Level Contest 7

Postby Mable » Sat May 03, 2014 12:04 pm

Nien has a fetish for Mouser don't you remember our Mouser GOD?????

Also swearing is pretty good a must have in a level. Wait this doesn't reveal anything on this contest or?

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Re: Level Contest 7

Postby bossedit8 » Sat May 03, 2014 12:14 pm

GrätselBüchner wrote:Swearing is pretty good a must have in a level.
Originally, for a Nintendo Standards, there is no swear words in a Mario Game what so ever. Some random Game does have that but not in a Mario Game...

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Re: Level Contest 7

Postby MistakesWereMade » Sat May 03, 2014 1:16 pm

TNTtimelord wrote:
Nien's are also short and lazily made.
nah

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Re: Level Contest 7

Postby ElTipsta » Sat May 03, 2014 1:26 pm

Sux wrote:
ElTipsta wrote:
castlewars wrote:It's mainly based on the design and characteristics and seasoned community members can pick out who made the levels from these factors. Like, for example, if there's a level that has "100 is important because it is after 99" in it, then Snow Luigi Revamped will have made it.
Each level designer leaves their mark on their level. Valtteri's is very vanilla, Kyo's is very orderly and structured, deadfish's is usually very silly, Ignoritus hides phantos in his levels, reghrhre's style is very unique, and Sux's levels are known for their length. These are just a few examples of this.
So...I think than you will be surprised with my level....
Lemme guess....You're shortened your level. I hope so, because while your levels are nicely made, they are so long that they become a bit boring.
TNTtimelord wrote:Nien's are also short and lazily made
Castle of the Galactic Darkness in a nutshell, and perhaps Dunes from the Past as well.
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Re: Level Contest 7

Postby bossedit8 » Sat May 03, 2014 1:29 pm

ElTipsta wrote:
Sux wrote:So...I think than you will be surprised with my level....
Lemme guess....You're shortened your level. I hope so, because while your levels are nicely made, they are so long that they become a bit boring.
Yeah, because that level we had before was extremely long, has a lot of elements in it which is a bit too much for a single level and it does not even work on a regular SMBX Episode which is a real problem to have.

I am getting prepared for the whole results on the first Tier or at least before that...

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Re: Level Contest 7

Postby Enjl » Sat May 03, 2014 1:30 pm

If everyone forms theories about people's level design specs I'd like to hear my own specs, habits and flaws in my level design.

Ah, btw, Valtteri. I didn't mean to imply that the judges' assumptions on who was the creator of each level should be neccessary or ever were.
It's just a nice thing to have and both amusing to the participants and to the judges themselves.
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Re: Level Contest 7

Postby icez » Sat May 03, 2014 2:09 pm

Yeah I like to hear some speculation on my design style, I feel my contest level is a lot different then what I made in the past.

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Re: Level Contest 7

Postby bossedit8 » Sat May 03, 2014 2:28 pm

icez wrote:Yeah I like to hear some speculation on my design style, I feel my contest level is a lot different then what I made in the past.
Yeah, especially how big this collection we have currently. Wish the Judges and everyone who submitted a Level Luck...

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Re: Level Contest 7

Postby MECHDRAGON777 » Sat May 03, 2014 2:51 pm

Emral wrote:If everyone forms theories about people's level design specs I'd like to hear my own specs, habits and flaws in my level design.

Ah, btw, Valtteri. I didn't mean to imply that the judges' assumptions on who was the creator of each level should be neccessary or ever were.
It's just a nice thing to have and both amusing to the participants and to the judges themselves.
I wonder if I made enoughlevels for people to figure mine out! Can anyone tell me what mine are currently?

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Re: Level Contest 7

Postby deadfish » Sat May 03, 2014 3:48 pm

ElTipsta wrote:deadfish's is usually very silly
Jeswhat agree.
TNTtimelord wrote: Sakke's are short but clever ideas.
Look at his last contest level. I think it was pretty long. But yah I guess.
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Re: Level Contest 7

Postby silent_ » Sat May 03, 2014 4:32 pm

bossedit8 wrote:I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).
Well, you're technically calling your own levels annoying since typically they're long.
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Re: Level Contest 7

Postby Bomber57 » Sat May 03, 2014 6:48 pm

Wizard wrote:
bossedit8 wrote:I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).
Well, you're technically calling your own levels annoying since typically they're long.
That was unnecessarily rude Kep.
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Re: Level Contest 7

Postby SuperWingedYoshi » Sat May 03, 2014 8:30 pm

I'm kinda excited to see the judges' guesses on who made my level... since it's the first level I ever submitted and thus the judges know no characteristic elements of my levels.
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Re: Level Contest 7

Postby Bomber57 » Sat May 03, 2014 8:46 pm

Wizard wrote:
bossedit8 wrote:I will be not surprised if there are Levels that are insanely long, again... because that is just annoying, like seriously. Also I hope there will be no levels that are not working (you know, crashing during the loading time).
Well, you're technically calling your own levels annoying since typically they're long.
No need for that, Kep.
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