Japanese SMBX Contest - With Prizes! Judging HAS BEGUN!

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Cedur » Fri Mar 10, 2017 10:21 am

iguzamini, I think you should revise your judging method a bit. First, the things that have been pointed out above, "normal" design (common graphical settings, common gameplay mechanics) isn't bad or mediocre design already, and not everything difficult is already unenjoyable. Second, as of now there's gonna be plenty of ties, so you should use decimal points (halfs or quarters) for more differentiation.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby iguzamini » Fri Mar 10, 2017 10:38 am

hm,,,Surely it might be better to adjust the score.
Now I currently scored based on ±5points
I think it should be an addition formula based on 0
For example, used color change script, it is 1 point
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby iguzamini » Fri Mar 10, 2017 12:22 pm

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I made detailed criteria
Retry%=Die time
Rug%=Processing failure(Except specifications)
Distance sections%=Distance from start to goal or midpoint to midpoint
Item Recovery%=Ease of recovery
Alteration%=How much graphics are being changed
Visibility%=Whether player is easy to see
Affinity%=Graphics and stage compatibility
Base Point=Design Start from 1point
Uniqueness%=Original idea
surprised%=How I surprised

Apply from part15 video
and Make a point adjustment in parts 14.5
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Snessy the duck » Sat Mar 11, 2017 3:52 am

Again, it seems like a lot of the points in the table are based on difficulty, like the retry and distance sections part. Levels shouldn't be judged by their difficulty, but if that difficulty is achieved by unfair or fair means. Also, a lot of the points are really confusing, like the Rug part.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby iguzamini » Sat Mar 11, 2017 4:58 am

Snessy the duck wrote:Again, it seems like a lot of the points in the table are based on difficulty, like the retry and distance sections part. Levels shouldn't be judged by their difficulty, but if that difficulty is achieved by unfair or fair means. Also, a lot of the points are really confusing, like the Rug part.
I see
As there are no plans to change the three elements of enjoyability, design, concept,
I will simplify the details
Two small items
A(5+5)
B(5+5)
C(5+5)
and also need decimal numbers.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby iguzamini » Sun Mar 12, 2017 4:00 am

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It is a revised point standard
"Hard to Playing"contains the following elements
・Impression that gimmick gives to play
・Healing items
etc
"Hard to Retry" contains the following elements
・Distance of section (such as midpoint)
・Number of Retry
etc
"GFX Alteration"
Different Color<Different Patterns<Different Atmosphere
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Willhart » Sun Mar 12, 2017 6:26 am

I just hope that all the levels get judged by same standards.

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby PixelPest » Sun Mar 12, 2017 8:31 am

Willhart wrote:I just hope that all the levels get judged by same standards.
I mentioned that on Discord and don't think that will be the case

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Cedur » Sun Mar 12, 2017 4:58 pm

The rubric is understandable now but there's still a few misconceptions regarding difficulty and uniqueness. Whether a level has fair difficulty or not isn't already visible by the distribution of checkpoints and power-ups, and how many retries it forces you to do (a long distance to replay may be annoying, but you obviously gotta distinguish between the deaths that you caused yourself by poor playing and the deaths that come from an overwhelming amount of hazards or high platforming demands). A good level doesn't need to be extraordinarily unique. It should have some thumbprint and spirit of its own, but it doesn't need to be incredibly innovative to warrant a big score. The further the evolution of LDing progresses, the harder it becomes to be innovative, or in fact, the tinier and smaller the bits of innovation become. Innovation should be the icing on the cake at most but I feel some general trend that a lot of emphasis is put on it, to the point of turning it into an own judging category. The fun and scenery part of the level and the enjoyment therein should be the primary gathering of points.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Mabel » Mon Mar 13, 2017 1:50 am

I left behind depreciated lunadll code in one of my levels instead of converting it to lua, its probably fine but i hope so.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Unidentified » Mon Mar 13, 2017 12:16 pm

Giving levels a low score because they are challenging is not a good way to go in my opinion. You should just take off the score if it is unfair

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Snessy the duck » Mon Mar 13, 2017 3:15 pm

^^^^^^^^
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby King of GETs » Mon Mar 13, 2017 5:09 pm

You guys keep forgetting that iguzamini is the judge of this contest and can judge this contest however he pleases. If he wanted to judge a level based on how many puppies it had it in, he could do that, and there's nothing we could do about it. If your purposes for this contest consisted of aiming for a high score and defeating other entrants instead of making a level to entertain others and improving your skills at level creating, then maybe you shouldn't have entered this contest at all.

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby RudeGuy » Mon Mar 13, 2017 5:41 pm

this is a contest where you have to make the best level in terms of design, and the scoring rubtic should be adjusted so the actual best level gets first. i dont get why cant people point out flaws in the scoring rubric.
your post doesn't make much sense.
im bored

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby King of GETs » Mon Mar 13, 2017 11:58 pm

Neither does your post.

At the end of the day, people can make suggestions all they want to, but iguzamini will do what he wants to do.

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Mosaic » Tue Mar 14, 2017 12:13 am

King of GETs wrote:Neither does your post.

At the end of the day, people can make suggestions all they want to, but iguzamini will do what he wants to do.
So your saying that this kind of bias is okay then, if that's the case i'm glad i didn't submit.

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Snessy the duck » Tue Mar 14, 2017 4:03 am

King of GETs wrote:Neither does your post.

At the end of the day, people can make suggestions all they want to, but iguzamini will do what he wants to do.
Your posts don't make much sense either.

I'm pretty sure most judges won't completely ignore suggestions as well as critisism and run a contest with flawed rules, unless they want to be an asshole, which iguzamini clearly isn't. Also, iguzamini has followed our suggestions before, so why shouldn't he now?
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Cedur » Tue Mar 14, 2017 4:09 am

King of GETs wrote:If your purposes for this contest consisted of aiming for a high score and defeating other entrants instead of making a level to entertain others and improving your skills at level creating, then maybe you shouldn't have entered this contest at all.
Noone has displayed an attitude like that. No reason to call BS.
King of GETs wrote:If he wanted to judge a level based on how many puppies it had it in, he could do that, and there's nothing we could do about it.
That would be huge bullshit ofc lol? Thank god iguzamini isn't doing anything like this; his method just seems a bit inexperienced compared to some established standards. That's what the constructive criticism aims at.
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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby King of GETs » Tue Mar 14, 2017 5:31 am

I'm less worried about iguzamini receiving criticism and more worried about the criticism getting to him. I remember before the contest started that he was going to do a 5+ hour live stream of the judging. After a couple of days worth of delay due to unforeseen circumstances, stream issues, and constant criticism forcing him to change his judging rubric once already, we've barely seen 3 or 4 levels from iguzamini per day. I don't mind the slow judging process, but I hope it's just because he's busy and not because he's discouraged.

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Re: Japanese SMBX Contest - With Prizes! Judging Begins Soon!

Postby Unidentified » Tue Mar 14, 2017 6:07 am

He is busy. I would understand what you mean if the criticism was to attack him, however it is not the case here. The rubric's goal is to make sure the best level wins


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