SVLC 2016

Official community level contests.
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zlaker
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Re: SVLC 2016

Postby zlaker » Fri Apr 29, 2016 10:21 am

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I make art lol

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Re: SVLC 2016

Postby WerewolfGD » Fri Apr 29, 2016 10:40 am

zlakergirl357 wrote:Image
gr8 job m8 I r8 it 8/8

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Re: SVLC 2016

Postby Ecruteak » Fri Apr 29, 2016 4:57 pm

rip me
i spent like a week on my level


Also congratulations to the top 3!
i will hunt you down
expect me
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Re: SVLC 2016

Postby mariogeek2 » Fri Apr 29, 2016 9:49 pm

Enjl wrote:Holy fuck give us some time to actually put the episode together.
We (I asssume we, at least I) just want to know some info about the plans for the episode. We're not demanding that the episode be released NOW.
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby Enjl » Sat Apr 30, 2016 5:37 am

There's no leaked info of the CC12 episode, why should we leak stuff? :P
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Re: SVLC 2016

Postby diamantico21 » Sat Apr 30, 2016 4:14 pm

Enjl wrote:There's no leaked info of the CC12 episode, why should we leak stuff? :P
Because this is SVLC and not CC12 : P
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Re: SVLC 2016

Postby mariogeek2 » Sat Apr 30, 2016 4:26 pm

Enjl wrote:There's no leaked info of the CC12 episode, why should we leak stuff? :P
The release date of ToBX was leaked, kind of (Not the specific date, but the general release time).
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby Enjl » Sat Apr 30, 2016 4:37 pm

ToBX was released last autumn.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SVLC 2016

Postby mariogeek2 » Sat Apr 30, 2016 4:38 pm

Enjl wrote:ToBX was released last autumn.
So, how does that prove your point?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby Enjl » Sat Apr 30, 2016 4:40 pm

Yes.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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The ABC of Creation
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Re: SVLC 2016

Postby Darkonius Mavakar » Sat Apr 30, 2016 6:15 pm

What
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My latest SMBX episode
http://www.supermariobrosx.org/forums/v ... =36&t=1805

Please stop stealing all the assets made for Delightful Adventure specifically, thanks.

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Re: SVLC 2016

Postby mariogeek2 » Sat Apr 30, 2016 9:37 pm

Seriously though, how would giving out details such as "Will it be completely vanilla?" or "The release date" ruin the suprise or make your jobs harder or something else completely horrible?

PS: What happened to my Potato post?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby Mable » Sun May 01, 2016 6:11 am

How about we be nice members and have some patience, and wait until it is done? The contest was just over a few days by now and i doubt they immediatly start working on this beaides having real life stuff to deal with also.

Patience is the key to all the questions you ask.

Also the staff probably deleted it.

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Re: SVLC 2016

Postby mariogeek2 » Sun May 01, 2016 9:41 am

Tinkerbell wrote:How about we be nice members and have some patience, and wait until it is done? The contest was just over a few days by now and i doubt they immediatly start working on this beaides having real life stuff to deal with also.

Patience is the key to all the questions you ask.
I can be patient. I'm just also curious. You also spelled besides wrong.
Tinkerbell wrote:Also the staff probably deleted it.
NOOOOO! Poor post!
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby Super Phanto » Sun May 01, 2016 12:40 pm

Buckle your pants!*
[rimg]http://vignette2.wikia.nocookie.net/cas ... 0515190336[/rimg]
*If you get the reference, you are awesome. If you don't get the reference, then what the hell are you doing here? Buy Battleblock Theater! It's a game worth trying, even if you don't like it. I'm not being paid to say this, I'm just a fan.

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Re: SVLC 2016

Postby mariogeek2 » Sun May 01, 2016 1:59 pm

Super Phanto wrote:When i saw that Nat didn't win: http://www.youtube.com/watch?v=lXMskKTw3Bc&t=1m01s
Okay, I think you need to go see a doctor about your voice.
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: SVLC 2016

Postby WerewolfGD » Sun May 01, 2016 9:48 pm

Super Phanto wrote:When i saw that Nat didn't win: http://www.youtube.com/watch?v=lXMskKTw3Bc&t=1m01s
very beautiful
2222nd post

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Re: SVLC 2016

Postby Shadow Yoshi » Fri May 13, 2016 11:02 pm

Here are the levels from SVLC 2015 if anyone wants them:

http://www.mediafire.com/download/4b37n ... levels.zip

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Re: SVLC 2016

Postby MECHDRAGON777 » Fri May 13, 2016 11:06 pm

Joey wrote:Here are the levels from SVLC 2015 if anyone wants them:

http://www.mediafire.com/download/4b37n ... levels.zip
Thank you, I was actually about to ask for these in about two days...

ImageImageImage

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Re: SVLC 2016

Postby mariogeek2 » Fri May 13, 2016 11:20 pm

Well, now that we've got a good many of the levels, all we need is someone to design the episode. Any volunteers?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?


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