This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
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Creepermon
- Fighter Fly

- Posts: 46
- Joined: Sun Dec 20, 2015 12:55 pm
Postby Creepermon » Sun Oct 02, 2016 5:45 am
Quick question about the newly inplemented Bomb and Star blocks:
In some Kirby games, you can break a bomb block and then a trail of explosions in air will travel to the blocks before destroying them. I have found that this is somewhat recreatable by setting the star blocks to invisible, but upon jumping below them they are exposed and interactable. Is there any way to disable them appearing when hitting it, or will I just have to have a tangable trail for now?
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BadboyKaie
- Shy Guy

- Posts: 5
- Joined: Sat Jul 02, 2016 7:24 am
Postby BadboyKaie » Sun Oct 02, 2016 6:16 am
why there is no sound?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Oct 02, 2016 6:47 am
BadboyKaie wrote:why there is no sound?
Are your speakers plugged in and also functional? If so then check the volume mixer to see if sounds are playing from that app or not. Not sure about the whole sound card being outdated and such...
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Oct 02, 2016 11:29 am
Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)
All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!
My Switch friend code: SW-5399-6466-3493

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Enchlore
- Spike

- Posts: 272
- Joined: Thu May 08, 2014 3:40 pm
Postby Enchlore » Sun Oct 02, 2016 7:07 pm
Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:

Then they deactivate.
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Hoeloe
- Boomerang Bro

- Posts: 1309
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Sun Oct 02, 2016 7:21 pm
Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:

Then they deactivate.
As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.
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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Sun Oct 02, 2016 8:07 pm
Snessy the duck wrote:Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)
All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!
Thank you. You can also remove a level from rotation by placing a npc with a text/message "excludeFromMarioChallenge" somewhere into the level. Should prevent that level from appearing anymore.
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Enchlore
- Spike

- Posts: 272
- Joined: Thu May 08, 2014 3:40 pm
Postby Enchlore » Sun Oct 02, 2016 10:40 pm
Hoeloe wrote:Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:

Then they deactivate.
As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.
I'm definitely not playing it from the editor, though. I tried to get to the Mario Challenge through both the launcher and the title screen and get the same result.
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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Mon Oct 03, 2016 2:19 am
We have now mirror downloads too. Also the game is back up.
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The Handwoven Box
- Rex

- Posts: 35
- Joined: Sun Jul 31, 2016 10:35 am
Postby The Handwoven Box » Mon Oct 03, 2016 6:43 am
Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?
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Hoeloe
- Boomerang Bro

- Posts: 1309
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Oct 03, 2016 6:51 am
The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?
No features of SMBX have been removed by the new editor.
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The Handwoven Box
- Rex

- Posts: 35
- Joined: Sun Jul 31, 2016 10:35 am
Postby The Handwoven Box » Mon Oct 03, 2016 7:01 am
Hoeloe wrote:The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?
No features of SMBX have been removed by the new editor.
Thanks for responding, also, due to the fact I have no idea how to do anything, how exactly do I extract the 7z file?
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Hoeloe
- Boomerang Bro

- Posts: 1309
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Oct 03, 2016 8:30 am
The Handwoven Box wrote:Hoeloe wrote:The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?
No features of SMBX have been removed by the new editor.
Thanks for responding, also, due to the fact I have no idea how to do anything, how exactly do I extract the 7z file?
Use 7zip. It's a free extraction program.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1450
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
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Contact:
Postby Ness-Wednesday » Mon Oct 03, 2016 10:49 am
So, I just want to ask but is there any known problem if the SMBX engine crashes on any episode or level I load (both through testing and playing an episode)?
#Therealmofloveandhate
Join my Discord server!

Do you love Villagers? I know I do!
(Image is not by me)
Will Toad truly get an actual project, will something happen who knows?
OR
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Hoeloe
- Boomerang Bro

- Posts: 1309
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Oct 03, 2016 11:16 am
Mario_and_Luigi_55 wrote:A quick report. klonoa's and Wario's constumes are broken, they do not work
In what way are they not working? I know for a fact that they have been working in the beta 3 build, so it's likely there's something with your computer that is causing a problem.
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Mon Oct 03, 2016 11:28 am
Well, they are crashing the game. I will probably need to reinstall SMBX. Maybe they will work then
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Enjl
- Cute Yoshi Egg

- Posts: 9020
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Mon Oct 03, 2016 11:49 am
Mario_and_Luigi_55 wrote:Well, they are crashing the game. I will probably need to reinstall SMBX. Maybe they will work then
If you provided the error message we would be able to help troubleshoot the issue.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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DrakeFeatherwing
- Goomba

- Posts: 4
- Joined: Mon Oct 03, 2016 2:08 pm
Postby DrakeFeatherwing » Mon Oct 03, 2016 2:29 pm
Horikawa Otane wrote:Link has been updated. Fire's out haha. Hopefully Google Drive works better.
Both GDrive and Dropbox are throwing hissy fits saying it's generating too much traffic... Mega seems to be the only working mirror atm...
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h2643
- Birdo

- Posts: 2885
- Joined: Sat Dec 21, 2013 7:23 am
- Flair: Украинец
Postby h2643 » Mon Oct 03, 2016 4:21 pm
Oh huh wow didn't expect it to get done so soon
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