SMBX2 (2.0 Beta 3)

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Quantumenace
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Re: SMBX 2.0 Beta 3

Postby Quantumenace » Sun Mar 26, 2017 3:19 am

The good news is that I think I found a way to stop it from freezing.

Code: Select all

		local c = Audio.SfxPlayCh(-1,sndchunk,0)

		if c ~= -1 then
			Audio.SfxStop(c)
			Audio.SfxPlayObj(sndchunk, 0)
		end
No matter how much I spam that, it won't freeze. It's like SfxPlayObj doesn't correctly check the sound channels, but Audio.SfxPlayCh does. This prevents SfxPlayObj from trying to play sounds when all the channels are in use already.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Mar 26, 2017 5:35 pm

And no one responded with what i said earlier with the npcs quote.
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Re: SMBX 2.0 Beta 3

Postby PixelPest » Sun Mar 26, 2017 6:04 pm

timocomsmbx2345 wrote:And no one responded with what i said earlier with the npcs quote.
Why not just be patient and find out when it's released like everyone else? There's also been lots of content posted previously in this thread

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Re: SMBX 2.0 Beta 3

Postby Chaotic Gaming » Mon Mar 27, 2017 10:52 pm

Ok just got an error that seems so... common. I mean it involves the keyhole, an exit.
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Re: SMBX 2.0 Beta 3

Postby Quantumenace » Mon Mar 27, 2017 11:52 pm

I think they said they fixed Yoshi with the key for the next version. The level still exits after a few seconds and Lua starts working again, so just close it and don't worry too much about it.

I'd still like any confirmation that the sound freezing bug is on their radar, though.

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Re: SMBX 2.0 Beta 3

Postby TailsFan99 » Tue Mar 28, 2017 1:50 am

Is there a way that I can use the updated version of PGE with this?

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Re: SMBX 2.0 Beta 3

Postby rednaxela » Tue Mar 28, 2017 3:39 am

Quantumenace wrote:The good news is that I think I found a way to stop it from freezing.

Code: Select all

		local c = Audio.SfxPlayCh(-1,sndchunk,0)

		if c ~= -1 then
			Audio.SfxStop(c)
			Audio.SfxPlayObj(sndchunk, 0)
		end
No matter how much I spam that, it won't freeze. It's like SfxPlayObj doesn't correctly check the sound channels, but Audio.SfxPlayCh does. This prevents SfxPlayObj from trying to play sounds when all the channels are in use already.
That assessment is not correct. SfxPlayObj uses the same code that SfxPlayCh with a -1 uses to check sound channels.

I've reproduced the issue here, and it is a mutex deadlock in the SfxPlayObj code, nothing to do with channels. I suspect it's likely only by luck of altering the timing in certain ways that your thing with SfxStop appeared to avoid the issue for you.

I now have the issue fixed in the development build of LunaLua. Thanks for noticing the issue.
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Re: SMBX 2.0 Beta 3

Postby Quantumenace » Tue Mar 28, 2017 12:32 pm

Thanks! I noticed that even if I didn't cancel the "test" sound it almost always prevented the freeze for some reason.

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Re: SMBX 2.0 Beta 3

Postby Chaotic Gaming » Tue Mar 28, 2017 3:32 pm

Quantumenace wrote:I think they said they fixed Yoshi with the key for the next version. The level still exits after a few seconds and Lua starts working again, so just close it and don't worry too much about it.

I'd still like any confirmation that the sound freezing bug is on their radar, though.
This makes doing the Mario Challange difficult, if you use a keyhole exit on that mode it takes you to a blank world map after the glitch occurs.
Also an idea for the next version, a way through lua to indicate to Mario Challange to skip inclusion of a level? I get levels that were originally shops or non levels in episodes which either gives the player a near automatic win or a reroll.
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Knux wrote: "i honestly thought it boys"

a honetly thought this bottle of glayva was 20% but it was actually 35% i drank the whole lot help
Kley wrote: Knux, it's best to stay off the forums when you're drunk.

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Re: SMBX 2.0 Beta 3

Postby Enjl » Tue Mar 28, 2017 3:38 pm

CC_Comedic_Comentator wrote:
Quantumenace wrote:I think they said they fixed Yoshi with the key for the next version. The level still exits after a few seconds and Lua starts working again, so just close it and don't worry too much about it.

I'd still like any confirmation that the sound freezing bug is on their radar, though.
This makes doing the Mario Challange difficult, if you use a keyhole exit on that mode it takes you to a blank world map after the glitch occurs.
Also an idea for the next version, a way through lua to indicate to Mario Challange to skip inclusion of a level? I get levels that were originally shops or non levels in episodes which either gives the player a near automatic win or a reroll.
Try writing "excludeFromMarioChallenge" into the .lvl file of each level you wanna exclude.
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Re: SMBX 2.0 Beta 3

Postby Chaotic Gaming » Tue Mar 28, 2017 4:16 pm

Enjl wrote:
CC_Comedic_Comentator wrote:
Quantumenace wrote:I think they said they fixed Yoshi with the key for the next version. The level still exits after a few seconds and Lua starts working again, so just close it and don't worry too much about it.

I'd still like any confirmation that the sound freezing bug is on their radar, though.
This makes doing the Mario Challange difficult, if you use a keyhole exit on that mode it takes you to a blank world map after the glitch occurs.
Also an idea for the next version, a way through lua to indicate to Mario Challange to skip inclusion of a level? I get levels that were originally shops or non levels in episodes which either gives the player a near automatic win or a reroll.
Try writing "excludeFromMarioChallenge" into the .lvl file of each level you wanna exclude.
Thank you, I never new that option existed,
My Youtube Channel:
Chaotic Gaming[/center]
Knux wrote: "i honestly thought it boys"

a honetly thought this bottle of glayva was 20% but it was actually 35% i drank the whole lot help
Kley wrote: Knux, it's best to stay off the forums when you're drunk.

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Re: SMBX 2.0 Beta 3

Postby TailsFan99 » Tue Mar 28, 2017 8:30 pm

Is there a way to make replaced music and sounds apply on the SMBX Mario Challenge?
(music.ini, sounds.ini)

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Re: SMBX 2.0 Beta 3

Postby Legend-tony980 » Sat Apr 01, 2017 7:22 am

I haven't been around for quite awhile. I tried this version and it was pretty amazing though! Also, I've seen someone has made Link in a Frog Suit. Awesome!

If there are plans for a new version, would Link be able to do stuff like these:
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Re: SMBX 2.0 Beta 3

Postby Wohlstand » Sat Apr 01, 2017 8:07 am

Legend-tony980 wrote:I haven't been around for quite awhile. I tried this version and it was pretty amazing though! Also, I've seen someone has made Link in a Frog Suit. Awesome!

If there are plans for a new version, would Link be able to do stuff like these:
Spoiler: show
Image
I've made sprites like these for Redigit's development before he turned me down in October 2010. After losing my files in 2014, I searched for them everywhere. Eventually, I had the idea of extracting sprites from .gif images I submitted on the internet and I have them back. :)

The sprites featured in the .gif files are featured there:
Spoiler: show
Image
And no, those ain't no April Fools joke. Those are the real deal. ;)
Perfect! I'll take those sprites for some experiments in PGE config packs
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sat Apr 01, 2017 8:10 am

Yo btw for everyone who isn't in codehaus: npc ids past 300 apparently work now so expect some new npc updates in the coming weeks!
Ideas are useless if you can't make them real.
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Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Sat Apr 01, 2017 10:46 am

This is great news. n.n Thank you.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Apr 01, 2017 2:36 pm

Enjl wrote:Yo btw for everyone who isn't in codehaus: npc ids past 300 apparently work now so expect some new npc updates in the coming weeks!
I want to see almost every 38A exclusive npc appear in beta 4 now that you said this.
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Image Thanks Pixelpest!!!!
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Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Sat Apr 01, 2017 2:40 pm

Enjl wrote:Yo btw for everyone who isn't in codehaus: npc ids past 300 apparently work now so expect some new npc updates in the coming weeks!
npc-303: fanofsmbx boss

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Re: SMBX 2.0 Beta 3

Postby Rhosty » Sat Apr 01, 2017 2:50 pm

Angle wrote:Yo btw for everyone who isn't in codehaus: npc ids past 300 apparently work now so expect some new npc updates in the coming weeks!
i hope none of these things you said are a joke, because you know, it's that time of year again
but i really hope those link gifs get added in the next update

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Re: SMBX 2.0 Beta 3

Postby HenryRichard » Sat Apr 01, 2017 2:59 pm

FanofSMBX wrote:
Enjl wrote:Yo btw for everyone who isn't in codehaus: npc ids past 300 apparently work now so expect some new npc updates in the coming weeks!
npc-303: fanofsmbx boss
Does his attack turn things into SMB3 recolored YI versions?
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