Afraid of the Heights wrote:You could use Link. When he stabs Mouser's bombs, it will be kept. And you can keep 9 Mouser's bombs! Then throw it to him by using the Alt Run button.
It's better to just stab on his head all times anyway since you can follow the boss while stabbing and jumping off of him if you hold the jump button aswell... but it is also a little bit more risky because you have to follow his pattern but even so it's not that hard to do. ;P
If you play a super long level with lack of checkpoints and where you have to do it again... especially if the levels are more difficult to get over with.
1) Cluttered enemy placement
2) Inconsistent aesthetic styles between levels
3) Marathon levels
4) Red coin abuse
5) "Kaizo" levels that often fail to be actual kaizo (just frustrating for the sake of being difficult)
In the editor itself:
1) no undo command
2) unintutive method for customizing graphics and npcs
3) no undo command
4) random crashes/bugs that happen for no apparent reason
5) no undo command
-Bosses: What annoys me really when people make an episode and they use the old Koopalings, Bowser, or use Rinka-spam to make it harder and even call that level "good" which has these boring things... Whats so good about them? You didnt kill Bowser and his kids enough time? My personal opinion, but no way to make a koopaling battle actually interresting. And Boom-Boom... -_-
-Musics: NSMBWII, NSMB2, NSMB3DW, etc.
-Booooooring episodes: This is when there is no action in a single level of an espisode but instead some "Good night" songs or "Boo, I scared you" ones. You have Lua.
-Ghost Houses: self explanatory
-Cant change the direction of autoscroll
-1 NPC every 10th block or Spam
-To see SMB3 styled levels in every episode: You cant get bored of this, right...?
Mario Forever : All-Stars 3 - A massive collaboration project led by Looper. Might be worth to check out :v
Unexpected runtime errors or anything else that causes SMBX to close, just like what Supershroom mentioned... Back in 2011, when i played SMBX a alot more, (I think the origial site was still up too!) I was making this huge level that was based off of the Lost Woods in Zelda: A link to the Past for an episode i was making at the time. It was sort of like a maze and I also put alot of cosmetic detail into it. After spending 2+ hours making this level, Im just about to save when i get a Runtime Error.
I'm sad to say i pretty much gave up on the entire episode i was making after that... :/