General discussion about Super Mario Bros. X.
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bossedit8
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Postby bossedit8 » Mon Dec 12, 2016 9:31 pm
Y'know, a SMW Yellow Koopa and a shell, usually when a SMW Yellow Beach Koopa gets into a shell (any color) it turns into a Kamikaze Koopa but in SMBX, apparently when any kind of beach koopa (except the blue one because that one kicks it instead of jumping into shells) jumps into a yellow shell, it turns into Kamikaze Koopa that way.
Basically a yellow shell turns into Kamikaze Koopa by green, red and yellow beach Koopas in SMBX instead of if a yellow beach Koopa jumps into any shells in the original SMW game.
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The Dwarven Digger
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Postby The Dwarven Digger » Tue Dec 13, 2016 2:37 pm
Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)
I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
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crusher169
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Postby crusher169 » Sat Dec 17, 2016 1:18 am
isnt this just interesting?

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The Dwarven Digger
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Postby The Dwarven Digger » Mon Dec 19, 2016 11:42 am
crusher169 wrote:isnt this just interesting?
(image)
It looks like the well-known glitch where you go backwards through the wall, but somehow you've done it with a Kuribo's shoe... while in the air.
/me is confused
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
rockythechao wrote:
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jessespy
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Postby jessespy » Tue Mar 28, 2017 7:23 am
i have found a glitch where you pluck a bomb out of grass while sliding and end up dieing (think tele to outside bounding box)
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Quantumenace
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Postby Quantumenace » Wed Mar 29, 2017 12:48 pm
Snifit shots can hit and activate invisible ? blocks, but only from underneath, and only when you use Lua to give the shot an upwards velocity.
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Mosaic
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Postby Mosaic » Wed Mar 29, 2017 1:00 pm
on the subject of invisible blocks, SMB2 ninjis can activate invisible blocks from underneath.
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FanofSMBX
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Postby FanofSMBX » Wed Mar 29, 2017 2:05 pm
MosaicMario wrote:on the subject of invisible blocks, SMB2 ninjis can activate invisible blocks from underneath.
The same goes for SMW Ninjis and the hopping Toad.
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Mivixion
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Postby Mivixion » Fri Mar 31, 2017 4:51 pm
Same goes for vines, which i discovered when making my old level, Traps
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Electriking
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Postby Electriking » Fri Mar 31, 2017 7:14 pm
The Dwarven Digger wrote:Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)
I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
It also happens in SMF2. I guess this kind of glitch is hard to fix, and may be common to many level editors
Signatures are overrated
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The Dwarven Digger
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Postby The Dwarven Digger » Sat Apr 01, 2017 3:49 am
King of Eterity wrote:The Dwarven Digger wrote:Not sure how well known this one is, but if you complete the level using a SMW exit while the p-switch music is playing, the level music will restart when the p-switch music ends. I haven't tested it with any other exits or sound effects, but this happened to me when I was working on a level for my SMW-styled episode. I had a p-switch near the end that you could use to reach the top of the goal, and I found that the music restarted after finishing the level (At the end of the p-switch music)
I'm guessing this is because when the p-switch music ends, it always starts playing the level music, and the goal just stops the music currently playing.
It also happens in SMF2. I guess this kind of glitch is hard to fix, and may be common to many level editors
Couldn't you just make it so the goal music plays over any other music?
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
rockythechao wrote:
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Snessy the duck
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Postby Snessy the duck » Sat May 06, 2017 12:27 pm
I've actually just now found out that the slimes from Zelda 2 actually can be carried in Yoshi's mouth and spit out, and the red one even allows you to shoot flames when you spit it out like a red koopa shell!
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Pseudo
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Postby Pseudo » Sat May 06, 2017 12:30 pm
I think pretty much all NPCs can hit invisible blocks if they are shot upwards into them. Rolling coins produced by hitting blocks as Luigi, Toad, or Link can also hit invisible blocks above them.
Also, Snessy, the cyan Bots also give Yoshi the yellow shell stomping ability. The blue ones don't do anything, though.
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Snessy the duck
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Postby Snessy the duck » Sat May 06, 2017 12:44 pm
Pseudo wrote:Also, Snessy, the cyan Bots also give Yoshi the yellow shell stomping ability. The blue ones don't do anything, though.
Welp, the more you know!
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TDK
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Postby TDK » Mon May 22, 2017 11:33 am
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Electriking
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Postby Electriking » Tue May 23, 2017 4:28 pm
Are you trying to define the future of kaizo levels?
Signatures are overrated
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Mivixion
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Postby Mivixion » Thu May 25, 2017 10:00 pm
Electriking wrote:
Are you trying to define the future of kaizo levels?
that's not really kaizo since it's not actually that hard to do
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HeroLinik
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Postby HeroLinik » Thu Jun 01, 2017 11:07 am
Not sure if this is a glitch, but I just discovered when playing a level that if you enter a door while pulling up something from the ground or immediately afterwards, you'll enter the warp one block below where the warp was positioned. It's more hilarious if you're not upgraded because it makes it seem like you're entering through the floor.
Lol, you got trolled. Move along, if you please.
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Electriking
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Postby Electriking » Sun Jun 11, 2017 4:15 pm
Something feels a bit off about this. I don't know what exactly:

Signatures are overrated
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Drifloon
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Postby Drifloon » Mon Jun 12, 2017 6:25 am
I've encountered that before and I assumed that it's Yoshi tongue. I'd come to that conclusion because I also assumed that yoshib is Yoshi body
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