Enjl wrote: ↑
Thu May 28, 2020 12:38 pm
You can start the engine via the command line with
Thanks so much for your reply! I'm sorry to say I'm having trouble following those simple instructions... Let me know what I'm doing wrong:
I open PowerShell in the SMBX data folder and punch in "start LunaLoader --runWhenUnfocused," but that doesn't seem to be working. No difference in the focus issue. It doesn't recognize -runWhenUnfocused as a parameter either. Tried it on the LunaLoader-exec program too. I'm sure this is just a rookie mistake on my end, thanks again.
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Cedur wrote: ↑
Thu May 28, 2020 1:46 pm
Out of curiosity, what do you want to do this for?
Well, it's kind of a long story. I've been trying for a long time to develop a workaround system for 3+ player multiplayer within the limitations of the current build's input system, character hitboxes, and so forth. It was actually going really well until I ran into the insurmountable obstacle of the camera system (won't get into that). Kinda gave up on it all for a while until I discovered luasocket, which others have tried to use to make an SMBX online system but discontinued because of the complexity. So long story short, I'm trying to see if I can develop an online multiplayer code for SMBX, hoping this could double as a psuedo-4P local system with 2 instances of the game running side-by-side, hence my issue with the program focuses. Beyond local multiplayer, though, it's really hard to test and develop luasocket code this way without being able to run two simultaneous instances at once on the same computer.
...anyway, I'm trying not to talk about it too much here because I'm not an official developer for SMBX and there's no point getting peoples' hopes up if it doesn't work it. Just an independent hobby for me. If I get things working, I'll look into ways I can share it with everyone per the lead developers' judgment.