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General discussion about Super Mario Bros. X.
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sammerbro
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Tue Aug 13, 2019 10:25 am

SDA - SMBX wrote:
Tue Aug 13, 2019 10:03 am
Spoiler: show
Currently I am also working with a level called "Moonlight Shadowland". Everything there is colored dark blue, including goal point, npcs and ? blocks. Its name is based off a song named Moonlight Shadow by...eh, I don't remember.
That sounds like fun! Do you know which world it'll appear in?
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Tue Aug 13, 2019 10:49 am

Not yet, I'll have to do it when building the world map. Anyway here are the dialogues:
Message Box (1/3): This is the Buzzy Beehive. From what the name says, it is a real beehive. Yes, because there are plenty of bees inside.
Message Box (2/3): This level can be a bit hard, but fortunately, there are some Tanooki Suits scattered here and there. They will surely help you (and your buddy if you are on 2-player mode).
Message Box (3/3): And now let's begin this level! Also because Blast Hornet - from Mega Man X3 - doesn't wait to fight against you...
Blast Hornet Start: Hey, where you did come from? Now prepare yourself to get destroyed! You won't be able to defeat me!
Blast Hornet Death (1/2): ARGH! This little bug has just kicked me out, I can't believe it! I ADMIT JUST NOW THAT X WAS EVEN BETTER THAN YOU!
Blast Hornet Death (2/2): However don't consider yourself the winner, you still have a long way to go ahead!

Is this good?

Added in 12 minutes 20 seconds:
Also I found the author of the song whom I got inspiration for my level. It was by Mike Oldfield and Maggie Reilly (1983).
Last edited by SDA - SMBX on Fri Sep 27, 2019 6:10 am, edited 1 time in total.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 5:28 am

It might be a bug. Try re-downloading the level and see if that fixes the problem.
Nope. I re-downloaded the Thunder Lakitu Chase level and yet it still has that bug.
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 6:23 am

SDA - SMBX wrote:
Wed Aug 14, 2019 5:28 am
It might be a bug. Try re-downloading the level and see if that fixes the problem.
Nope. I re-downloaded the Thunder Lakitu Chase level and yet it still has that bug.
Maybe it's a bug in the version you're using. Try updating to SMBX2 and re-download the level and open it in there.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 6:47 am

At least the dialogues in the level are perfect?
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 6:51 am

SDA - SMBX wrote:
Wed Aug 14, 2019 6:47 am
At least the dialogues in the level are perfect?
They are. I enjoyed working on Elec Man's dialogues the most, especially how I made him reference the episode's name itself in his defeat dialogue.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 6:55 am

No, in the Buzzy Beehive level! You can see them in the same page of the topic.
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 6:56 am

SDA - SMBX wrote:
Wed Aug 14, 2019 6:55 am
No, in the Buzzy Beehive level! You can see them in the same page of the topic.
They are perfect.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 7:15 am

I have tested the elecman level in SMBX2 but why does Thunder Lakitu multiply? It even slowed down the game.
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 7:19 am

SDA - SMBX wrote:
Wed Aug 14, 2019 7:15 am
I have tested the Elec Man level in SMBX2 but why does Thunder Lakitu multiply? It even slowed down the game.
Probably because it shot too much thunder and the game slowed down. The episode I got the graphics from didn't have "noblockcollision" in npc-156's text document and I forgot to add it. It might not slow down the game if you add "noblockcollision=1" to npc-156's text document.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 7:29 am

Does noblockcollision=1 work on 1.3.0.1.? I think it doesn't but I want to know.
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Re: New to the forum. Would like to do a collaborative episode

Postby Cedur » Wed Aug 14, 2019 7:32 am

SDA - SMBX wrote:
Wed Aug 14, 2019 7:29 am
Does noblockcollision=1 work on 1.3.0.1.? I think it doesn't but I want to know.

Why don't you move to the present and get X2?

Also if you want to be as big as Airship Attack then I have another level of comparison: six million points. AA was close below it.

Also would you be interested in a vertical level?
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 7:36 am

SDA - SMBX wrote:
Wed Aug 14, 2019 7:29 am
Does noblockcollision=1 work on 1.3.0.1? I think it doesn't but I want to know.
It does.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 7:53 am

Cedur wrote:
Wed Aug 14, 2019 7:32 am
SDA - SMBX wrote:
Wed Aug 14, 2019 7:29 am
Does noblockcollision=1 work on 1.3.0.1.? I think it doesn't but I want to know.

Why don't you move to the present and get X2?

Also if you want to be as big as Airship Attack then I have another level of comparison: six million points. AA was close below it.

Also would you be interested in a vertical level?
I don't like X2 very much. Since 1.3.0.1. was my very first Mario X game I ever got, I play and edit levels with this. Anyway a vertical level would be good, maybe for a castle/fortress level.
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 8:34 am

Finished another level for this, it's an underwater level with Urchins
https://www.mediafire.com/file/rqib9hp5 ... s.rar/file
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 9:17 am

sammerbro wrote:
Wed Aug 14, 2019 8:34 am
Finished another level for this, it's an underwater level with Urchins
https://www.mediafire.com/file/rqib9hp5 ... s.rar/file
Cool. I have added a message box that says "These are the Urchin Seas. It's not going to be so easy underwater! There are a lot of urchins, in fact...". Also there was a small typo error in the boss death message that I fixed by myself.

Added in 48 minutes 4 seconds:
For when I'm going to make a Zelda themed level how do I make the arrows (fireballs) straight forward, and expand the sprite size to fit the arrow graphics?
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Aug 14, 2019 10:09 am

SDA - SMBX wrote:
Wed Aug 14, 2019 10:05 am
For when I'm going to make a Zelda themed level how do I make the arrows (fireballs) straight forward, and expand the sprite size to fit the arrow graphics?
Make fireballs move straight forward: Use a text document that is named "npc-13" and have "nogravity=1" written on it.
Expand size: Have gfxwidth=xxx (xxx means number, so you'd use a number), width=xxx, gfxheight=xxx, and height=xxx.
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Aug 14, 2019 11:31 am

sammerbro wrote:
Wed Aug 14, 2019 10:09 am
SDA - SMBX wrote:
Wed Aug 14, 2019 10:05 am
For when I'm going to make a Zelda themed level how do I make the arrows (fireballs) straight forward, and expand the sprite size to fit the arrow graphics?
Make fireballs move straight forward: Use a text document that is named "npc-13" and have "nogravity=1" written on it.
Expand size: Have gfxwidth=xxx (xxx means number, so you'd use a number), width=xxx, gfxheight=xxx, and height=xxx.
I successfully managed to make the fireballs straight forward. However the real problem is the size, I'm not good at all at resizing the graphics, to make them not look glitchy in-game.
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Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Thu Aug 15, 2019 4:57 am

Finished another level for this, it's a volcano themed level with enemies from Yoshi's Island. All enemies are immune to regular jumping and fireballs.
https://www.mediafire.com/file/h4gokkfh ... d.rar/file

Added in 9 hours 54 minutes 17 seconds:
Finished another level for this, it's a vertical level where you escape from lava
https://www.mediafire.com/file/qrvms6kl ... e.rar/file

Added in 20 minutes 47 seconds:
Finished another level for this, it's a tank level
https://www.mediafire.com/file/hxocyrav ... s.rar/file
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Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Fri Aug 16, 2019 6:21 am

sammerbro wrote:
Thu Aug 15, 2019 3:12 pm
Finished another level for this, it's a volcano themed level with enemies from Yoshi's Island. All enemies are immune to regular jumping and fireballs.
https://www.mediafire.com/file/h4gokkfh ... d.rar/file

Added in 9 hours 54 minutes 17 seconds:
Finished another level for this, it's a vertical level where you escape from lava
https://www.mediafire.com/file/qrvms6kl ... e.rar/file

Added in 20 minutes 47 seconds:
Finished another level for this, it's a tank level
https://www.mediafire.com/file/hxocyrav ... s.rar/file
Whoa, three levels in one! Anyway did you read my previous post? I want to convert the fireballs into the arrows that Link fires in Zelda a Link to the past. But I can't reskin it correctly in-game.
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