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Re: New to the forum. Would like to do a collaborative episode

Posted: Thu Oct 24, 2019 7:48 am
by SDA - SMBX
.................... sorry. Recently I don't feel really good, due to all the things I have to do.
Just returned from an interrogation on literature.

Re: New to the forum. Would like to do a collaborative episode

Posted: Thu Oct 24, 2019 1:42 pm
by Teemster2
SDA - SMBX wrote:
Thu Oct 24, 2019 7:48 am
.................... sorry. Recently I don't feel really good, due to all the things I have to do.
Just returned from an interrogation on literature.
That's still not a good reason for your out burst on here. If you want to do a collab you need to act more mature and willing to accept that it won't be easy. I also recommend a a post in the projects section so people can see progress is being made. I'm not saying this to be rude. This is just friendly advice.

People need to know your serious about this project and need more than just this thread.

Here is some things to think about. I have a project I am planning. It is based off my trips across America, my experiences with beutifull places and my big imagination and love for this game. I am waiting for the official beta 4 full release before I start on it.

However I have over 300 levels planned. I used real places for level names and to help with ideas. It will also help me with my world map which I will complete before I even get serious on the levels.

This will be a big project and I work 6 days a week so to prevent burn out I plan to take my time, not post anything until it's almost done to have less pressure on me and spend years working on it if I have to so I can have higher quality levels.

In order to keep it more organized I actually did all of my planning already. I have every world planned out already. Every level already has a name. For example the Wisconsin Dell's is the water park capitol of the world. Having been there I can come up with lots of ideas for my biggest water world. I even have a waterfall world inspired by the beutifull 7 falls in Colorado. Using Google maps helps me come up with my world's and level names. From there I just pick the levels I have ideas for instead of starting at world 1 like everyone else. I also have 2 alternate routes for 2 different adventures.

This planning is needed to make sure when it comes time to make levels I already have an idea of what I am doing. A Google spread sheet helps A lot for this and is free. Just randomly creating levels with no overall theme leads to confusion, lack of interest and a poorer project experience.

You need to decide how serious you are about this project, how much time you want to devote to it and let everyone know so they know if the project will continue because you already have some members interested and it's not fair to them to lead them on with a project if you have lost interest in it or just don't have the time to do it.

I'm a perfectionist and I don't like to many rompy levels. I also will admit I suck with the smbx level editor. So I plan to spend days or months on every level to try and make them perfect. I am also very busy working and spending time with my family. Even if it takes me 10 years to complete my project I will be happy knowing I worked hard on it.

Projects take a lot of patience, time and dedication so don't feel like you have to rush or have progress ever single week or month just as long as you don't give up on it if your serious about this collab.

Story lines are nice to have but in my opinion not needed as much as a good episode itself. Focus on having a theme or idea and then go from there. People need to see something to go off of for their levels unless you want mario maker themed random levels which is ok.

This is just friendly advice but if you do this right your collab will be a lot more enjoyable. You can make a great collab and if it's to much work ask the other people involved if they will be willing to help create a theme or project idea to go off of.

I hope that helps. As enjl will tell you burn out is a real thing that kills many projects so find ways to make it more enjoyable or if you have to focus on a smaller project or take a break.

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Thu Oct 24, 2019 2:03 pm
by SDA - SMBX
Well I don't want to collab anymore, I will do everything by myself. Now I am really done. REALLY.

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 5:49 am
by Cedur
SDA - SMBX wrote:
Thu Oct 24, 2019 2:03 pm
Well I don't want to collab anymore, I will do everything by myself. Now I am really done. REALLY.

Well, ok. I'll be looking forward to you presenting your project eventually.
Teemster2 wrote:

this is mind-breaking, I wish you all luck

while being an employee (and family father?) you have the unswerving faith of pulling off the largest episode in history, and the concept is so specific that it seems like other people could polish your levels at best

well, I'll be up for it

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 6:05 am
by SDA - SMBX
At least is there a way to make a level with moon physics? It would be cool with the jump higher as you hold the button.

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 1:01 pm
by Teemster2
Cedur wrote:
Fri Oct 25, 2019 5:49 am
SDA - SMBX wrote:
Thu Oct 24, 2019 2:03 pm
Well I don't want to collab anymore, I will do everything by myself. Now I am really done. REALLY.

Well, ok. I'll be looking forward to you presenting your project eventually.
Teemster2 wrote:

this is mind-breaking, I wish you all luck

while being an employee (and family father?) you have the unswerving faith of pulling off the largest episode in history, and the concept is so specific that it seems like other people could polish your levels at best

well, I'll be up for it
Someone posted an old project a year or two ago in parts that actually had 500 levels all smb1 styled. It's not impossible.

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 1:09 pm
by Taycamgame
Teemster2 wrote:
Fri Oct 25, 2019 1:01 pm
Cedur wrote:
Fri Oct 25, 2019 5:49 am
SDA - SMBX wrote:
Thu Oct 24, 2019 2:03 pm
Well I don't want to collab anymore, I will do everything by myself. Now I am really done. REALLY.

Well, ok. I'll be looking forward to you presenting your project eventually.
Teemster2 wrote:

this is mind-breaking, I wish you all luck

while being an employee (and family father?) you have the unswerving faith of pulling off the largest episode in history, and the concept is so specific that it seems like other people could polish your levels at best

well, I'll be up for it
Someone posted an old project a year or two ago in parts that actually had 500 levels all smb1 styled. It's not impossible.
But did they have high quality, or was it just a large number of short levels?

Re: New to the forum. Would like to do a collaborative episode

Posted: Fri Oct 25, 2019 4:26 pm
by SDA - SMBX
Did anyone ever notice my previous post?

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 6:08 pm
by Teemster2
Taycamgame wrote:
Fri Oct 25, 2019 1:09 pm
Teemster2 wrote:
Fri Oct 25, 2019 1:01 pm
Cedur wrote:
Fri Oct 25, 2019 5:49 am



Well, ok. I'll be looking forward to you presenting your project eventually.




this is mind-breaking, I wish you all luck

while being an employee (and family father?) you have the unswerving faith of pulling off the largest episode in history, and the concept is so specific that it seems like other people could polish your levels at best

well, I'll be up for it
Someone posted an old project a year or two ago in parts that actually had 500 levels all smb1 styled. It's not impossible.
But did they have high quality, or was it just a large number of short levels?
I did not play them all but they looked like descent levels. It was a thread about super long episodes.

Added in 1 minute 53 seconds:
Re: New to the forum. Would like to do a collaborative episode
SDA - SMBX wrote:
Fri Oct 25, 2019 4:26 pm
Did anyone ever notice my previous post?
Yes but I can't help you with that. I'm sorry if I discouraged you in any way. I honestly did not want you to give up on your collab.

Re: New to the forum. Would like to do a collaborative episode

Posted: Fri Oct 25, 2019 6:28 pm
by Enjl
Been working on an episode with less than 50 levels for almost 3 years now so lol @ 500 levels

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Fri Oct 25, 2019 10:50 pm
by Daring Tombstone
SDA - SMBX wrote:
Fri Oct 25, 2019 6:05 am
At least is there a way to make a level with moon physics? It would be cool with the jump higher as you hold the button.
With some lua scripting yes it's very possible. I did it in my episode. Although lua is beta 3 and above. If you're using 1.3 that's a no go for moon physics.

Re: New to the forum. Would like to do a collaborative episode (not anymore)

Posted: Sat Oct 26, 2019 8:08 am
by SDA - SMBX
Daring Tombstone wrote:
Fri Oct 25, 2019 10:50 pm
SDA - SMBX wrote:
Fri Oct 25, 2019 6:05 am
At least is there a way to make a level with moon physics? It would be cool with the jump higher as you hold the button.
With some lua scripting yes it's very possible. I did it in my episode. Although lua is beta 3 and above. If you're using 1.3 that's a no go for moon physics.
I use 1.3.0.1. so I decided to not put in that level.

Added in 2 minutes 14 seconds:
Re: New to the forum. Would like to do a collaborative episode
And no, if you think I'm ever gonna move on SMBX2 I will never do that. I hate SMBX2.

Re: New to the forum. Would like to do a collaborative episode

Posted: Sat Oct 26, 2019 2:13 pm
by Cedur
SDA - SMBX wrote:And no, if you think I'm ever gonna move on SMBX2 I will never do that. I hate SMBX2.

well so my offer was obsolete and void all along anyway.

Re: New to the forum. Would like to do a collaborative episode

Posted: Sat Oct 26, 2019 2:40 pm
by Enjl
SDA - SMBX wrote:
Sat Oct 26, 2019 8:10 am
And no, if you think I'm ever gonna move on SMBX2 I will never do that. I hate SMBX2.
With more constructive feedback we could work on improving that. :3

Re: New to the forum. Would like to do a collaborative episode

Posted: Sat Oct 26, 2019 11:32 pm
by Daring Tombstone
I hated smbx2 at first as well but after using it and getting used to it I hated smbx 1.3 afterwards. But if you choose to use 1.3 in today's age you're just crippling yourself in design options. The newest version has much more vanilla options available without the need of including a custom anything.

But I guess if you're enjoying what you're creating now then more power to you. I don't see what the fear in 2.0 is all about.

Re: New to the forum. Would like to do a collaborative episode

Posted: Sun Oct 27, 2019 3:54 am
by SDA - SMBX
I said I hate SMBX2 and all. Don't try forcing me to move on that game engine or I will definitely ban myself from the forum.

Added in 7 minutes 54 seconds:
I don't see what the fear in 2.0 is all about.
One of the things in SMBX2 that pisses me out is that after the loading screen instead of a 1 player/2 players/battle/options menu I get into a level survivor challenge. EVEN BEFORE I COULD CONFIGURE KEYBOARD AND JOYSTICK CONTROLS! How could this be... ?

Re: New to the forum. Would like to do a collaborative episode

Posted: Sun Oct 27, 2019 4:27 am
by Cedur
Wow, now you're just being some ragekid.

We're not trying to force you into X2. You expressed your hate against X2, without giving any reason first, and now you're extending it in your signature. Now you've given one ... but it's still quite a bad one. Don't you know that Esc is Pause in the default controls? Then you could go back to the main menu and still change your controls

Re: New to the forum. Would like to do a collaborative episode

Posted: Sun Oct 27, 2019 4:45 am
by Enjl
As for 1/2 player and controls.. that stuff is accessible from the launcher directly. Just like episode save slots. Though if the launcher-based controller config doesn't work for you, Cedur's method is also valid. That's the backup.
Other episodes can be selected and loaded into directly from the launcher, using the "select episode" button in the bottom left corner. (Note: you won't see the trophy button in the PAL version, since the achievement system launcher integration wasn't finished=
Image
As for battle mode... Currently missing as we're sorting out issues we're having with multiplayer. The mode will return as a selectable option on the launcher in the future. I have some plans for that mode... (best-of-n matches options, time/stock mode, filtered level randomizer...)

Re: New to the forum. My episode is officially cancelled

Posted: Sun Oct 27, 2019 1:51 pm
by SDA - SMBX
You know what? SCREW YOU ALL. I see everyone wants me to use the latest version of the game. So I'll have to do that one day, whatever I want it or not.

Re: New to the forum. My episode is officially cancelled

Posted: Sun Oct 27, 2019 2:34 pm
by Electriking
SDA - SMBX wrote:
Sun Oct 27, 2019 1:51 pm
You know what? SCREW YOU ALL.
Please don't make toxic posts like this. No one is forcing you to upgrade to SMBX2, but when you state that you dislike a version without giving reasons, then you should expect to be questioned. Do bear in mind though that by sticking to 1.3, that you are using an increasingly inferior and outdated version of the game, and expecting people to ensure their levels will work in an outdated version may also be off-putting to people who may otherwise be interested in working on future projects you make.

No one can force you to make the switch, but they can (and will) encourage you to do so.