SDA - SMBX wrote: ↑
Thu Oct 24, 2019 7:48 am
.................... sorry. Recently I don't feel really good, due to all the things I have to do.
Just returned from an interrogation on literature.
That's still not a good reason for your out burst on here. If you want to do a collab you need to act more mature and willing to accept that it won't be easy. I also recommend a a post in the projects section so people can see progress is being made. I'm not saying this to be rude. This is just friendly advice.
People need to know your serious about this project and need more than just this thread.
Here is some things to think about. I have a project I am planning. It is based off my trips across America, my experiences with beutifull places and my big imagination and love for this game. I am waiting for the official beta 4 full release before I start on it.
However I have over 300 levels planned. I used real places for level names and to help with ideas. It will also help me with my world map which I will complete before I even get serious on the levels.
This will be a big project and I work 6 days a week so to prevent burn out I plan to take my time, not post anything until it's almost done to have less pressure on me and spend years working on it if I have to so I can have higher quality levels.
In order to keep it more organized I actually did all of my planning already. I have every world planned out already. Every level already has a name. For example the Wisconsin Dell's is the water park capitol of the world. Having been there I can come up with lots of ideas for my biggest water world. I even have a waterfall world inspired by the beutifull 7 falls in Colorado. Using Google maps helps me come up with my world's and level names. From there I just pick the levels I have ideas for instead of starting at world 1 like everyone else. I also have 2 alternate routes for 2 different adventures.
This planning is needed to make sure when it comes time to make levels I already have an idea of what I am doing. A Google spread sheet helps A lot for this and is free. Just randomly creating levels with no overall theme leads to confusion, lack of interest and a poorer project experience.
You need to decide how serious you are about this project, how much time you want to devote to it and let everyone know so they know if the project will continue because you already have some members interested and it's not fair to them to lead them on with a project if you have lost interest in it or just don't have the time to do it.
I'm a perfectionist and I don't like to many rompy levels. I also will admit I suck with the smbx level editor. So I plan to spend days or months on every level to try and make them perfect. I am also very busy working and spending time with my family. Even if it takes me 10 years to complete my project I will be happy knowing I worked hard on it.
Projects take a lot of patience, time and dedication so don't feel like you have to rush or have progress ever single week or month just as long as you don't give up on it if your serious about this collab.
Story lines are nice to have but in my opinion not needed as much as a good episode itself. Focus on having a theme or idea and then go from there. People need to see something to go off of for their levels unless you want mario maker themed random levels which is ok.
This is just friendly advice but if you do this right your collab will be a lot more enjoyable. You can make a great collab and if it's to much work ask the other people involved if they will be willing to help create a theme or project idea to go off of.
I hope that helps. As enjl will tell you burn out is a real thing that kills many projects so find ways to make it more enjoyable or if you have to focus on a smaller project or take a break.