Beating Every SMBX Episode: [Bowser's Bosses Fight Review]

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Re: Beating Every SMBX Episode: [Does The Classic Collection Hold Up? Part 1]

Postby Eclipsed » Thu May 07, 2020 3:55 am

Does the classic collection hold up for smbx. I played most of the episodes for the classic collections and was wondering if they held up. All episodes will be assessed on how fun they are to 100%.

Valtteri Island (Revisited) - I played this episode and enjoyed it but I cannot remember a single thing that happened in this episode. I haven't had any problems with it but there really wasn't anything notable. I'd say this is just something quick to play if you don't want anything intensive. I personally wouldn't replay this and this kind of exists. So I'd say this episode does not hold up, if I literally cannot remember what I played.
The Apocolypse of Foroze - There's 2 stars in most of the levels in the game. Each second star (around 90% of them) is literally replay the level again but go somewhere else, which just doubles the length of the episode without worthwhile content and it was really annoying. There's this one 7 minute level pyramid where there's actually a dev shortcut that was left in since the creator of themselves used it to avoid replaying the level again for the secret exit. If that warp was left in there, why wasn't the level changed in a way to make it more bearable. The other 5% of levels is collect a miscellaneous amount of items. 3% of the rest is get a powerup from another level since its not provided in the level you play. the other 2% is misc secret exits. Due to how obnoxious the secret exits are structured, I would say this episode does not hold up.
The Great Empire 1 & 2 - These are short levels that just kind of exist and not much else. I really don't remember any levels from these and I played 2 a week ago. They left a neutral impression so I would say they would not hold up.
Super Mario Adventures - I recently played this and it's the same case with Great Empire 1 & 2 with the added bonus that there's secret exits that require you to hit an invisible block that has absolutely no indication to acquire a key. This episode does not hold up today.
Bowser's Brain Control Takover - This episode was fine for the first three worlds. However, the water levels and ghost house levels have way too many graphics. They use npcs that look exactly like each other as obstacles and background objects. It is true that the background is a bit faded out but in areas such as ghost houses, since the backgrounds use transparency, when it's against a black background, you can literally not tell the difference between a bgo and npc. This problem became more apparent in world 5, speaking of the ghost houses was that the ghost houses had really unintutive exits. It wasn't even your simple maze, it was more of hey some walls are actually backgrounds with no indications. Then world 6 had this awful 7 minute autoscroller level. The levels existed until world 8 where there was a moving layer with 3 red bricks where you had to kill bowser. I would not recommend anyone play this episode and give this a 3/10. This episode does not hold up.
Super Mario Bros Revisited - throughout the episode, the secret stars were honestly really badly placed. The two secret ones were always in some uninutitve location where you just had to scour the whole level and hope you'd find them. There was one time you had to hit a series of invisible blocks. This episode does not hold up.

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Re: Beating Every SMBX Episode: [Does The Classic Collection Hold Up? Part 1]

Postby PROX » Thu May 07, 2020 4:02 am

Valtteri tried his best to make something great, but he lacked the resources to do it due to how limited SMBX was back in the day. A lot can be said regarding how level design was back then too. It was mainly just padding, trying to do fancy things without really accomplishing anything, or just short, lackluster levels that basically had nothing in them. There were a few exceptions, but they were few and far between.
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Re: Beating Every SMBX Episode: [Does The Classic Collection Hold Up? Part 1]

Postby ANueUtsuho » Thu May 07, 2020 7:57 pm

I never played Apocalypse of Foroze, but I played the level-long Abridged version where Foroze claims your level will double in popularity if it has alliteration in its name and if it has grass on logs.

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Re: Beating Every SMBX Episode: [List of Fake SMBX Episodes Quit]

Postby Eclipsed » Fri May 08, 2020 12:14 am

I've condensed the contest favorites category and created fake smbx episodes that I quit (2 of them)
Fake SMBX Episodes Quit
Spoiler: show
Super Extra World 2 - The Worst Episode Ever Made
Spooky Boss Rush - The Worst Boss Rush Ever Made


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Re: Beating Every SMBX Episode: [Trouble From Purple Planet - New Episode With Neat Levels]

Postby Eclipsed » Sun May 10, 2020 12:23 pm

I really enjoy the following episode. It revolves around 5 levels that uses various new features that are present in smbx2 beta 4 in a variety of different setups. The last level is really fun since it ties all of the previous gimmicks together.

My only issue is 3 of the star coins just feel not fun to find. Also one of the levels doesn't work properly. So I'm hoping that gets fixed later.


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Re: Beating Every SMBX Episode: [Does The Classic Collection Hold Up? Part 1]

Postby Cedur » Tue May 12, 2020 2:51 pm

Eclipsed wrote:
Thu May 07, 2020 3:55 am
Does the classic collection hold up for smbx. I played most of the episodes for the classic collections and was wondering if they held up. All episodes will be assessed on how fun they are to 100%.

Valtteri Island (Revisited) - I played this episode and enjoyed it but I cannot remember a single thing that happened in this episode. I haven't had any problems with it but there really wasn't anything notable. I'd say this is just something quick to play if you don't want anything intensive. I personally wouldn't replay this and this kind of exists. So I'd say this episode does not hold up, if I literally cannot remember what I played.
The Apocolypse of Foroze - There's 2 stars in most of the levels in the game. Each second star (around 90% of them) is literally replay the level again but go somewhere else, which just doubles the length of the episode without worthwhile content and it was really annoying. There's this one 7 minute level pyramid where there's actually a dev shortcut that was left in since the creator of themselves used it to avoid replaying the level again for the secret exit. If that warp was left in there, why wasn't the level changed in a way to make it more bearable. The other 5% of levels is collect a miscellaneous amount of items. 3% of the rest is get a powerup from another level since its not provided in the level you play. the other 2% is misc secret exits. Due to how obnoxious the secret exits are structured, I would say this episode does not hold up.
The Great Empire 1 & 2 - These are short levels that just kind of exist and not much else. I really don't remember any levels from these and I played 2 a week ago. They left a neutral impression so I would say they would not hold up.
Super Mario Adventures - I recently played this and it's the same case with Great Empire 1 & 2 with the added bonus that there's secret exits that require you to hit an invisible block that has absolutely no indication to acquire a key. This episode does not hold up today.
Bowser's Brain Control Takover - This episode was fine for the first three worlds. However, the water levels and ghost house levels have way too many graphics. They use npcs that look exactly like each other as obstacles and background objects. It is true that the background is a bit faded out but in areas such as ghost houses, since the backgrounds use transparency, when it's against a black background, you can literally not tell the difference between a bgo and npc. This problem became more apparent in world 5, speaking of the ghost houses was that the ghost houses had really unintutive exits. It wasn't even your simple maze, it was more of hey some walls are actually backgrounds with no indications. Then world 6 had this awful 7 minute autoscroller level. The levels existed until world 8 where there was a moving layer with 3 red bricks where you had to kill bowser. I would not recommend anyone play this episode and give this a 3/10. This episode does not hold up.
Super Mario Bros Revisited - throughout the episode, the secret stars were honestly really badly placed. The two secret ones were always in some uninutitve location where you just had to scour the whole level and hope you'd find them. There was one time you had to hit a series of invisible blocks. This episode does not hold up.

Late with a response here, but I think there's quite some stuff in Valtteri's Island that I still remember despite I played it last around 2017 or such.
The first level secret exit twist, the grassland levels portion, the short transition to desert, the fortress full of doors, the Valtteri boss, the sudden Bowser invasion, the levels on the final island etc. I even remember the final boss quite well; first Bowser works like Mouser and Ludwig, then I'd say there's a normal SMB3 bowser phase but I'm not fully sure; anyway at the end it's an NMSBWII-like Giant Bowser chase.
For AoF, I don't even remember playing the levels twice.
For SMA, I find it awkward that it was declared one of the best episodes back in its days, yet I couldn't really enjoy it.
BBCT was very annoying with the bugs and cramped level design, so I agree.
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Re: Beating Every SMBX Episode: [Does The Classic Collection Hold Up? Part 1]

Postby Eclipsed » Tue May 12, 2020 6:43 pm

Cedur wrote:
Tue May 12, 2020 2:51 pm
Late with a response here, but I think there's quite some stuff in Valtteri's Island that I still remember despite I played it last around 2017 or such.
The first level secret exit twist, the grassland levels portion, the short transition to desert, the fortress full of doors, the Valtteri boss, the sudden Bowser invasion, the levels on the final island etc. I even remember the final boss quite well; first Bowser works like Mouser and Ludwig, then I'd say there's a normal SMB3 bowser phase but I'm not fully sure; anyway at the end it's an NMSBWII-like Giant Bowser chase.
I mean the thing is I've literally played all episodes except 2 on this forums and truthfully speaking nothing really stands out from Valterri's island except the giant bowser boss because most of the levels you can find the same archetype in other generic episodes. It's one of the better episodes, but I wouldn't say it's like a top 20 or 25 episode nowadays.

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Re: Beating Every SMBX Episode: [Do The Classic Collections Hold Up Part 2?]

Postby P4VL0VSKEY » Wed May 13, 2020 5:20 am

I'd like too join this Super Cool Challenge too! :D

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Re: Beating Every SMBX Episode: [1 Left, Stream On May 17th 2 PM EST]

Postby Eclipsed » Wed May 13, 2020 6:36 pm

I have one final episode to play on the main smbx forums left:

Mario Vs the Moonbase
It's made by kentona, the same person who made The Last King of Hyrule so it should be pretty fun.
What a ride.

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Re: Beating Every SMBX Episode: [1 Left, Stream On May 17th 2 PM EST]

Postby Cedur » Thu May 14, 2020 6:49 am

Eclipsed wrote:
Wed May 13, 2020 6:36 pm
I have one final episode to play on the main smbx forums left:

Mario Vs the Moonbase
It's made by kentona, the same person who made The Last King of Hyrule so it should be pretty fun.
What a ride.

I can confirm that it was pretty fun and a pleasant experience, so enjoy a worthy finale!
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Re: Beating Every SMBX Episode: [BEST 38A Episode 1 Left, Stream May 17th 2 PM EST]

Postby Eclipsed » Thu May 14, 2020 4:04 pm

I have essentially finished all of the 38A episodes that I could find in English forums so now it is time to declare the best 38A episode.
Note: The best 38A episode has to be functional, also it is judged by how fun it is to 100% it meaning an episode that has 70 stars and 40 levels that gives no indication how many stars are anywhere won't be there. It was a rather unexpected end, I had to stop playing the episode I was playing due to twitch/yt stream policy and since it had hentai bondage porn in it.

After playing all the 38A episode, the best 38A episode is Shoot Brick 2. In fact, this episode isn't even a mario episode, it's some arcade game where you shoot bullets at blocks. It's kind of interesting but it has a really stupid difficulty curve as in it spikes up then goes back down to become easier at some points. It's really weird. Also make sure to play the episode is hard mode, since easy mode is not engaging at all.

Welp, the best 38A episode is literally not a mario game. The end. There's 3-4 other 38A episodes that would be best if they functioned properly and did not require a few update patches, so yeah.

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Re: Beating Every SMBX Episode: [BEST 38A Episode 1 Left, Stream May 17th 2 PM EST]

Postby Cedur » Thu May 14, 2020 4:27 pm

Eclipsed wrote:After playing all the 38A episode, the best 38A episode is Shoot Brick 2. In fact, this episode isn't even a mario episode, it's some arcade game where you shoot bullets at blocks. It's kind of interesting but it has a really stupid difficulty curve as in it spikes up then goes back down to become easier at some points. It's really weird. Also make sure to play the episode is hard mode, since easy mode is not engaging at all.

where is it available? which version of 38a does it use?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: Beating Every SMBX Episode: [BEST 38A Episode 1 Left, Stream May 17th 2 PM EST]

Postby Eclipsed » Thu May 14, 2020 7:31 pm

Cedur wrote:
Thu May 14, 2020 4:27 pm
Eclipsed wrote:After playing all the 38A episode, the best 38A episode is Shoot Brick 2. In fact, this episode isn't even a mario episode, it's some arcade game where you shoot bullets at blocks. It's kind of interesting but it has a really stupid difficulty curve as in it spikes up then goes back down to become easier at some points. It's really weird. Also make sure to play the episode is hard mode, since easy mode is not engaging at all.

where is it available? which version of 38a does it use?
Shoot Brick 2, 1.4.4 also check first post.

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Re: Beating Every SMBX Episode: [New Thread Changes 1 Left, Stream May 17th 2 PM EST]

Postby Eclipsed » Fri May 15, 2020 1:49 am

Thread Changes
1. Added Disclaimer 3
2. Removed Fake SMBX Episodes Quit since it's visible from Disclaimer 3
3. Moved Hall of Plagiarizers to different post



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Re: Beating Every SMBX Episode: [Found The Worst Remake]

Postby Eclipsed » Thu May 21, 2020 12:53 am

So SMB 1-2-3 is the worst remake episode I have ever played. It's an episode where you play through smb1, 2 and 3 but with a cool and exciting twist for all the hip kids.

Firstly, the episode does not try to use custom graphics at all for npcs.
Secondly, the world map doesn't function 100% properly
Thirdly, not all of the level files are set properly, there are some levels the author forgot to put on the world map
Fourthly, the twist is collecting 8 red coins to get an SMW star. These coins are put in random positions, which means that you just have to try to scour all over the place for them so it is rather tedious than fun
Fifthly, this concept doesn't even work for 95% of the levels since they put two stars in the same section. Which means if this episode worked properly it would be less fun
Lastly, after the SMB1 remake none of the levels after have any music at all. I am flabbergasted on how someone messed up setting music that's not custom, especially when all of the smb1 levels have music

This is the worst remake episode.


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Re: Beating Every SMBX Episode: [New Forum Complete + Rule 3 Update]

Postby Eclipsed » Sat May 30, 2020 1:10 am

I have now beaten all episodes on the talking time forums.

Also, for the first part of rule 3, I was avoiding doing this anyways but one of the community leads said I wasn't allowed to play those episodes. So even if i wanted to play episodes but questionable people, I'm not allowed to. Moreover, I've deleted footage from these episodes from my twitch on my own accord.


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