Can remakes be considered "custom"?

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Can remakes be considered "custom"?

Postby Enjl » Fri Apr 14, 2017 5:51 pm

Like you're recreating something that already exists. The original creator took care of the custom part.
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Re: Can remakes be considered "custom"?

Postby Waddle » Fri Apr 14, 2017 5:53 pm

not really
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Re: Can remakes be considered "custom"?

Postby Ryaa » Fri Apr 14, 2017 5:54 pm

What if you add like 1 coin or something to ultimately change the design of the entire level :?:

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Re: Can remakes be considered "custom"?

Postby underFlo » Fri Apr 14, 2017 6:03 pm

yes
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Re: Can remakes be considered "custom"?

Postby Electriking » Fri Apr 14, 2017 6:09 pm

If you make drastic changes and the level is only vaguely recognisable then maybe
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Re: Can remakes be considered "custom"?

Postby FanofSMBX » Fri Apr 14, 2017 6:09 pm

Who even says that a remake is custom?

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Re: Can remakes be considered "custom"?

Postby Enjl » Fri Apr 14, 2017 6:18 pm

I was inspired by this piece of media:
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Re: Can remakes be considered "custom"?

Postby DanilBest » Sat Apr 15, 2017 5:00 am

what is remake and remix levels?
What, there but why!
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Re: Can remakes be considered "custom"?

Postby Snessy the duck » Sat Apr 15, 2017 6:33 am

I'll thonk about that.
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Re: Can remakes be considered "custom"?

Postby Rhosty » Sat Apr 15, 2017 7:30 am

DanilBest wrote:what is remake and remix levels?
Remake/remix levels are levels originally made by some person that get remade by someone else in their own way.

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Re: Can remakes be considered "custom"?

Postby Unidentified » Sat Apr 15, 2017 8:54 am

Hmmm... Half custom half not I would say

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Re: Can remakes be considered "custom"?

Postby timocomsmbx2345 » Sat Apr 15, 2017 10:00 am

i don't know
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Re: Can remakes be considered "custom"?

Postby RudeGuy » Sat Apr 15, 2017 10:23 am

why do people make remakes anyway? i can just play the original game on an emulator.
im bored

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Re: Can remakes be considered "custom"?

Postby DarkWolf658 » Sat Apr 15, 2017 10:50 am

RudeGuy07 wrote:why do people make remakes anyway? i can just play the original game on an emulator.
Isn't that like saying why should Mario Kart Wii custom tracks include courses ported form other games? Different game engines might play better than the original which might make people want to do a remake.

I personally think remakes can be considered custom if enough is changed. For example: I remake SMB2 1-1, but I adjust it so that it plays better with SMBX physics and make it twice the length.
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Re: Can remakes be considered "custom"?

Postby Enjl » Sat Apr 15, 2017 11:01 am

DarkWolf658 wrote:I personally think remakes can be considered custom if enough is changed. For example: I remake SMB2 1-1, but I adjust it so that it plays better with SMBX physics and make it twice the length.
In that case you have ELEMENTS of a level that are stolen.
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Re: Can remakes be considered "custom"?

Postby PixelPest » Sat Apr 15, 2017 12:02 pm

I personally don't see remakes as custom. The best way to do something along these lines is to be inspired by the design, theme, or gimmick of another level and without trying to make a carbon-copy of it throw your own spin on it and make something similar. (This does not mean just looking at the level, building it exactly, and moving the 3rd Goomba one block to the right, it means looking at the level a few times and then doing your own thing with the general idea in the back of your mind)

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Re: Can remakes be considered "custom"?

Postby RudeGuy » Sat Apr 15, 2017 12:16 pm

DarkWolf658 wrote: Isn't that like saying why should Mario Kart Wii custom tracks include courses ported form other games? Different game engines might play better than the original which might make people want to do a remake.
those have some edits. most remakes in smbx are literally carbon copies, like the one in the video enjl posted.
im bored

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Re: Can remakes be considered "custom"?

Postby DarkMatt » Sat Apr 15, 2017 12:34 pm

Port of a level already made? Literally translated a level he looked up?

You're right. It's not really custom at that point now is it?

Now, if you did things like put a lot of meme stuff in the level, then sure I guess you edited it so it's customized. But, that's stretching it. I kinda have to accept it's custom at that point, but it's a very lazy custom, so I don't want to.
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Re: Can remakes be considered "custom"?

Postby Uzendayo » Sat Apr 15, 2017 9:15 pm

It depends really. If you do something like a graphical overhaul or some level design changes or some QoL changes then I guess it could be custom. But that video is a port, not a remake.
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Re: Can remakes be considered "custom"?

Postby StrikeForcer » Sun Apr 16, 2017 12:43 am

If you own the rights to the level and made it again, it is custom and a remake. But with the video Enjl posted as a background to this thread, its not custom let alone a remake (if because the person bothered to waste his time making a level he doesn't own the rights to in another engine) because he isn't making the level to his own needs (anyone who does would actually be having something unique to them by the expression of their ideas realized. Remaking a level not made by you lacks that by default and this is why such actions are normally frowned upon for novice level designers.)
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