M64 Castle Garden Battle Level

This is the place to post battle levels.
User avatar
yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

M64 Castle Garden Battle Level

Postby yoshiegg » Fri May 27, 2016 1:46 pm

Here's my first battle level with SMB3-like structure and NSMB/M64 graphics.
Credits:Lucas Coutiere with SMB PC2 for the M64 tree gfx and braineat with NSMBX Revolution for several cgfx.
Screens: Download:

User avatar
SomeRandomGuy
Monty Mole
Monty Mole
Posts: 132
Joined: Sat Apr 30, 2016 10:20 am

Re: M64 Castle Garden Battle Level

Postby SomeRandomGuy » Sat May 28, 2016 7:37 pm

Wow. This looks more terrible than what 100 dying birds sound like.
Image
Image

User avatar
yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

Re: M64 Castle Garden Battle Level

Postby yoshiegg » Sun May 29, 2016 7:08 am

SomeRandomGuy wrote:Wow. This looks more terrible than what 100 dying birds sound like.
What should be improved in your opinion because what you wrote helps me nothing because it isn't very constructive.

User avatar
Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: M64 Castle Garden Battle Level

Postby Mario_and_Luigi_55 » Sun May 29, 2016 7:17 am

Here is 3 in 1:
Image

- Coins with black background
- Clash...
- The tree's leaves look absolutely... weird to say at least.
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

User avatar
yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

Re: M64 Castle Garden Battle Level

Postby yoshiegg » Sun May 29, 2016 7:37 am

Mario_and_Luigi_55 wrote:Here is 3 in 1:
Image

- Coins with black background
- Clash...
- The tree's leaves look absolutely... weird to say at least.
coins:Ok.Will fix it
Clash:I will do my best with getting rid of the NSMB graphics,btw: Do you know a good source for M64 gfx?
Trees:I want to make trees climbable like in M64 so I put a vine there (actually wanted to make it transparent but got confused)-> made it grey->leaves darker: will need to find a solution for this

Thanks for feedback and stay tuned for updates
Last edited by yoshiegg on Sun May 29, 2016 12:35 pm, edited 1 time in total.

User avatar
RudeGuy
Fry Guy
Fry Guy
Posts: 4987
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: M64 Castle Garden Battle Level

Postby RudeGuy » Sun May 29, 2016 7:44 am

Don't use NSMB or SM64 graphics unless you plan to make a level that uses only NSMB or SM64 graphics. They clash terribily with SMBX's graphics.
im bored

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: M64 Castle Garden Battle Level

Postby Mable » Sun May 29, 2016 7:50 am

I would suggest to redo the entire level. They way you used the tiles doesn't look good at all. Neither do the floating ones.

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: M64 Castle Garden Battle Level

Postby PixelPest » Sun May 29, 2016 7:51 am

SomeRandomGuy wrote:Wow. This looks more terrible than what 100 dying birds sound like.
When giving feedback, no matter how bad the level is, rude comments like this are by no means acceptable

User avatar
SomeRandomGuy
Monty Mole
Monty Mole
Posts: 132
Joined: Sat Apr 30, 2016 10:20 am

Re: M64 Castle Garden Battle Level

Postby SomeRandomGuy » Sun May 29, 2016 9:57 am

PixelPest wrote:
SomeRandomGuy wrote:Wow. This looks more terrible than what 100 dying birds sound like.
When giving feedback, no matter how bad the level is, rude comments like this are by no means acceptable
Sry PixelPest
Image
Image

User avatar
ShadowLabrys101
Bit
Bit
Posts: 66
Joined: Thu Jan 09, 2014 3:14 pm

Re: M64 Castle Garden Battle Level

Postby ShadowLabrys101 » Fri Jun 03, 2016 1:33 pm

MY EYES!! IT BURNS!!
Image
ImageImage
Image
Avatar by yours truly!
Spoiler: show
Image Now I want TOTAL PAWAAAAAAARR!!
My Pokemon Omega Ruby info
Image

User avatar
yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

Re: M64 Castle Garden Battle Level

Postby yoshiegg » Sat Jun 04, 2016 6:14 am

ShadowLabrys101 wrote:MY EYES!! IT BURNS!!
This isn't helpful for me or any editor of a level as it isn't very constructive. Remember that and I will be glad to hear what I need to fix in your opinion.

Update:I'm about to change the enemy style into 64.After that,I ' ll try to Do the same with items and Post New Screenshots.

User avatar
yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

Re: M64 Castle Garden Battle Level

Postby yoshiegg » Sat Jun 04, 2016 6:19 am

Tinkerbell wrote:I would suggest to redo the entire level. They way you used the tiles doesn't look good at all. Neither do the floating ones.
Thanks for constructive feedback. I ' ll try to Deal with it asap.


Return to “Battle Levels”

Who is online

Users browsing this forum: No registered users and 1 guest