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Video Game Logics

Posted: Sat Oct 14, 2017 11:49 pm
by Devan2002
Water's green outside
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But blue inside (despite the fact it's called Swamp Palace).
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Go ahead and post other video game logics that are not already popular on google images or whatever.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 12:09 am
by Reiuji Utsuho
The water coloring, I think has a reasonable explaination. The important thing is that puddles are being compared to a large indoor body of water.

The outdoor puddles are dirty because they're far smaller amounts of water and likely are surrounded by large amounts of dirt, making them dirtier than before you drain the water there. The indoor water is in a presumably cleaner enviroment and is in a much larger amount, possibly making any contaminants harder to make it appear differently.

(Not sure if explanations or guesses are allowed, so I'm sorry if not.)

Re: Video Game Logics

Posted: Sun Oct 15, 2017 12:39 am
by Devan2002
Reiuji Utsuho wrote:The water coloring, I think has a reasonable explaination. The important thing is that puddles are being compared to a large indoor body of water.

The outdoor puddles are dirty because they're far smaller amounts of water and likely are surrounded by large amounts of dirt, making them dirtier than before you drain the water there. The indoor water is in a presumably cleaner enviroment and is in a much larger amount, possibly making any contaminants harder to make it appear differently.

(Not sure if explanations or guesses are allowed, so I'm sorry if not.)
The water was drained into the entrance of the dungeon. It was not always a puddle.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 12:49 am
by Reiuji Utsuho
Devan2002 wrote:The water was drained into the entrance of the dungeon. It was not always a puddle.
Reiuji Utsuho wrote:The outdoor puddles are dirty because they're far smaller amounts of water and likely are surrounded by large amounts of dirt, making them dirtier than before you drain the water there.
I am aware, I made sure to acknowlege the difference of that.

What I was getting at was surrounding dirt and stuff would make the water appear dirtier after it was drained and left the puddles behind. Before draining, it would look cleaner due to more water being present and therefore the junk contaminating it not being in a high enough amount to make it look excessively dirty. Sorry if I wasn't very clear.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 1:39 am
by MECHDRAGON777
Reiuji Utsuho wrote:
Devan2002 wrote:The water was drained into the entrance of the dungeon. It was not always a puddle.
Reiuji Utsuho wrote:The outdoor puddles are dirty because they're far smaller amounts of water and likely are surrounded by large amounts of dirt, making them dirtier than before you drain the water there.
I am aware, I made sure to acknowlege the difference of that.

What I was getting at was surrounding dirt and stuff would make the water appear dirtier after it was drained and left the puddles behind. Before draining, it would look cleaner due to more water being present and therefore the junk contaminating it not being in a high enough amount to make it look excessively dirty. Sorry if I wasn't very clear.
Would floating coins and item boxes in Mario, or save stations in most RPGs be considered bad Game logic?

Edit: removed the first half of this message.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 1:54 am
by Devan2002
MECHDRAGON777 wrote:
Reiuji Utsuho wrote:
Devan2002 wrote:The water was drained into the entrance of the dungeon. It was not always a puddle.
Reiuji Utsuho wrote:The outdoor puddles are dirty because they're far smaller amounts of water and likely are surrounded by large amounts of dirt, making them dirtier than before you drain the water there.
I am aware, I made sure to acknowlege the difference of that.

What I was getting at was surrounding dirt and stuff would make the water appear dirtier after it was drained and left the puddles behind. Before draining, it would look cleaner due to more water being present and therefore the junk contaminating it not being in a high enough amount to make it look excessively dirty. Sorry if I wasn't very clear.
Would floating coins and item boxes in Mario, or save stations in most RPGs be considered bad Game logic?

Edit: removed the first half of this message.
Tbh, most Mario logic would be bad game logic, but logics like how enemies can even kill you, like goombas who have no arms can hurt you somehow.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 1:58 am
by Reiuji Utsuho
Devan2002 wrote:
MECHDRAGON777 wrote:Would floating coins and item boxes in Mario, or save stations in most RPGs be considered bad Game logic?

Edit: removed the first half of this message.
Tbh, most Mario logic would be bad game logic, but logics like how enemies can even kill you, like goombas who have no arms can hurt you somehow.
What if the goombas were actually covered in some type of poison or chemical?

Re: Video Game Logics

Posted: Sun Oct 15, 2017 2:07 am
by Devan2002
Reiuji Utsuho wrote:
Devan2002 wrote:
MECHDRAGON777 wrote:Would floating coins and item boxes in Mario, or save stations in most RPGs be considered bad Game logic?

Edit: removed the first half of this message.
Tbh, most Mario logic would be bad game logic, but logics like how enemies can even kill you, like goombas who have no arms can hurt you somehow.
What if the goombas were actually covered in some type of poison or chemical?
Wouldn't they die then? But I see what you mean, poison that affects, well, any character that can be killed by them. Even King Koopa in SMBX 2.0.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 2:16 am
by Reiuji Utsuho
Devan2002 wrote:
Reiuji Utsuho wrote:What if the goombas were actually covered in some type of poison or chemical?
Wouldn't they die then? But I see what you mean, poison that affects, well, any character that can be killed by them. Even King Koopa in SMBX 2.0.
I didn't clarify that the poison wouldn't hurt them. I believe there are some real life animals that are actually like this as a means of fending predators off and protecting themselves. This would be what I mean in this case.

Would other enemies be immune, though? If yes, then it means either they have the same thing going on too or it simply has no effect. If no, then it makes goombas crazy dangerous. Of course in the games, enemies tend not to kill others themselves so...

Still, especially with enemies that mainly just walk (goombas, shyguys, koopas (not parakoopas), and the like), I think it could make sense, seeing as a mere touch is enough to kill you in the games. If not poison, it could easily be some other highly dangerous thing that could kill on contact that they have on themselves.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 7:12 am
by FireyPaperMario
Guys, I think Devan is doing a 3 heart run of The Legend of Zelda: A Link to the Past! I can tell by the screenshots!

Re: Video Game Logics

Posted: Sun Oct 15, 2017 9:00 am
by Devan2002
MarioRPGExpert93 wrote:Guys, I think Devan is doing a 3 heart run of The Legend of Zelda: A Link to the Past! I can tell by the screenshots!
2 things, one, beating any bosses would mean it's no longer a 3 heart run.
Second, notice how I didn't have the moon pearl? I was just trying to get a screenshot inside Swamp Palace.
Particularly the first room.

I feel like showing off another video game logic from the same game.
Spoiler: show
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Re: Video Game Logics

Posted: Sun Oct 15, 2017 9:19 am
by Devan2002
MarioRPGExpert93 wrote:Guys, I think Devan is doing a 3 heart run of The Legend of Zelda: A Link to the Past! I can tell by the screenshots!
And believe me, I have done more than just a 3 heart run, I've completed an RBO (Reverse Boss Order).

Re: Video Game Logics

Posted: Sun Oct 15, 2017 10:28 am
by Pseudo
Eh, Goombas being able to hurt Mario isn't necessarily illogical. They might not have arms but they have pretty big teeth and feet, so they could either be interpreted as biting or kicking him. There are other ways to hurt someone besides with your hands.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 11:26 am
by MECHDRAGON777
Devan2002 wrote:
MarioRPGExpert93 wrote:Guys, I think Devan is doing a 3 heart run of The Legend of Zelda: A Link to the Past! I can tell by the screenshots!
And believe me, I have done more than just a 3 heart run, I've completed an RBO (Reverse Boss Order).
I would like to see a video on that.
Devan2002 wrote:
MarioRPGExpert93 wrote:Guys, I think Devan is doing a 3 heart run of The Legend of Zelda: A Link to the Past! I can tell by the screenshots!
2 things, one, beating any bosses would mean it's no longer a 3 heart run.
Second, notice how I didn't have the moon pearl? I was just trying to get a screenshot inside Swamp Palace.
Particularly the first room.

I feel like showing off another video game logic from the same game.
Spoiler: show
Image
Image
Image
Image
I think a lot of caves in Zelda IV A Link to the Past do that. Then again, it does not make sense geographically.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 1:21 pm
by Unidentified
Megaman:
Gets hit by fireballs and explosions, and then goes underwater. Holds out fine
Touches a spike. Dies instantly

Re: Video Game Logics

Posted: Sun Oct 15, 2017 1:47 pm
by PopYoshi
thehelmetguy1 wrote:Megaman:
Gets hit by fireballs and explosions, and then goes underwater. Holds out fine
Touches a spike. Dies instantly
Maybe because spikes are... much more lethal?

the spikes logic doesn't apply in Megaman ZXA in beginner mode

Re: Video Game Logics

Posted: Sun Oct 15, 2017 2:17 pm
by Devan2002
Pop Yoshi Bros wrote:
thehelmetguy1 wrote:Megaman:
Gets hit by fireballs and explosions, and then goes underwater. Holds out fine
Touches a spike. Dies instantly
Maybe because spikes are... much more lethal?

the spikes logic doesn't apply in Megaman ZXA in beginner mode
It kinda makes sense, every robot has a weakness, but then again, how do bubbles even hurt Heat Man?

Re: Video Game Logics

Posted: Sun Oct 15, 2017 3:27 pm
by AndrewPixel
Mario can throw fireballs... underwater, also in all 2D games he has infinite breath and he doesn't hurt when he falls from a large height.

Re: Video Game Logics

Posted: Sun Oct 15, 2017 3:32 pm
by PopYoshi
It kinda makes sense, every robot has a weakness, but then again, how do bubbles even hurt Heat Man?
The same way Wart's bubbles can hurt Mario

Re: Video Game Logics

Posted: Sun Oct 15, 2017 4:00 pm
by Oshi
It doesn't make sense that Ice overpowers Fire in some games, wouldn't the fire just melt the ice?