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Re: WIP Graphics Showcase III

Posted: Wed Oct 16, 2019 7:20 pm
by Fuyu
DrMekar wrote:
Wed Oct 16, 2019 5:41 am
This movement looks really natural. Really good
Cedur wrote:
Wed Oct 16, 2019 7:08 am
Nice conveyor belt! Are you making a level with this?
Thanks. I may use them for a level yes, I have a particular track stuck on my mind that I feel I must use however possible.

FireyPaperMario wrote:
Wed Oct 16, 2019 6:44 am
I like how you used the "Yoshi's Island" style to make this conveyer belt graphics! ^_^"
Whaa..? I don't know where you got that from. Both the palette and the design were made from scratch. In fact, I don't even think it would look good with the YI style at all. =P

Re: WIP Graphics Showcase III

Posted: Thu Oct 17, 2019 8:33 am
by FireyPaperMario
Decided to add some windows to this custom SEGA Mega Drive/Genesis background. And yes, I used the same window design from Marble Zone from Sonic the Hedgehog 1 as reference:

Image

Might add more to the background soon.

Re: WIP Graphics Showcase III

Posted: Thu Oct 17, 2019 9:28 am
by Fuyu
Those are some odd-looking windows. The iron bars are fine, what I'm not fine with is what's around them. As far as I can tell this is supposed to be some kind of dungeon background with beveled square bumps, which it's a design I can get around as it's simple and does a good job most of the time. What confuses me is that the windows are beveled too. It's a design choice that doesn't make sense in my head.

Re: WIP Graphics Showcase III

Posted: Thu Oct 17, 2019 9:48 am
by FireyPaperMario
Natsu wrote: Those are some odd-looking windows. The iron bars are fine, what I'm not fine with is what's around them. As far as I can tell this is supposed to be some kind of dungeon background with beveled square bumps, which it's a design I can get around as it's simple and does a good job most of the time. What confuses me is that the windows are beveled too. It's a design choice that doesn't make sense in my head.
I know this BGO is still a WIP at the moment, but thanks for the criticism Natsu! Also, like I said b4, I borrow the iron bar window graphic from Sonic 1. So yeah, I'm planning on more with this background later.

Re: WIP Graphics Showcase III

Posted: Tue Oct 22, 2019 10:52 pm
by Fuyu
It's time for the Mario bros to go back to their roots.
Image

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 3:39 am
by DrMekar
Natsu wrote:
Tue Oct 22, 2019 10:52 pm
It's time for the Mario bros to go back to their roots.
Image
This really looks increditable. It reminds me a bit of M&LPiT's Sewer System

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 6:17 am
by FireyPaperMario
So I tried again with the 3 window graphics for my SEGA Mega Drive/Genesis Green castle background:

Image


Might add some more graphics to this background soon!

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 7:49 am
by Taycamgame
Natsu wrote:
Tue Oct 22, 2019 10:52 pm
It's time for the Mario bros to go back to their roots.
Spoiler: show
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I really like the look of this!
Though... what's up with that seemingly random patch of bright light in the top left 3x3?
Also especially like the sewer hole, it has some really neat detail!

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 10:41 am
by Fuyu
DrMekar wrote:
Wed Oct 23, 2019 3:39 am
This really looks increditable. It reminds me a bit of M&LPiT's Sewer System

Thank you. I kinda see the resemblance, but not by much.

Taycamgame wrote:
Wed Oct 23, 2019 7:49 am
I really like the look of this!
Also especially like the sewer hole, it has some really neat detail!

Thank you. I like how it turned out too. I'm thinking of adding a variant with running water.

Taycamgame wrote:
Wed Oct 23, 2019 7:49 am
Though... what's up with that seemingly random patch of bright light in the top left 3x3?

Could you be referring to the beveled indentation in the middle of the tileset? It's supposed to represent a pillar-like leg for the structure. If you're talking about the top left corner piece of the tileset, the bright light on the top represents the smooth edge of the platform. The light reflects differently on that surface than a sharp edge.

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 10:59 am
by Taycamgame
Natsu wrote:
Wed Oct 23, 2019 10:41 am
DrMekar wrote:
Wed Oct 23, 2019 3:39 am
This really looks increditable. It reminds me a bit of M&LPiT's Sewer System

Thank you. I kinda see the resemblance, but not by much.

Taycamgame wrote:
Wed Oct 23, 2019 7:49 am
I really like the look of this!
Also especially like the sewer hole, it has some really neat detail!

Thank you. I like how it turned out too. I'm thinking of adding a variant with running water.

Taycamgame wrote:
Wed Oct 23, 2019 7:49 am
Though... what's up with that seemingly random patch of bright light in the top left 3x3?

Could you be referring to the beveled indentation in the middle of the tileset? It's supposed to represent a pillar-like leg for the structure.
This is what I meant. I didn't initially see it as an indentation, but it looks pretty good!

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 4:54 pm
by PROX
So, I wasn't satisfied with the sand tileset I had before, so here's another one.
Image

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 5:25 pm
by FireyPaperMario
PROX wrote:
Wed Oct 23, 2019 4:54 pm
So, I wasn't satisfied with the sand tileset I had before, so here's another one.
Image
The sand pattern looks very deserty like imo.

Re: WIP Graphics Showcase III

Posted: Wed Oct 23, 2019 5:39 pm
by PROX
FireyPaperMario wrote:
Wed Oct 23, 2019 5:25 pm
PROX wrote:
Wed Oct 23, 2019 4:54 pm
So, I wasn't satisfied with the sand tileset I had before, so here's another one.
Image
The sand pattern looks very deserty like imo.
yeah, that was the point. The colors also distinguish this as well.

anyway, slight tweak:

Image

Re: WIP Graphics Showcase III

Posted: Thu Oct 24, 2019 10:28 pm
by PROX
the tileset is taking shape:
Image

Re: WIP Graphics Showcase III

Posted: Fri Oct 25, 2019 1:14 am
by thegameseum
PROX wrote:
Thu Oct 24, 2019 10:28 pm
the tileset is taking shape:
Image
I really like the choice of colors here!

Re: WIP Graphics Showcase III

Posted: Fri Oct 25, 2019 10:16 am
by Taycamgame
PROX wrote:
Thu Oct 24, 2019 10:28 pm
the tileset is taking shape:
Image
How do you manage to keep consistency throughout all your graphics? They're all pretty realistic, sorta like SMB3 but more detailed.

Re: WIP Graphics Showcase III

Posted: Fri Oct 25, 2019 1:39 pm
by PopYoshi
Taycamgame wrote:
Fri Oct 25, 2019 10:16 am
PROX wrote:
Thu Oct 24, 2019 10:28 pm
the tileset is taking shape:
Image
How do you manage to keep consistency throughout all your graphics? They're all pretty realistic, sorta like SMB3 but more detailed.
Is just his style~

Re: WIP Graphics Showcase III

Posted: Fri Oct 25, 2019 3:08 pm
by PROX
Taycamgame wrote: How do you manage to keep consistency throughout all your graphics? They're all pretty realistic, sorta like SMB3 but more detailed.
Well for one, it's my use of color, and two, I look at a lot of examples on the internet.

Added in 6 hours 7 minutes 34 seconds:
now I have the sand part done. I'm about halfway done with the whole tileset now.
Image

Re: WIP Graphics Showcase III

Posted: Sat Oct 26, 2019 5:05 am
by KesterTank
piranha plant wip
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Making custom NPCs since there is a lack of it and might there is demand for it IMO.
Need to make the fire breathing version of it but damn it's tough.

Re: WIP Graphics Showcase III

Posted: Sat Oct 26, 2019 4:39 pm
by FireyPaperMario
These custom 8-bit Gameboy Color sprites of Mario may be available for SMBX in the future, or not.... But here's my progress so far:

Image


And please note, I'm excluding the sprites of Mario riding Yoshi due to being faithful to GBC limitations.