WIP Graphics Showcase III

Share anything artistic that you've made, like short stories, drawings, and music.
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DrMekar
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Re: WIP Graphics Showcase III

Postby DrMekar » Thu Jul 09, 2020 11:20 am

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Jul 09, 2020 11:35 am

I got some shy guys for my SEGA Mega Drive GFX pack! Was working on buzzy beetles and/or plants, but went for this instead:


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Re: WIP Graphics Showcase III

Postby Destiny » Thu Jul 09, 2020 5:12 pm

WIP of the main antagonist from my possible project.
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His name is Star Lord, who is totally not a copy of Moon Lord from Terraria (it is) and he rules over the Star Road.
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Re: WIP Graphics Showcase III

Postby Fuyu » Thu Jul 09, 2020 10:34 pm

Destiny wrote:
Thu Jul 09, 2020 5:12 pm
His name is Star Lord, who is totally not a copy of Moon Lord from Terraria (it is) and he rules over the Star Road.
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Is that supposed to be a text box icon? If not, do you plan on animating that? Because that looks like it's going to be a pain to do. Looks good, though I think the lighting looks weird in the middle.
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Re: WIP Graphics Showcase III

Postby Destiny » Thu Jul 09, 2020 10:50 pm

Fuyu wrote:
Thu Jul 09, 2020 10:34 pm
Is that supposed to be a text box icon? If not, do you plan on animating that? Because that looks like it's going to be a pain to do. Looks good, though I think the lighting looks weird in the middle.
I might have to make another sprite for the head because I think this one is a little too small. But yes, the actual boss sprite will look like that, but most of his body will be hidden in the background so I don't think It'll be that hard, unless I end up changing my mind since I'll take a while before I start coding him (I have yet to learn lua and he'll be the final boss, so no hurry).

He's not going to move much too, but if I decide to move him, I'll make something similar to the actual Moon Lord, where his limbs just rotate, instead of being animating frame by frame.

I think I'm getting too ambitious here, but I don't have many hopes of actually making this project anyway, so I might end up cancelling the episode before I even start on him lol

Also yeah, the lighting in the middle is indeed weird. I'll change it later.

EDIT: Made some tweaks to it. I'm not sure about the palette yet.
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Re: WIP Graphics Showcase III

Postby skyhighway » Fri Jul 10, 2020 2:39 am

Destiny wrote:
Thu Jul 09, 2020 10:50 pm
Fuyu wrote:
Thu Jul 09, 2020 10:34 pm
Is that supposed to be a text box icon? If not, do you plan on animating that? Because that looks like it's going to be a pain to do. Looks good, though I think the lighting looks weird in the middle.
I might have to make another sprite for the head because I think this one is a little too small. But yes, the actual boss sprite will look like that, but most of his body will be hidden in the background so I don't think It'll be that hard, unless I end up changing my mind since I'll take a while before I start coding him (I have yet to learn lua and he'll be the final boss, so no hurry).

He's not going to move much too, but if I decide to move him, I'll make something similar to the actual Moon Lord, where his limbs just rotate, instead of being animating frame by frame.

I think I'm getting too ambitious here, but I don't have many hopes of actually making this project anyway, so I might end up cancelling the episode before I even start on him lol

Also yeah, the lighting in the middle is indeed weird. I'll change it later.

EDIT: Made some tweaks to it. I'm not sure about the palette yet.
ImageImage
palette on the right looks super neat, but the shading could use a bit of roughening up. if you'd like, i'll show you what i mean.
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Re: WIP Graphics Showcase III

Postby Taycamgame » Fri Jul 10, 2020 3:02 am

What's up with the seemingly random holes in the Star Lord's head?
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Re: WIP Graphics Showcase III

Postby Destiny » Fri Jul 10, 2020 2:27 pm

Taycamgame wrote:
Fri Jul 10, 2020 3:02 am
What's up with the seemingly random holes in the Star Lord's head?
...which holes? The eyes?
skyhighway wrote:palette on the right looks super neat, but the shading could use a bit of roughening up. if you'd like, i'll show you what i mean.
If you mean making a texture on his skin, I'll work on that later. I'm not finished on the shading yet.
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sun Jul 12, 2020 8:29 am

Started on the swimming frames of my custom Mario sprites.
  • Custom 16-bit:
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  • Grayscale GB style:
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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sun Jul 19, 2020 5:45 am

Been trying to add some more tiles and shit to my SEGA Mega Drive GFX pack, starting with some underwater sand tiles. Because why not Zoidberg?


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Anything I need to improve on for this tileset? :?:
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Mon Jul 20, 2020 7:07 pm

FireyPaperMario wrote:
Sun Jul 19, 2020 5:45 am
Been trying to add some more tiles and shit to my SEGA Mega Drive GFX pack, starting with some underwater sand tiles. Because why not Zoidberg?


Image


Anything I need to improve on for this tileset? :?:
It looks more alien to me.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue Jul 21, 2020 3:58 am

UnoffThrower wrote:
Mon Jul 20, 2020 7:07 pm
It looks more alien to me.
Is it because of the purple sand tiles? If so, it's only because I'm trying something different with the underwater sand tiles
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Partial playable Daisy

Postby ArtAddictedArchitect » Tue Jul 21, 2020 9:45 am

Doodling it up on my phone, so only 2 sprites done- but what do y’all think?
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Tue Jul 21, 2020 11:29 am

FireyPaperMario wrote:
Tue Jul 21, 2020 3:58 am
UnoffThrower wrote:
Mon Jul 20, 2020 7:07 pm
It looks more alien to me.
Is it because of the purple sand tiles? If so, it's only because I'm trying something different with the underwater sand tiles
Yep

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Jul 23, 2020 6:32 am

Oh man, the short Green lava slopes for my SEGA Mega Drive GFX pack took me a while to make, but I managed to do it! ^^"


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Now comes the long lava slopes, if I have time to make them! :roll:
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Re: WIP Graphics Showcase III

Postby UnoffThrower » Thu Jul 23, 2020 12:00 pm

FireyPaperMario wrote:
Thu Jul 23, 2020 6:32 am
Oh man, the short Green lava slopes for my SEGA Mega Drive GFX pack took me a while to make, but I managed to do it! ^^"


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Now comes the long lava slopes, if I have time to make them! :roll:
Looks Good! Could also be used in a green switch palace of sorts.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Jul 23, 2020 12:21 pm

UnoffThrower wrote:
Thu Jul 23, 2020 12:00 pm
Looks Good! Could also be used in a green switch palace of sorts.
Haven't had the thought of my SEGA Mega Drive castle tileset being used for a custom Green Switch Palace level. Good brain power.
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Re: WIP Graphics Showcase III

Postby georgespezi12 » Sun Jul 26, 2020 11:33 am

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Drawing a Klonoa Breezegale tileset

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sun Jul 26, 2020 12:05 pm

I'm back once again to fix some of y'all's pipes* with mah SEGA Mega Drive/Genesis custom GFXs. Because I finally MANAGED to make some pipes for the GFX pack:


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*Worst joke in SMBX history! :roll:
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Re: WIP Graphics Showcase III

Postby PROX » Sun Jul 26, 2020 5:57 pm

FireyPaperMario wrote:
Sun Jul 26, 2020 12:05 pm
I'm back once again to fix some of y'all's pipes* with mah SEGA Mega Drive/Genesis custom GFXs. Because I finally MANAGED to make some pipes for the GFX pack:


Image




*Worst joke in SMBX history! :roll:
the pipes need waaaay more contrast toward the brightest part of it. I can barely tell the difference between the 3rd and 2nd brightest shade
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