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Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 6:23 am
by FireyPaperMario
Well look at that, I finished my tree GFX in my upcoming SEGA Mega Drive GFX pack, and added another SMB3 sizeable as well!


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I think I'm running out of room for more custom graphics right about now. :shock:

Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 7:52 am
by PROX
Mushroom King wrote:
Sat Jun 13, 2020 5:37 am
That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?
eh I find that it would look less distinguishable that way. I think the better option is to desaturate it and darken it by using cooler colors if it's supposed to be a cave wall bgo

Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 11:31 am
by Destiny
Mushroom King wrote:
Sat Jun 13, 2020 5:37 am
That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?
More detail isn't always better, specially when working with a limited palette. If it's far away it shouldn't be too noticeable. When it had more shading, it clashed with the solid rock tiles, even with a dark outline.

I could make the background darker though.

Re: WIP Graphics Showcase III

Posted: Sun Jun 14, 2020 7:35 am
by FireyPaperMario
Just finished with the Koopa Troopa NPC sprites (And the paragoomba sprites) for my SEGA Mega Drive GFX pack, and I had to edit the eyes because they were about 5 by 2 pixels long. :roll:

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Now what enemy npc should I make for this GFX pack next? :idea:

Re: WIP Graphics Showcase III

Posted: Sun Jun 14, 2020 12:08 pm
by TheGameyFireBro105
FireyPaperMario wrote:
Sun Jun 14, 2020 7:35 am
Just finished with the Koopa Troopa NPC sprites (And the paragoomba sprites) for my SEGA Mega Drive GFX pack, and I had to edit the eyes because they were about 5 by 2 pixels long. :roll:

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Now what enemy npc should I make for this GFX pack next? :idea:
Piranha plants

Re: WIP Graphics Showcase III

Posted: Mon Jun 15, 2020 2:21 pm
by CodeX
An attempt at a SMB3 Bomp
Image

Yeah I need some feedback and probably help for this one

Re: WIP Graphics Showcase III

Posted: Mon Jun 15, 2020 2:53 pm
by skyhighway
CodeX wrote:
Mon Jun 15, 2020 2:21 pm
An attempt at a SMB3 Bomp
Image

Yeah I need some feedback and probably help for this one
way too much dithering.

Re: WIP Graphics Showcase III

Posted: Mon Jun 15, 2020 4:01 pm
by TheGameyFireBro105
CodeX wrote:
Mon Jun 15, 2020 2:21 pm
An attempt at a SMB3 Bomp
Image

Yeah I need some feedback and probably help for this one
Kinda ugly.

Re: WIP Graphics Showcase III

Posted: Mon Jun 15, 2020 5:12 pm
by DrMekar
TheGameyFireBro105 wrote:
Mon Jun 15, 2020 4:01 pm
CodeX wrote:
Mon Jun 15, 2020 2:21 pm
An attempt at a SMB3 Bomp
Image

Yeah I need some feedback and probably help for this one
Kinda ugly.
Constructive criticism, DUDE! Shame on you :P

Re: WIP Graphics Showcase III

Posted: Mon Jun 15, 2020 5:56 pm
by CodeX
skyhighway wrote:
CodeX wrote:
Mon Jun 15, 2020 2:21 pm
An attempt at a SMB3 Bomp
Image

Yeah I need some feedback and probably help for this one
way too much dithering.
Here let me tone down the eyebrows and lower the eyes

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Re: WIP Graphics Showcase III

Posted: Tue Jun 16, 2020 2:59 am
by Enjl
The dithering and pillowshading on the body take away from the shape of the object. The pattern on the top piece looked kinda nice before. Try pasting the sprite into a screenshot of a smb3 castle to see how it looks next to other objects, and make changes based on your observation. Looking at how larger sprites like the Toad House are shaded might also help.

Re: WIP Graphics Showcase III

Posted: Thu Jun 18, 2020 5:46 pm
by CodeX
Yep A try on a SMB3 colored Paper peach
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Tips and Feedback needed

Re: WIP Graphics Showcase III

Posted: Thu Jun 18, 2020 6:06 pm
by FireyPaperMario
CodeX wrote:
Thu Jun 18, 2020 5:46 pm
Yep A try on a SMB3 colored Paper peach
Image

Tips and Feedback needed
Looks like a decent attempt on Paper Mario style peach imo

Re: WIP Graphics Showcase III

Posted: Fri Jun 19, 2020 3:55 pm
by MarioLover64
Here's a spaceship I made
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Re: WIP Graphics Showcase III

Posted: Fri Jun 19, 2020 5:49 pm
by FireyPaperMario
Hey look, s'more lava tiles for my 16-bit SEGA Mega Drive style GFXs! Who saw that coming?

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:|

Re: WIP Graphics Showcase III

Posted: Sat Jun 20, 2020 5:44 pm
by CodeX
HMM? What could this mean ?

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Credit to Neweegee

Re: WIP Graphics Showcase III

Posted: Mon Jun 22, 2020 11:30 am
by FireyPaperMario
Look, I just had some extra time to work on my 16-bit custom Mario sprites! So whatcha think?

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Also, I made a grayscale Gameboy version* of them, because why not zoidberg? ^^"

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*I'm planning on using the grayscale Gameboy ones for a custom level some time in the future. If I Could keep mah promise for long!

Re: WIP Graphics Showcase III

Posted: Sat Jun 27, 2020 9:14 am
by KesterTank
Doing a beach tileset.
A or B?
Image

Re: WIP Graphics Showcase III

Posted: Sat Jun 27, 2020 9:58 am
by TheGameyFireBro105
neither, kestertank. both sizeables look like they have motion blur.

_____________________________________________________________________
FireyPaperMario wrote:
Mon Jun 22, 2020 11:30 am
Spoiler: show
Look, I just had some extra time to work on my 16-bit custom Mario sprites! So whatcha think?

Image

Also, I made a grayscale Gameboy version* of them, because why not zoidberg? ^^"

Image


*I'm planning on using the grayscale Gameboy ones for a custom level some time in the future. If I Could keep mah promise for long!
that's awesome
CodeX wrote:
Sat Jun 20, 2020 5:44 pm
HMM? What could this mean ?

Image
Credit to Neweegee
Toad!!!!

Re: WIP Graphics Showcase III

Posted: Sat Jun 27, 2020 4:14 pm
by DrMekar
KesterTank wrote:
Sat Jun 27, 2020 9:14 am
Doing a beach tileset.
A or B?
Image
B