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Re: WIP Graphics Showcase III

Posted: Sun May 17, 2020 7:25 am
by KesterTank
Enjl wrote:
Sun May 17, 2020 5:11 am
Oh that Koopa... he does look like he's very not-so-subtly based on my remake of the old Delightful Adventure Koopa. Poor guy, when did he get yellow fever, a squidward nose and saggy eyes?
That Koopa sprite is still different from yours from the feet, head, beak, body, arms & tail.
Yellow skin due to current Mario's game Koopa appearances have yellow skin, and the beak is made to look sharper and closer to like the modern Koopa & real turtles instead of having Yoshi's head.

Re: WIP Graphics Showcase III

Posted: Sun May 17, 2020 8:23 am
by Enjl
I know it's different in some parts. I just commented on the fact that I think it's a fairly obvious direct downgrade. Since it's directly based off the one I made a couple years ago it's easy to compare as such, after all.

Re: WIP Graphics Showcase III

Posted: Wed May 20, 2020 7:40 am
by PROX
working on something new
Spoiler: show
Image

Re: WIP Graphics Showcase III

Posted: Wed May 20, 2020 7:47 am
by FireyPaperMario
PROX wrote:
Wed May 20, 2020 7:40 am
working on something new
Spoiler: show
Image
Is this "Something New" a experiment using different console color palettes? I like it as of the making of this post! ^^"

Re: WIP Graphics Showcase III

Posted: Wed May 20, 2020 3:32 pm
by Oshi
PROX wrote:
Wed May 20, 2020 7:40 am
working on something new
Spoiler: show
Image
This one is gonna be epic. Can't wait to see it in its final form.

Re: WIP Graphics Showcase III

Posted: Wed May 20, 2020 4:40 pm
by PROX
FireyPaperMario wrote:
Wed May 20, 2020 7:47 am
PROX wrote:
Wed May 20, 2020 7:40 am
working on something new
Spoiler: show
Image
Is this "Something New" a experiment using different console color palettes? I like it as of the making of this post! ^^"
no, it's just a new background. I don't do them very often, so it's a change of pace from tilesets. Thanks!

Re: WIP Graphics Showcase III

Posted: Fri May 22, 2020 3:19 pm
by FireyPaperMario
Hey look over here, I got more time to add more tiles to my SEGA Mega Drive/Genesis cavern tileset*! Because why not zoidberg?

Image


*Using the edited version edited by Enjl....

Re: WIP Graphics Showcase III

Posted: Sat May 23, 2020 8:42 pm
by TheGameyFireBro105
FireyPaperMario wrote:
Fri May 22, 2020 3:19 pm
Hey look over here, I got more time to add more tiles to my SEGA Mega Drive/Genesis cavern tileset*! Because why not zoidberg?

Image


*Using the edited version edited by Enjl....
If you're doing a genesis theme gfx pack, you have to put in a sonic easter egg

Re: WIP Graphics Showcase III

Posted: Sun May 24, 2020 7:04 am
by FireyPaperMario
TheGameyFireBro105 wrote:
Sat May 23, 2020 8:42 pm
If you're doing a genesis theme gfx pack, you have to put in a sonic easter egg
I'll give this suggestion some thought while I continue working on it! ^^"

Re: WIP Graphics Showcase III

Posted: Sun May 24, 2020 11:51 am
by TheGameyFireBro105
FireyPaperMario wrote:
Sun May 24, 2020 7:04 am
TheGameyFireBro105 wrote:
Sat May 23, 2020 8:42 pm
If you're doing a genesis theme gfx pack, you have to put in a sonic easter egg
I'll give this suggestion some thought while I continue working on it! ^^"
I said this because tons of genisis games had hidden sonics, so it would really fit. :D

Re: WIP Graphics Showcase III

Posted: Fri May 29, 2020 11:29 pm
by PROX
This is taking a very long time, but here's an update:
Spoiler: show
Image

Re: WIP Graphics Showcase III

Posted: Sat May 30, 2020 12:28 pm
by skyhighway
PROX wrote:
Fri May 29, 2020 11:29 pm
This is taking a very long time, but here's an update:
Spoiler: show
Image
Lookin' sweet, this might inspire me to try my hand at it myself.

Added in 3 hours 48 minutes 9 seconds:
WIP Sprite I'm making for my project. This took me about ~8-ish minutes.
Image

Re: WIP Graphics Showcase III

Posted: Tue Jun 02, 2020 3:56 pm
by DrMekar
Image

I finally resumed the work on my GFX Pack.

Re: WIP Graphics Showcase III

Posted: Wed Jun 03, 2020 2:45 pm
by FireyPaperMario
Decided to continue to work on my SEGA Mega Drive GFX pack recently:

Image


Please note, the Tree GFX is a WIP atm. Still thinking of what to add to it atm

Re: WIP Graphics Showcase III

Posted: Wed Jun 10, 2020 7:48 am
by FireyPaperMario
Oh my lord! I got a few more SEGA Mega Drive/Genesis GFXs to show ya, because why not Zoidberg?

Image


Yup, I made a Mega Drive remake of SMB3's sizeable GFXs, just great! :roll:

Re: WIP Graphics Showcase III

Posted: Fri Jun 12, 2020 4:17 pm
by CodeX
Image
A few Recolors. A few Custom ones. Feedback appreciated

Re: WIP Graphics Showcase III

Posted: Fri Jun 12, 2020 8:41 pm
by Destiny
Damn, It's been almost an entire year since I said I was "coming back". I never did though.
Anyways here's a little grass tileset I made to test Aseprite. Also some rocks that might not be part of the same set.
Image
CodeX wrote:
Fri Jun 12, 2020 4:17 pm
Image
A few Recolors. A few Custom ones. Feedback appreciated
I don't know which ones you made, but I think the cannon looks a little too flat, and the shading on it seems inconsistent. The light is coming from the right side on the base, while the light in the front part is hitting from the bottom. You could also change up the shading a bit on the up arrow, so the light hits it in the same direction as the other arrows, but at that point I'm just nitpicking. Nice work though.

Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 1:13 am
by PROX
Destiny wrote:
Fri Jun 12, 2020 8:41 pm
Damn, It's been almost an entire year since I said I was "coming back". I never did though.
Anyways here's a little grass tileset I made to test Aseprite. Also some rocks that might not be part of the same set.
Image
CodeX wrote:
Fri Jun 12, 2020 4:17 pm
Image
A few Recolors. A few Custom ones. Feedback appreciated
I don't know which ones you made, but I think the cannon looks a little too flat, and the shading on it seems inconsistent. The light is coming from the right side on the base, while the light in the front part is hitting from the bottom. You could also change up the shading a bit on the up arrow, so the light hits it in the same direction as the other arrows, but at that point I'm just nitpicking. Nice work though.
Very nice use of color. I also really like the tileset. I think the bushes look kinda rocky, but it works I guess. I really like the giant rocks too.

Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 2:10 am
by Destiny
PROX wrote:
Sat Jun 13, 2020 1:13 am
Very nice use of color. I also really like the tileset. I think the bushes look kinda rocky, but it works I guess. I really like the giant rocks too.
I actually spent so much time learning how to shade rocks that everything I draw has a similar texture lol
I guess you could say they're underwater rocks

Added some more stuff btw:

Image

Also a hyuman:

Image

Re: WIP Graphics Showcase III

Posted: Sat Jun 13, 2020 5:37 am
by Mushroom King
That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?